It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and the totally annihilate the one thing that actually made it dumb to impulse spam.
mike.gaziotisb16_ESO wrote: »
It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and the totally annihilate the one thing that actually made it dumb to impulse spam.
Oh, come on!
Frag Shield spam was equally if not more dumb than Impulse spam. It reinforced stacking as a mentality even more. 1 player with frag shield could do nothing. 6 DKs stacking and spamming frag shields could do 7k DPS each and wipe whole groups, just by pressing one button over and over.
You had group vs group clashes, and it would all be about who has more DKs to spam frag shields.
As a DK myself, I'm glad it was fixed. And considering by the reaction to the change in these forums (0 complaint threads about the change), most other DKs agree it was silly.
mike.gaziotisb16_ESO wrote: »
It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and the totally annihilate the one thing that actually made it dumb to impulse spam.
Oh, come on!
Frag Shield spam was equally if not more dumb than Impulse spam. It reinforced stacking as a mentality even more. 1 player with frag shield could do nothing. 6 DKs stacking and spamming frag shields could do 7k DPS each and wipe whole groups, just by pressing one button over and over.
You had group vs group clashes, and it would all be about who has more DKs to spam frag shields.
As a DK myself, I'm glad it was fixed. And considering by the reaction to the change in these forums (0 complaint threads about the change), most other DKs agree it was silly.
Before you over react, I reported Frag shield for rebalancing about 5 months ago. I didn't say it should have remained the way It was I said "All they needed to do was tone it down a notch".
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and the totally annihilate the one thing that actually made it dumb to impulse spam.
Oh, come on!
Frag Shield spam was equally if not more dumb than Impulse spam. It reinforced stacking as a mentality even more. 1 player with frag shield could do nothing. 6 DKs stacking and spamming frag shields could do 7k DPS each and wipe whole groups, just by pressing one button over and over.
You had group vs group clashes, and it would all be about who has more DKs to spam frag shields.
As a DK myself, I'm glad it was fixed. And considering by the reaction to the change in these forums (0 complaint threads about the change), most other DKs agree it was silly.
Before you over react, I reported Frag shield for rebalancing about 5 months ago. I didn't say it should have remained the way It was I said "All they needed to do was tone it down a notch".
That's too late, I already over reacted
But seriously, you could not just "tone it down a notch". Not when it does 7k (uncrit) AoE DPS, keeps you under constant shield, gives you almost infinite stamina to block-cast it (Helping Hands passive) and generates ultimate like crazy (Mountain's Blessing passive and more targets being hit).
There's no justification for the insane bonuses of it. It needed toning MANY notches down and I'm ok with what happened.
Also, your argument that it was a counter to stacked groups (zergballs to some) does not hold. It's not a matter of opinion, it's an evidenced fact. We did have it for 6 months and all that happened was zergs used it back. Did it stop them from stacking and spamming 1 skill over and over? No, quite the opposite.
Removing the AOE caps for all skills will easily give us 7k DPS. I can get over 3k DPS with the AOE caps so 7k will be a drop in the bucket. If we want AOE caps removed we have to get use to that kind of dps. The DPS of Frag shield just is because it was able to overcome the AOE cap, and removing the cap is what we are headed toward.
The main problem was the fact that 1 impulse caused that person to be hit 6x at once, along with his entire group. My thought was to make it a single explosion centered on the DK with variable damage based on number of shields lost. Or they could lower the AOE cap for the explosion itself to 2-3.
I think they were too hasty with it and removed a solid counter to something that has been complained about almost since release. When I reported the skill for rebalancing, they agreed with me that it was a "great counter to impulse" but I'm not sure they understood the importance of that.
SIDE NOTE.
Is harness magicka still working for impulse? I felt like it didn't last night. Ate 4 of them while HM was cast and should have actually been up.
mike.gaziotisb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »
Ok that is good to hear. Yeah probably lag. I was worried that since spell damage isn't used for impulse that it might not be considered spell damage. It still uses magicka so I guess that is what really counts.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Ok that is good to hear. Yeah probably lag. I was worried that since spell damage isn't used for impulse that it might not be considered spell damage. It still uses magicka so I guess that is what really counts.
No no. What it crits with is what counts. There's plenty of magicka costing spells that crit with weapon crit and bypass HM completely. Since you're a fellow DK, Lava Whip is a prime example.
Always check what the skill crits with, that's a much better indication of whether the game sees it as a spell or not.
It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and they totally annihilate the one thing that actually made it dumb to impulse spam.
What?? So Fragmented Shield reflects damage??? Are we even talking about the same skill? All i read is that when effect is done, it explodes a bit.
So technically (before the nerf i suppose?), i hit the skill, i got some shield and EVERYONE around me got it, and... we all "explode"?
Hmmm I see.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »]1) Caltrops
2) A well placed meatbag catapult
3) Negates. Lots and lots and lots of Negates.
1 . Caltrops just slows it down nothing more...
2. Catapults often fail to work near these groups also these groups run purge no biggie..
3. Negate is effective but all the have to do is walk out of it..
There is no effective measure EXCEPT another pulsar group...
First off what is you definition of a pulsar group? Because by the sounds of it means any big group using AoEs. You can take down a group of 30 without a single member of your team using Impulse or morphs of it.
However, it's very hard and laborious to take down a group of 20+ players with single target abilities. You'll probably have to use some AoEs yourself, to make it quick and efficient. That's the point of AoEs, efficiency versus larger numbers, why wouldn't you use it.
Now that's out of the way, can you not see that your points 1 and 3 are contrary? They can't keep walking out of Negates if they are caltroped because they are slowed. You'll always need a coordinated push and ultie drops at the same time. If Caltrops, Negates and a push all happen within a 2 sec period, that zerg is normally in big trouble.
Of course a lot of depends on the coordination and experience of your team and the other team. If you see them counter-negating and dropping a barrier instantly, you know you've got a tough fight on your hands.
seancaputo_ESO wrote: »When have been doing it easy ---
Our Dragon Knights Leap in Crash the Light Armor Down, Drop Talons, Reflecting Scales and everyone else Destroys them. We have done this Over and Over.
This impulse monkey spamming is turning Cyrodiil into the planet of the apes.
Not that I don't like reading a good troll about "that spell", "this skill", or "theses guys"... but as the OP, I still wonder what to do.
many thanks to the ones who actually shared their strategic views (and explained 'em).
Outside obvious elements like negate, siege weapons, caltrops etc...
There's still the issue that opposes some of u guys : Packing vs Spreading...
My first guess would be to spread in order to avoid the high aoe dps (don't give free kills). But on the other hand, packing offers the opportunity of group buffs, heals...
(i'm more of a marine split against baneling bust kinda guy^^)
mike.gaziotisb16_ESO wrote: »
It barely did damage individually, but when 1 impulse hit 6 people, those 6 people hit 6 fragments each. So the person impulse would get hit by 6 frag shield per cast, while having their damage absorbed. All they needed to do was tone it down a notch not break the whole thing.
People have been complaining about impulse spam since release and the totally annihilate the one thing that actually made it dumb to impulse spam.
Oh, come on!
Frag Shield spam was equally if not more dumb than Impulse spam. It reinforced stacking as a mentality even more. 1 player with frag shield could do nothing. 6 DKs stacking and spamming frag shields could do 7k DPS each and wipe whole groups, just by pressing one button over and over.
You had group vs group clashes, and it would all be about who has more DKs to spam frag shields.
As a DK myself, I'm glad it was fixed. And considering by the reaction to the change in these forums (0 complaint threads about the change), most other DKs agree it was silly.