Agrippa_Invisus wrote: »I've got a Siphon Blade Tank that I'm working on as an alt.
Must... Get... Siphoning... To... 38.
As long as it's an issue, I'll keep making these threads.
We. Can't. Play. Just had a fight over BRK flags that was just two groups trying to our-lag one another.
When this game first released, the lag was fine, tolerable. Whatever they did with that first big patch broke it with the FPS issue.
Now we can't fight with triple locked pop and big fights. It's like fighting in a *** slideshow.
Stop distracting us with shiny PVE content. Fix your PVP servers. This is gonna kill your PVP game.
As long as it's an issue, I'll keep making these threads.
We. Can't. Play. Just had a fight over BRK flags that was just two groups trying to our-lag one another.
When this game first released, the lag was fine, tolerable. Whatever they did with that first big patch broke it with the FPS issue.
Now we can't fight with triple locked pop and big fights. It's like fighting in a *** slideshow.
Stop distracting us with shiny PVE content. Fix your PVP servers. This is gonna kill your PVP game.
They did do something to fix this. They added a new campaign. What is the name of this mysterious campaign, you ask? Why it's called Azura's Star! Instead of complaining about it, why don't you go to Azura's Star where it's ripe for the picking.
Yeah 1.5. They are fixing oil. I'm sure the performance will still be god awful though...PvP is broken beyond belief. So bad and seems like no hope for improvement. 1.5 on Monday is breaking oils which will make it even worse.
Honestly does anyone see any chance of PvP improving?
jkirchner71ub17_ESO2 wrote: »The server doesn't need to be population locked that is the sad part. Many keep suggesting players should move to another server, which may solve the issue UNTIL everyone converges on a location to fight in a big battle and then it is all downhill. Although it might put a band aid on the population imbalances it will not solve this lag fest we all get when we try and recreate one of those epic battles Zeni showed us in all those pre-launch shiny promo videos of Alliance War.
Moreover Impulse Spamming has nothing to do with it, I am seeing piles of Blockades being laid down now as players try to find the secret to the one shot damage bug/exploit on this skill. So tired of the "impulse spamming monkeys" comments, particularly by one player on these forums. And for the record I don't use the skill, let alone much of anything in Destruction Staff. But to blame one skill as the cause to any woes in Cyrodiil, which is what you do, is just pathetic. It isn't just AD either my friend, take off your blinders - my death recap tells me plenty are using it including your own alliance. Last night I died to numerous EP zergs with swarms and impulse but I'm not going to obsess over it as it is not the cause of the issue at hand, it is Zeni's failure to deliver the epic battles it showed us in pre-launch videos.
Its tons of aps ... versus other methods.. thats why people are doing it... I would say make aoe interuptable imo.. or increased cost after so many casts... damage brought down by 40% ....or all aoe is dot damage no instant....maybe put an aoe castable desease in one of the lines with an 30 sec limmunity after used...gtaoe blow up of 10 meters with a an increase of duration based off how many targets you hit 1 target .5 secs... up to 3 secs with 6 targets affected...
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