phreatophile wrote: »Why would anyone bother with this when they can cheat (oops, exploit the api) with a program like Srendarr. Players can already pick you out from a distance now w/o having to slot anything.
xsorusb14_ESO wrote: »You still highlight on test with camo hunter, tested it with a werewolf
Ahhhhh, ZOS... 3 steps forward... and 5 drunken lurches backward, one bump into a wall... and a tumble down a flight of stairs.
ViciousWayz wrote: »It sounds like you have a case of the L2P's Thechemicals. I've been in the game, playing each of my 4 VR14s with PVP on each one.
Vamps have never been a problem for me to deal with. How is that? Do I have a magical version of the game?
Hear bats = move... move... MOVE. See yourself taking damage but somehow don't see/hear anything... move, move move. You don't just stand there. I don't understand how some people even manage to get the game installed, honestly.
I think it's crazy that people can outline others and know exactly what buttons to press without having to figure it out the same as they would with anything else. That is not just noob-friendly, that is like installing the training wheels for them and holding them the entire way.
Again, I am NOT a vamp. You'd think I'd be happy about this??? No. I think it's borderline cheating and you may as allow wallhacks in FPS games while you're at it. It's a terrible idea and Vamps are already pretty crappy as it is (unless you have a case of the L2Ps which you demonstrate very clearly via your words).
ViciousWayz wrote: »It sounds like you have a case of the L2P's Thechemicals. I've been in the game, playing each of my 4 VR14s with PVP on each one.
Vamps have never been a problem for me to deal with. How is that? Do I have a magical version of the game?
Hear bats = move... move... MOVE. See yourself taking damage but somehow don't see/hear anything... move, move move. You don't just stand there. I don't understand how some people even manage to get the game installed, honestly.
I think it's crazy that people can outline others and know exactly what buttons to press without having to figure it out the same as they would with anything else. That is not just noob-friendly, that is like installing the training wheels for them and holding them the entire way.
Again, I am NOT a vamp. You'd think I'd be happy about this??? No. I think it's borderline cheating and you may as allow wallhacks in FPS games while you're at it. It's a terrible idea and Vamps are already pretty crappy as it is (unless you have a case of the L2Ps which you demonstrate very clearly via your words).
ViciousWayz wrote: »It sounds like you have a case of the L2P's Thechemicals. I've been in the game, playing each of my 4 VR14s with PVP on each one.
Vamps have never been a problem for me to deal with. How is that? Do I have a magical version of the game?
Hear bats = move... move... MOVE. See yourself taking damage but somehow don't see/hear anything... move, move move. You don't just stand there. I don't understand how some people even manage to get the game installed, honestly.
I think it's crazy that people can outline others and know exactly what buttons to press without having to figure it out the same as they would with anything else. That is not just noob-friendly, that is like installing the training wheels for them and holding them the entire way.
Again, I am NOT a vamp. You'd think I'd be happy about this??? No. I think it's borderline cheating and you may as allow wallhacks in FPS games while you're at it. It's a terrible idea and Vamps are already pretty crappy as it is (unless you have a case of the L2Ps which you demonstrate very clearly via your words).
Gotta love it when someone has a differing opinion and it is immediately because they play the game worse than you. I am a vamp and I have no issue with this highlighting, as it already does it in game (could be a bug, I don't depend on it) This is not a game breaking or Vamp/WW breaking change like you seem to think. There are far more effective ways to fight efficiently in Cyrodiil and slotting Fighter's Guild abilities come at a cost of taking other abilities that are useful against everyone away.
Aside from the fire damage that you get if you didn't plan ahead and bring a dunmer to the party, there are relatively few downsides to being a vamp. This provides balance to that, and for everytime you try to say the Vamp abilities aren't worth using I will point you to the mega impulse batswarm zergs as a counter point. (that may change now due to the new update but we shall see.)
I long put away my vamp abilities as they didn't suit my playstyle, but as a Khajiit NB I love my fast sneak ability and for that reason alone I have stayed a vamp. I say rather than these constant nerfs we get, I say we need more checks and balances like these put in. That way if a particular play style irks you, you can spec out your build to combat it directly. Just creates more build diversity, and the more people slotting those skills means my non vamp characters have less to fear. This really is a non issue.
Thechemicals wrote: »ViciousWayz wrote: »It sounds like you have a case of the L2P's Thechemicals. I've been in the game, playing each of my 4 VR14s with PVP on each one.
Vamps have never been a problem for me to deal with. How is that? Do I have a magical version of the game?
Hear bats = move... move... MOVE. See yourself taking damage but somehow don't see/hear anything... move, move move. You don't just stand there. I don't understand how some people even manage to get the game installed, honestly.
I think it's crazy that people can outline others and know exactly what buttons to press without having to figure it out the same as they would with anything else. That is not just noob-friendly, that is like installing the training wheels for them and holding them the entire way.
Again, I am NOT a vamp. You'd think I'd be happy about this??? No. I think it's borderline cheating and you may as allow wallhacks in FPS games while you're at it. It's a terrible idea and Vamps are already pretty crappy as it is (unless you have a case of the L2Ps which you demonstrate very clearly via your words).
I think you are fighting low quality vampires or you are a small scale player. The good vampires have speed, lots of it. They bolt escape into you as well, so your going to take 2 tick of damage regardless of how pro you are. Your manner need improvement btw.
Secondly, i never said i personally am being killed by vamps and cant escape. However, i do have to take 1-2 tick of batswarm damage and use 50% of my stamina resource to include some magicka spells to avoid batswarm. By the time the enemy is done using batswarm, im already behind on resource management from dodging. This is at 2200 stamina and 138 recovery.
Lastly, most batswarming engagement is situational. Some can Bolt escape or shadow cloak at 100% movement and be fine. Others have to eat the entire ultimate like Dk's and Templars or use 600+stamina from multiple dodge rolls and/or magicka defensive spells. Im not sure what class you are but "Move" as a counter to batswarm sounds like you might need to learn that batswarm is 8-10 meter radius while dodge is a 3 meter move. Thanks for the feedback though.
Mist + Manoeuver ... I stay vamp cause of this. + reflect scale, if aware of your surroundings, nothing can kill you. Especially good to avoid zerg .
Something I just love is to be surounded, pop take flight, stunning all around, mist + manoeuver and escape ...
If someone dedicates one of the few quickbar slots he gets to an ability that is completely useless against players who are not vampires, then he deserves to get a hefty boost against those who are.
Jacques Berge wrote: »Vampires get an entire skill tree... That's your balance.
Rainingblood wrote: »Ooo.... Sparkly tears.
But seriously, lol.