xsorusb14_ESO wrote: »My problem with that is, you go from a 2 hander passive that's great in PvE and PvP to one that's completely useless in PvP, and worse in PvE then what ya had before.
xsorusb14_ESO wrote: »My problem with that is, you go from a 2 hander passive that's great in PvE and PvP to one that's completely useless in PvP, and worse in PvE then what ya had before.
AshySamurai wrote: »xsorusb14_ESO wrote: »My problem with that is, you go from a 2 hander passive that's great in PvE and PvP to one that's completely useless in PvP, and worse in PvE then what ya had before.
Arcane Fighter is useless, if you don't have any elemental damage. It's ok to DK with fire. It's pretty ok for Sorc with lightning. And how about Templars and NB? Templars have only one skill with elemental damage - sun fire. NB don't have at all. And new passive works equally for all classes.
AshySamurai wrote: »With so low chance to proc? For now templars and nb the only way to get any profit with arcane fighter is to use only elemental enchant or special set. With new passive all get the same profit. And I agree with it because it's weapon skill line and it must be equally profitable for every class.
AshySamurai wrote: »With so low chance to proc? For now templars and nb the only way to get any profit with arcane fighter is to use only elemental enchant or special set. With new passive all get the same profit. And I agree with it because it's weapon skill line and it must be equally profitable for every class.
It's double the chance to proc as any other weapons, I'm not sure what you're qualifying as "so low chance to proc".
Well Arcane Fighter was only good with synergizing and even then it somewhat ok. The disease enchant not the best enchant even though it can lower health but when I wanted to try an enchant that was not status enchant this skill was completely worthless. I believe something like this is being implemented in the champion system plus I think it is better to have a two hand perk that fits with two hand than a perk that seems to fit with a class.AshySamurai wrote: »With so low chance to proc? For now templars and nb the only way to get any profit with arcane fighter is to use only elemental enchant or special set. With new passive all get the same profit. And I agree with it because it's weapon skill line and it must be equally profitable for every class.
It's double the chance to proc as any other weapons, I'm not sure what you're qualifying as "so low chance to proc".
I do agree that the new passive is pretty much worthless in PvP, whereas the last one was at least good for both PvE and PvP.
I've said before, those who generally think Arcane Fighter was not good in PvE are most likely not synergizing w/ the passive correctly. I'm absolutely not faulting the players themselves for this, as the passive itself is not only ambiguously worded, but secondary status effects are ill-explained in-game at best.
The best that I can come up w/ is that the new passive is simply easier to understand and thus utilize to maximize damage in PvE, which is where ZoS seems to be most concerned about balancing the weapons.
This passive on its own may not scream PvP, but overall 2H will be much more effective in PvP than today. The new passive is more in line with the weapon skill set, and arcane fighter will most likely be a passive in the champion system.
Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Thejollygreenone wrote: »Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Are you talking about.. pvp, or pve..? (It makes a large difference)
-If pvp, I agree with everything you just said.
-If pve, I become curious and must ask, what did you have in mind as the best rotation for 2h instead of weaving heavy attacks?
I always thought wrecking blow-heavy attack was what people would use if anyone actually brought a 2h into trials (before execute phase of course)
Especially after 1.5 it's netting around 1.2k sustained dps for me, compared to the 800-900 if lucky before (simply those two actions while buffed)
So if there's some common knowledge here of a build better than this for 2h, please break me the news of my ignorance, as I'd like to do the most dps with my 2h as is possible. But I haven't found an ability sequence that nets better sustained dps.
However if you were just speaking of pvp then ignore those last two paragraphs
EDIT: There's also the possibility that you just meant people only used partial heavy attacks. In which case I'd say, even when clipping a heavy attack to partial length with a wrecking blow, it's still considered a heavy attack and restores stamina the same, and actives the follow-up passive. The same effect happens with DW and flurry.
Thejollygreenone wrote: »Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Are you talking about.. pvp, or pve..? (It makes a large difference)
-If pvp, I agree with everything you just said.
-If pve, I become curious and must ask, what did you have in mind as the best rotation for 2h instead of weaving heavy attacks?
I always thought wrecking blow-heavy attack was what people would use if anyone actually brought a 2h into trials (before execute phase of course)
Especially after 1.5 it's netting around 1.2k sustained dps for me, compared to the 800-900 if lucky before (simply those two actions while buffed)
So if there's some common knowledge here of a build better than this for 2h, please break me the news of my ignorance, as I'd like to do the most dps with my 2h as is possible. But I haven't found an ability sequence that nets better sustained dps.
However if you were just speaking of pvp then ignore those last two paragraphs
EDIT: There's also the possibility that you just meant people only used partial heavy attacks. In which case I'd say, even when clipping a heavy attack to partial length with a wrecking blow, it's still considered a heavy attack and restores stamina the same, and actives the follow-up passive. The same effect happens with DW and flurry.
I'm pretty sure you only get stam and the ability synergy when you fully charge a heavy attack. I don't see why you would ever fully charge a heavy attack unless you were out of stam. Why not just light attack -> wrecking blow more often? A light attack does more damage than a partially charged heavy attack anyways.
Thejollygreenone wrote: »Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Are you talking about.. pvp, or pve..? (It makes a large difference)
-If pvp, I agree with everything you just said.
-If pve, I become curious and must ask, what did you have in mind as the best rotation for 2h instead of weaving heavy attacks?
I always thought wrecking blow-heavy attack was what people would use if anyone actually brought a 2h into trials (before execute phase of course)
Especially after 1.5 it's netting around 1.2k sustained dps for me, compared to the 800-900 if lucky before (simply those two actions while buffed)
So if there's some common knowledge here of a build better than this for 2h, please break me the news of my ignorance, as I'd like to do the most dps with my 2h as is possible. But I haven't found an ability sequence that nets better sustained dps.
However if you were just speaking of pvp then ignore those last two paragraphs
EDIT: There's also the possibility that you just meant people only used partial heavy attacks. In which case I'd say, even when clipping a heavy attack to partial length with a wrecking blow, it's still considered a heavy attack and restores stamina the same, and actives the follow-up passive. The same effect happens with DW and flurry.
I'm pretty sure you only get stam and the ability synergy when you fully charge a heavy attack. I don't see why you would ever fully charge a heavy attack unless you were out of stam. Why not just light attack -> wrecking blow more often? A light attack does more damage than a partially charged heavy attack anyways.
There is some strange way that heavy attacks can cancel the end of ability animations with cast times ... at least that is how it seems to me. For example it seems that Flurry->Heavy attack -> Flurry -> Heavy attack is better than using the standard Light attack -> Flurry type animation canceling. With Flurry, you can just hold down a heavy attack as soon as you start Flurry animation and it will do full Flurry dmg while removing the tail end of the animation and replacing it with a heavy attack. On Live with Uppercut having a 1s cast time, this method doesn't work very well but on PTS with the 0.8 second cast time it seems to be working very well and reducing Uppercut's animation time. Tough to confirm without addons on PTS, however.
Of course this is mostly a PVE thing, though I do think someone with better reaction time and awareness than I could take advantage of it, especially if they know when someone is out of stamina.
Thejollygreenone wrote: »Thejollygreenone wrote: »Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Are you talking about.. pvp, or pve..? (It makes a large difference)
-If pvp, I agree with everything you just said.
-If pve, I become curious and must ask, what did you have in mind as the best rotation for 2h instead of weaving heavy attacks?
I always thought wrecking blow-heavy attack was what people would use if anyone actually brought a 2h into trials (before execute phase of course)
Especially after 1.5 it's netting around 1.2k sustained dps for me, compared to the 800-900 if lucky before (simply those two actions while buffed)
So if there's some common knowledge here of a build better than this for 2h, please break me the news of my ignorance, as I'd like to do the most dps with my 2h as is possible. But I haven't found an ability sequence that nets better sustained dps.
However if you were just speaking of pvp then ignore those last two paragraphs
EDIT: There's also the possibility that you just meant people only used partial heavy attacks. In which case I'd say, even when clipping a heavy attack to partial length with a wrecking blow, it's still considered a heavy attack and restores stamina the same, and actives the follow-up passive. The same effect happens with DW and flurry.
I'm pretty sure you only get stam and the ability synergy when you fully charge a heavy attack. I don't see why you would ever fully charge a heavy attack unless you were out of stam. Why not just light attack -> wrecking blow more often? A light attack does more damage than a partially charged heavy attack anyways.
There is some strange way that heavy attacks can cancel the end of ability animations with cast times ... at least that is how it seems to me. For example it seems that Flurry->Heavy attack -> Flurry -> Heavy attack is better than using the standard Light attack -> Flurry type animation canceling. With Flurry, you can just hold down a heavy attack as soon as you start Flurry animation and it will do full Flurry dmg while removing the tail end of the animation and replacing it with a heavy attack. On Live with Uppercut having a 1s cast time, this method doesn't work very well but on PTS with the 0.8 second cast time it seems to be working very well and reducing Uppercut's animation time. Tough to confirm without addons on PTS, however.
Of course this is mostly a PVE thing, though I do think someone with better reaction time and awareness than I could take advantage of it, especially if they know when someone is out of stamina.
^ This, said just about everything I was going to ^.^
And I actually went on the pts and tested @zbtiqua 's idea of using light attacks with wrecking blow instead, it was actually 100-200 dps less than wrecking blow weaving with heavy attacks for me, although of course as @Erock25 mentioned it's actually being clipped to a duration that would qualify as a partial charged, but instead registers as a complete heavy.
Furthermore I can confirm that you still get the stamina return when clipping the heavy attacks to partial length in this way with this combo, it even happens on live for me.
It's still seeming to me that wrecking blow-heavy attack weaving will be the go-to 2h rotation for pre-execute phase trial/vr dungeon boss fights.
Thejollygreenone wrote: »Thejollygreenone wrote: »Pixysticks wrote: »PLEASE do not remove this talent, merge your new talent with this one. It's the best 2h passive you have and you guys are unintentionally destroying a lot of specs by trying to buff the tree.
Yep. Arcane Fighter is pretty useful, whereas the new passive is pretty bad because no one fully charges heavy attacks, unless they don't know how to math. The new passive would have to be probably at least twice as strong now to be even worth putting points in IMO.
When would you ever fully charge a heavy attack with a 2H unless you are out of stam? At which point, you already failed at DPS. It makes no sense at all.
Are you talking about.. pvp, or pve..? (It makes a large difference)
-If pvp, I agree with everything you just said.
-If pve, I become curious and must ask, what did you have in mind as the best rotation for 2h instead of weaving heavy attacks?
I always thought wrecking blow-heavy attack was what people would use if anyone actually brought a 2h into trials (before execute phase of course)
Especially after 1.5 it's netting around 1.2k sustained dps for me, compared to the 800-900 if lucky before (simply those two actions while buffed)
So if there's some common knowledge here of a build better than this for 2h, please break me the news of my ignorance, as I'd like to do the most dps with my 2h as is possible. But I haven't found an ability sequence that nets better sustained dps.
However if you were just speaking of pvp then ignore those last two paragraphs
EDIT: There's also the possibility that you just meant people only used partial heavy attacks. In which case I'd say, even when clipping a heavy attack to partial length with a wrecking blow, it's still considered a heavy attack and restores stamina the same, and actives the follow-up passive. The same effect happens with DW and flurry.
I'm pretty sure you only get stam and the ability synergy when you fully charge a heavy attack. I don't see why you would ever fully charge a heavy attack unless you were out of stam. Why not just light attack -> wrecking blow more often? A light attack does more damage than a partially charged heavy attack anyways.
There is some strange way that heavy attacks can cancel the end of ability animations with cast times ... at least that is how it seems to me. For example it seems that Flurry->Heavy attack -> Flurry -> Heavy attack is better than using the standard Light attack -> Flurry type animation canceling. With Flurry, you can just hold down a heavy attack as soon as you start Flurry animation and it will do full Flurry dmg while removing the tail end of the animation and replacing it with a heavy attack. On Live with Uppercut having a 1s cast time, this method doesn't work very well but on PTS with the 0.8 second cast time it seems to be working very well and reducing Uppercut's animation time. Tough to confirm without addons on PTS, however.
Of course this is mostly a PVE thing, though I do think someone with better reaction time and awareness than I could take advantage of it, especially if they know when someone is out of stamina.
^ This, said just about everything I was going to ^.^
And I actually went on the pts and tested @zbtiqua 's idea of using light attacks with wrecking blow instead, it was actually 100-200 dps less than wrecking blow weaving with heavy attacks for me, although of course as @Erock25 mentioned it's actually being clipped to a duration that would qualify as a partial charged, but instead registers as a complete heavy.
Furthermore I can confirm that you still get the stamina return when clipping the heavy attacks to partial length in this way with this combo, it even happens on live for me.
It's still seeming to me that wrecking blow-heavy attack weaving will be the go-to 2h rotation for pre-execute phase trial/vr dungeon boss fights.