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This has been suggest before but... we need a fourth resource.

tordr86b16_ESO
tordr86b16_ESO
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If you want to make stamina builds viable you'll have to make a new resource for sprinting, rolling and so on. If not then stamina DD builds will keep being garbage. Nerfing magicka builds is not the way to go devs. The core issue here is we have multiple things that needs stamina, which magica builds don't have an issue with which makes magicla builds the only rout.

Until you add another resource, the forums will keep filling up with complaints and your sub numbers will keep dropping.
Edited by tordr86b16_ESO on October 23, 2014 9:03PM
  • Resueht
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    I've said this on every one of these "fourth resource" posts.

    No, a fourth resource is not the way to go. By adding a fourth, you essentially turn stamina into green magicka. What's the point then? What type of diversity is there in the builds? Keep the three, but balance out the damage output and mitigation of stamina builds. Stamina builds should be unique from magicka builds, not a re-skinning of them.

    I agree there are shortcomings of stamina builds currently, but the small less damage output and poor damage mitigation should be rebalanced; do not add a 4th resource.
    If she doesn't know the pain of cliffracers, she's too young for you.
  • ontheleftcoast
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    Of course they could simply increase the amount of stamina you gain per level making the stamina pool larger. And increase the recovery rate. If the problem is solely caused by not having enough stamina to do multiple things (dodge, block, and power attacks) then increasing the pool size would suffice.

    Which gets back to the problem I see with stamina builds. The abilities are fairly lame when compared to magicka based abilities. Sure, there are some great stamina abilities like Bow's knockback but there are many more, and arguably better ones, in magicka.

    Just count the number of available stamina abilities and compare them to the number of magicka abilities and you quickly find yourself almost compelled to play magicka builds just to try all the options. What options for healing do you get from stamina? Anyone with a decent magicka pool can pick up a Restro staff and become at least a field medic if not a full-fledged healer.
  • tordr86b16_ESO
    tordr86b16_ESO
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    Of course they could simply increase the amount of stamina you gain per level making the stamina pool larger. And increase the recovery rate. If the problem is solely caused by not having enough stamina to do multiple things (dodge, block, and power attacks) then increasing the pool size would suffice.

    Erm no it wouldn't. https://www.youtube.com/watch?v=6wlvHyYjrkM

    It would only make magicka builds even stronger.
    Which gets back to the problem I see with stamina builds. The abilities are fairly lame when compared to magicka based abilities. Sure, there are some great stamina abilities like Bow's knockback but there are many more, and arguably better ones, in magicka.

    Knockback is useless on bossfights.
    Just count the number of available stamina abilities and compare them to the number of magicka abilities and you quickly find yourself almost compelled to play magicka builds just to try all the options. What options for healing do you get from stamina? Anyone with a decent magicka pool can pick up a Restro staff and become at least a field medic if not a full-fledged healer.

    No one should be able to heal groups with stamina, that's just silly. The problem here is that stamina builds simply can't compete against magicka builds. If stamina builds actually worked like implied, then we would not have this massive gaping hole we have now.
    Edited by tordr86b16_ESO on October 23, 2014 9:48PM
  • tordr86b16_ESO
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    Resueht wrote: »
    No, a fourth resource is not the way to go. By adding a fourth, you essentially turn stamina into green magicka. What's the point then? What type of diversity is there in the builds? Keep the three, but balance out the damage output and mitigation of stamina builds. Stamina builds should be unique from magicka builds, not a re-skinning of them.

    It means that Stamina no longer becomes a "support" resource. By the sounds of it, you simply want the game mechanics look like skyrim and compromising gameplay. This is not a single player game and doesn't work the same way as in skyrim.

    I don't care if it just becomes a second "magicka" pool, all I want to do is compete with magicka builds and be able to play "the way i want". Game balance > nostalgia.

  • ontheleftcoast
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    No one should be able to heal groups with stamina, that's just silly. The problem here is that stamina builds simply can't compete against magicka builds. If stamina builds actually worked like implied, then we would not have this massive gaping hole we have now.

    Umm, yeah, thus my point. Stamina will always be delegated to second-class status as a resource. Either it becomes "green magic" or it will be an inferior resource. It doesn't matter how much of it a toon has. It's pretty easy to play a toon with 0 attribute points dedicated to stamina. I haven't been able to find a way to play with 0 attributes points to magicka, even on stamina heavy toons I need some magic to function.
  • tordr86b16_ESO
    tordr86b16_ESO
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    No one should be able to heal groups with stamina, that's just silly. The problem here is that stamina builds simply can't compete against magicka builds. If stamina builds actually worked like implied, then we would not have this massive gaping hole we have now.

    Umm, yeah, thus my point. Stamina will always be delegated to second-class status as a resource. Either it becomes "green magic" or it will be an inferior resource. It doesn't matter how much of it a toon has. It's pretty easy to play a toon with 0 attribute points dedicated to stamina. I haven't been able to find a way to play with 0 attributes points to magicka, even on stamina heavy toons I need some magic to function.

    The other issue is that Stamina users don't get a mundus stone with Stamina Regeneration. If they can add a new equivalent of The Atronach, then they would be stepping into the right direction. @ZOS_GinaBruno :wink:
    Edited by tordr86b16_ESO on October 23, 2014 10:30PM
  • GreyPilgrim
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    No one should be able to heal groups with stamina, that's just silly.

    Circle of Regeneration anyone?
    Resueht wrote: »

    No, a fourth resource is not the way to go. By adding a fourth, you essentially turn stamina into green magicka. What's the point then? What type of diversity is there in the builds? Keep the three, but balance out the damage output and mitigation of stamina builds. Stamina builds should be unique from magicka builds, not a re-skinning of them.

    I would argue that stamina already is green magicka. It's a resource pool for executing special abilities. For the most part, those abilities are outwardly more 'physical' than 'magical', and that's the difference that generates the diversity.

    If they made a separate resource pool for the executable abilities, builds that relied heavily on weapon/armor type abilities would still be distinguishable from magicka based builds. You would still have to decide where to focus your resources, and it would probably still make sense to stack in one direction or another.

    This is not to say I'm a committed advocate of a fourth pool, but I agree that stam builds will always be second class, as long as CC Break and Roll dodge are lumped in with the executables. No matter how much stam you stack up, if you run out firing executables you will be seriously gimped when you get CC'd. This almost automatically makes a magicka build superior for most PvP, since you can pretty much attack and defend from magicka, and hold most of your stam for CC breaking, which is a pretty constant need.

    (Bow is the current obvious exception to all of this, and I think the fact that its both ranged and very powerful eliminates some of the need for CC breaks. but let me tell ya, when I catch a bow user who's already drained their pool, and stun em, they go down quick.)

    And if stam builds are second class, then players who would like to play weapons combat styles will always feel like second class players.
  • Ezareth
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    We have a fourth resource....Ultimate.
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  • Gillysan
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    I have suggested this before as well. Make the attribute of Stamina more valuable by having it reduce the cost of sprint, dodge, block the more attribute points you put into Stamina. This would be an easy & interesting way to make Stamina builds stand out from Magicka builds. I wouldn't make it too big though, there are passives and gear that bolster Stamina as it is.

    Reviewing the skill lines then tweaking or completely redoing some should be part of fixing Stamina.
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