ontheleftcoast wrote: »Of course they could simply increase the amount of stamina you gain per level making the stamina pool larger. And increase the recovery rate. If the problem is solely caused by not having enough stamina to do multiple things (dodge, block, and power attacks) then increasing the pool size would suffice.
https://www.youtube.com/watch?v=6wlvHyYjrkMontheleftcoast wrote: »Which gets back to the problem I see with stamina builds. The abilities are fairly lame when compared to magicka based abilities. Sure, there are some great stamina abilities like Bow's knockback but there are many more, and arguably better ones, in magicka.
ontheleftcoast wrote: »Just count the number of available stamina abilities and compare them to the number of magicka abilities and you quickly find yourself almost compelled to play magicka builds just to try all the options. What options for healing do you get from stamina? Anyone with a decent magicka pool can pick up a Restro staff and become at least a field medic if not a full-fledged healer.
No, a fourth resource is not the way to go. By adding a fourth, you essentially turn stamina into green magicka. What's the point then? What type of diversity is there in the builds? Keep the three, but balance out the damage output and mitigation of stamina builds. Stamina builds should be unique from magicka builds, not a re-skinning of them.
tordr86b16_ESO wrote: »No one should be able to heal groups with stamina, that's just silly. The problem here is that stamina builds simply can't compete against magicka builds. If stamina builds actually worked like implied, then we would not have this massive gaping hole we have now.
ontheleftcoast wrote: »tordr86b16_ESO wrote: »No one should be able to heal groups with stamina, that's just silly. The problem here is that stamina builds simply can't compete against magicka builds. If stamina builds actually worked like implied, then we would not have this massive gaping hole we have now.
Umm, yeah, thus my point. Stamina will always be delegated to second-class status as a resource. Either it becomes "green magic" or it will be an inferior resource. It doesn't matter how much of it a toon has. It's pretty easy to play a toon with 0 attribute points dedicated to stamina. I haven't been able to find a way to play with 0 attributes points to magicka, even on stamina heavy toons I need some magic to function.
tordr86b16_ESO wrote: »
No one should be able to heal groups with stamina, that's just silly.
No, a fourth resource is not the way to go. By adding a fourth, you essentially turn stamina into green magicka. What's the point then? What type of diversity is there in the builds? Keep the three, but balance out the damage output and mitigation of stamina builds. Stamina builds should be unique from magicka builds, not a re-skinning of them.