This is a reposting of something I originally posted in response to a thread in General Discussion. But, for those scanning topics selectively, I thought it a good idea to put it here as well.
Executive summary: it will need just a few changes to be robust and viable.
Good set of options:
Tool Tips to explain them:
But it's lacking two more features it will need to function in the game:
1. The beginning of long statements scroll off the top of the screen. And, "so don't talk so much" is neither an answer nor an option if you've even seen fine roleplayers in action.
2. There is no font size option in the Chat Bubbles options field. This contributes to number 1 above.
3. The screen will become unusable during any RP event, due to numbers 1 and 2 above.
Chat size in Social options does not change the size of the font here. Nor should it. It would be unreadably small.
Also the chat bubble can appear too high above the player. It looks clear who's talking in this screen shot but only because there is only one person there. Imagine if there were several standing near each other. That little V that serves as an arrow can also get easily lost in the background.
The problem is that, unlike regular text chat, there is no label.
Two things that would be good to have and improve adoption:
1. More fonts.
3. Option to label who is talking. Right now the little V pointer is supposed to do this but that won't work in a crowd.
3. Texture options. This would also require options for level of transparency.
To better illustrate my point, here's a video of a recent RP event that I posted earlier.
These are your most social players and they create their own content. This feature helps them and other more social players who don't like or don't use voice servers.
With just a little work it will be a splendid addition to the game.