CapuchinSeven wrote: »And I bet, the way ZOS treats us NBs, they will fix Radiant Mage Light and than we deal less DMG out of Hidden than from an unhidden status...Jacques Berge wrote: »I usually don't rage. But, if they make it so RML applies to cloaked attacks I will absolutey lose my shirt.
I totally agree, it's a major and direct nerf to Nightblades. Some how, for some reason, it's totally fine for DK's and Temps to heal to full while perma-blocking though.
There are numinous ways to hinder stealth attack damage already but apparently we can't have DK's dying, that's just crazy talk.
This and changes to Death Stroke just makes me face palm, I may as well be playing a DK.
dwemer_paleologist wrote: »everything listed by the above comment shows the "DARK" brotherhood as a sneaky, hidden class
key word here is hidden, and sneaky - nightblade fits that description perfectly.
- for you to remove damage from sneak can, and will destroy the entire nightblade class because its thier sole purpose as a class.
LilChihuahua wrote: »It's not just some NBs that rely on stealth attacks, it's all of them, otherwise they are doing it wrong.The only thing that NBs have is that initial burst single target DPS.Jacques Berge wrote: »this can easily and accurately be perceived as a NB nerf.
No.
No, it can't.
This is a nerf to stealth damage, which some NBs use as well as some people from every single class.
I've got 3 NBs and I still don't see this as a nerf to my class.
look this guy! LOL. he has 3 nbs! lololol
something is rly wrong with his brain.
8 character slots.
2 accounts.
4 classes.
Would be kind of hard to only have 1 of each.
/shrug
NBs aren't the only class that stealths. It's a nerf to stealth damage, not NBs. NBs don't get to claim every possible thing related to stealth as 100% theirs.
Sure, it hits stealth-based NBs, but it hits me just as hard in other classes that I play that are based around stealth. Moreso, since they don't get the NB passive to increase stealth damage.
But I'm sure none of this will get through to those who are going out of their way to feel slighted by this change.
@LilChihuahua I don't want to be rude but you are so wrong it isn't even funny. There are a ton of NBs out there not relying on stealth at all. They don't even have cloak on their bar.SuraklinPrime wrote: »NBs do need to be viable in melee but right now we lack the suite of abilities to do that withon the class itself.
We lack the level of built in sustain available to most classes and require much more dedicating teching to achieve the same as others do with a single button.
We have a great gap closer but until cloak is truly fixed we lack a decent exit strategy.
These things can be overcome but that is the point, they are things we need to overcome where for other classes they are simple choices.
Given those limitations throwing multiple nerfs at us in one patch is silly.
As with the broken cloak and broken stealth I will change my bar a bit and keep on playing a build that I will enjoy but don't pretend it doesn't impact the stamina NB more than most other builds.
Oh my god I don't want to respond but it is just so crazy. NB lack melee range viability? NB lack sustain? Seriously people, you have been playing your NB wrong if you think this is anywhere near the truth.
LilChihuahua wrote: »It's not just some NBs that rely on stealth attacks, it's all of them, otherwise they are doing it wrong.The only thing that NBs have is that initial burst single target DPS.Jacques Berge wrote: »this can easily and accurately be perceived as a NB nerf.
No.
No, it can't.
This is a nerf to stealth damage, which some NBs use as well as some people from every single class.
I've got 3 NBs and I still don't see this as a nerf to my class.
look this guy! LOL. he has 3 nbs! lololol
something is rly wrong with his brain.
8 character slots.
2 accounts.
4 classes.
Would be kind of hard to only have 1 of each.
/shrug
NBs aren't the only class that stealths. It's a nerf to stealth damage, not NBs. NBs don't get to claim every possible thing related to stealth as 100% theirs.
Sure, it hits stealth-based NBs, but it hits me just as hard in other classes that I play that are based around stealth. Moreso, since they don't get the NB passive to increase stealth damage.
But I'm sure none of this will get through to those who are going out of their way to feel slighted by this change.
@LilChihuahua I don't want to be rude but you are so wrong it isn't even funny. There are a ton of NBs out there not relying on stealth at all. They don't even have cloak on their bar.SuraklinPrime wrote: »NBs do need to be viable in melee but right now we lack the suite of abilities to do that withon the class itself.
We lack the level of built in sustain available to most classes and require much more dedicating teching to achieve the same as others do with a single button.
We have a great gap closer but until cloak is truly fixed we lack a decent exit strategy.
These things can be overcome but that is the point, they are things we need to overcome where for other classes they are simple choices.
Given those limitations throwing multiple nerfs at us in one patch is silly.
As with the broken cloak and broken stealth I will change my bar a bit and keep on playing a build that I will enjoy but don't pretend it doesn't impact the stamina NB more than most other builds.
Oh my god I don't want to respond but it is just so crazy. NB lack melee range viability? NB lack sustain? Seriously people, you have been playing your NB wrong if you think this is anywhere near the truth.
These people need to watch some high end pvp especailly the duels.. NBs are evil... I run with NBs every night they are very good not really scared of anything....My good friend plays a NB tank in PVE and he is super effective better then most DKs...
Oh my god I don't want to respond but it is just so crazy. NB lack melee range viability? NB lack sustain? Seriously people, you have been playing your NB wrong if you think this is anywhere near the truth.
LilChihuahua wrote: »Hypertionb14_ESO wrote: »lol at least this is like the people claiming the shield bash nerf only affected dk's.
it is exactly like that,
idoits who prefer using a class with a slight bonus to a certain playstyle see any change to that playstyle as an attack against their specific class.
100% selfish view point from people who cant see beyond their own farts.
It's the play style of the NB class. If a NB can't lay that quick burst damage, there's two options run or die. Like Kypho said, NBs are squashed easier than a mudcrab. Just blocking is enough to render the DPS of a NB useless. Ofcourse this is great news for you, especially since ur opener is a shielded charge which can't sneak attack anyways.
Look at passives, look at some active skill, its built around stealth. now its nerfed.
look at templar tanking skills heals, 50% miss chance to everyone, shield etc etc etc.
look at sorc heals like critical surge, they can be awesome 2h-ers and escapeers with streak. The big shield etc etc etc
look at DK. dragon blood, relfective scale, fragmented shield etc etc etc....
look at NB heal... dot LAWL... look at cloak....failing every time+short...
compare blur with oplar blinding light. look at NB dots vs DK dots look at survivability skills, like streak vs cloak.
NB is a big fail.
As i said its powerful with cookie cutter BS Lightarmor staff/1h+sh skills with the animcanceling madness, played like a mage and you dont even build around stealth. But who want to be another zombie? Not all.
As for NB is not weak... really? Most of em are the first target because they go down faster to my sucky non-bow staminabuild than any other. DK and OPlars just tank like gods, sorcs tanking and streaking, doing tricks, NB is mehh... some are tricky but still easier to fight than any other class. Even if they kill, its not as powerfull than others.
Use shields like others, switch on siphoning strikes and spam sap essence for aoe, or spam funnelhealth with animcanceling for the 800-900 dmg per ability? No thanks. enough from that in game. I dont want to join the zombies. Why is better to get 2k dps with animcanceled instant abilities, than one 2k hit from bow? It is not better. But ZoS can lick my ....
killedbyping wrote: »LilChihuahua wrote: »Hypertionb14_ESO wrote: »lol at least this is like the people claiming the shield bash nerf only affected dk's.
it is exactly like that,
idoits who prefer using a class with a slight bonus to a certain playstyle see any change to that playstyle as an attack against their specific class.
100% selfish view point from people who cant see beyond their own farts.
It's the play style of the NB class. If a NB can't lay that quick burst damage, there's two options run or die. Like Kypho said, NBs are squashed easier than a mudcrab. Just blocking is enough to render the DPS of a NB useless. Ofcourse this is great news for you, especially since ur opener is a shielded charge which can't sneak attack anyways.
Look at passives, look at some active skill, its built around stealth. now its nerfed.
look at templar tanking skills heals, 50% miss chance to everyone, shield etc etc etc.
look at sorc heals like critical surge, they can be awesome 2h-ers and escapeers with streak. The big shield etc etc etc
look at DK. dragon blood, relfective scale, fragmented shield etc etc etc....
look at NB heal... dot LAWL... look at cloak....failing every time+short...
compare blur with oplar blinding light. look at NB dots vs DK dots look at survivability skills, like streak vs cloak.
NB is a big fail.
As i said its powerful with cookie cutter BS Lightarmor staff/1h+sh skills with the animcanceling madness, played like a mage and you dont even build around stealth. But who want to be another zombie? Not all.
As for NB is not weak... really? Most of em are the first target because they go down faster to my sucky non-bow staminabuild than any other. DK and OPlars just tank like gods, sorcs tanking and streaking, doing tricks, NB is mehh... some are tricky but still easier to fight than any other class. Even if they kill, its not as powerfull than others.
Use shields like others, switch on siphoning strikes and spam sap essence for aoe, or spam funnelhealth with animcanceling for the 800-900 dmg per ability? No thanks. enough from that in game. I dont want to join the zombies. Why is better to get 2k dps with animcanceled instant abilities, than one 2k hit from bow? It is not better. But ZoS can lick my ....
800-900 ? it is 550 top (non crit) with spell power and magicka pushed over softcap to the sky :S
SuraklinPrime wrote: »NBs do need to be viable in melee but right now we lack the suite of abilities to do that withon the class itself.
We lack the level of built in sustain available to most classes and require much more dedicating teching to achieve the same as others do with a single button.
We have a great gap closer but until cloak is truly fixed we lack a decent exit strategy.
These things can be overcome but that is the point, they are things we need to overcome where for other classes they are simple choices.
Given those limitations throwing multiple nerfs at us in one patch is silly.
As with the broken cloak and broken stealth I will change my bar a bit and keep on playing a build that I will enjoy but don't pretend it doesn't impact the stamina NB more than most other builds.
SuraklinPrime wrote: »
Oh my god I don't want to respond but it is just so crazy. NB lack melee range viability? NB lack sustain? Seriously people, you have been playing your NB wrong if you think this is anywhere near the truth.
I hate to say L2R, I did not comment on ranged, it appears bow is fine, even with DW you have decent if more limited options.
And NB lacks the direct single button powerful sustain that is available to others Without playing vamp or rocking a stick or doing other things. Siphon gives some but hits damage as a direct cost so good luck taking out a competent DK or templar before they heal on you. You can stack multiple sustain skills but it doesn't leave much room on the bar for variety.
There are ways around these things but the point is NBs, especially stamina builds, have to figure out ways to overcome limitations whereas other classes just pick a couple of obvious skills and get on with it... little thought involved.
You said IN melee as opposed to AS melee so I assumed you meant melee range. A NB, especially with multiple targets, has some of these breast sustain in the game.
maysonet_ESO wrote: »
LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Ifthir_ESO wrote: »LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Uhm, no.
How often do you die 1v1 to a NB, @Kaghei
Ifthir_ESO wrote: »LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Uhm, no.
How often do you die 1v1 to a NB, @Kaghei
any good 1v1'er will kill me because im built for aoe, regardless of that 90% of people dont play nbs to their full potential. im not saying its the wrong way, but its the weaker way.
There isnt supposed to be a way to 1 shot somebody and that is why this nerf is happening, lethal arrow is one of the best skill in the game because of the healing debuff, it doesnt need 2k damage on top.
edit: https://www.youtube.com/channel/UCzb9CciliBEOzzNzBKYXJ-w
LilChihuahua wrote: »Ifthir_ESO wrote: »LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Uhm, no.
How often do you die 1v1 to a NB, @Kaghei
any good 1v1'er will kill me because im built for aoe, regardless of that 90% of people dont play nbs to their full potential. im not saying its the wrong way, but its the weaker way.
There isnt supposed to be a way to 1 shot somebody and that is why this nerf is happening, lethal arrow is one of the best skill in the game because of the healing debuff, it doesnt need 2k damage on top.
edit: https://www.youtube.com/channel/UCzb9CciliBEOzzNzBKYXJ-w
95% of PvPers have well over 2k health. Besides, unless your totally build around sniping it is very hard to hit over 1.7. Most I find are like 1.3. It's very rare getting hit over 2, not counting camo hunter. Anyways, if you are hit just break and flap wings and ur untouble to an archer.
LilChihuahua wrote: »Ifthir_ESO wrote: »LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Uhm, no.
How often do you die 1v1 to a NB, @Kaghei
any good 1v1'er will kill me because im built for aoe, regardless of that 90% of people dont play nbs to their full potential. im not saying its the wrong way, but its the weaker way.
There isnt supposed to be a way to 1 shot somebody and that is why this nerf is happening, lethal arrow is one of the best skill in the game because of the healing debuff, it doesnt need 2k damage on top.
edit: https://www.youtube.com/channel/UCzb9CciliBEOzzNzBKYXJ-w
95% of PvPers have well over 2k health. Besides, unless your totally build around sniping it is very hard to hit over 1.7. Most I find are like 1.3. It's very rare getting hit over 2, not counting camo hunter. Anyways, if you are hit just break and flap wings and ur untouble to an archer.
most are like 1.5k because the players dont spec correctly. the perfect example of this is a certain dk rerolled nb and now hits for well over 2k with his yogurt slings. its not the class it the player.
SuraklinPrime wrote: »LilChihuahua wrote: »Ifthir_ESO wrote: »LilChihuahua wrote: »PTS Patch Notes v1.5.1
NB are already considered the weakest at PvP and now this?
Lol, try 2nd best, if not the best...
ever try playing a sorc?
Uhm, no.
How often do you die 1v1 to a NB, @Kaghei
any good 1v1'er will kill me because im built for aoe, regardless of that 90% of people dont play nbs to their full potential. im not saying its the wrong way, but its the weaker way.
There isnt supposed to be a way to 1 shot somebody and that is why this nerf is happening, lethal arrow is one of the best skill in the game because of the healing debuff, it doesnt need 2k damage on top.
edit: https://www.youtube.com/channel/UCzb9CciliBEOzzNzBKYXJ-w
95% of PvPers have well over 2k health. Besides, unless your totally build around sniping it is very hard to hit over 1.7. Most I find are like 1.3. It's very rare getting hit over 2, not counting camo hunter. Anyways, if you are hit just break and flap wings and ur untouble to an archer.
most are like 1.5k because the players dont spec correctly. the perfect example of this is a certain dk rerolled nb and now hits for well over 2k with his yogurt slings. its not the class it the player.
It is players teching for once specific narrow function rather than trying for a build that might not have the same level of damage from one ability but are probably more able to cope with a variety of situations.
And if it is this single problem ZOS are trying to beat then they should target it not a much more general nerf to all stealth.
ExiledKhallisi wrote: »You guys don't even know how big or small the nerf is yet lol...it could be 3-5%
olemanwinter wrote: »You guys ever seen that one player that can just take on 5 or 6 enemies and just stand there and kill some of them, before finally....MAYBE enough surround him that he slowly drops in health and dies?
You guys ever seen that?
NEVER ONCE has that been a night blade.
olemanwinter wrote: »I stand corrected, but stand by my original premise that NB needed no nerf.
I really appreciate you posting those videos. They go a long way in proving my statement:
"To them, "balance" SEEMS to mean each class has an equal opportunity to achieve the same play style."
I mean, had I not yet played this game, I wouldn't be able to tell a difference between a youtube video 1vX of a Templar, Dragonknight, or now NB.
But that's fine. I hope all the classes get much more similar. I hope that eventually this game has all the variety and surprises of a virtual arm wrestling match.
olemanwinter wrote: »I stand corrected, but stand by my original premise that NB needed no nerf.
I really appreciate you posting those videos. They go a long way in proving my statement:
"To them, "balance" SEEMS to mean each class has an equal opportunity to achieve the same play style."
I mean, had I not yet played this game, I wouldn't be able to tell a difference between a youtube video 1vX of a Templar, Dragonknight, or now NB.
But that's fine. I hope all the classes get much more similar. I hope that eventually this game has all the variety and surprises of a virtual arm wrestling match.
NB didn't get any nerfs, though.
Only stealth-focused players did, and that is every class. There are more stealth-focused NBs than other classes, of course, but they are not somehow hit harder by this nerf than a stealth-focused Sorc, DK, or Templar.
The bottom line is really: you should not be able to take the vast majority of somebody's health bar before they can even react. That is not compelling gameplay for anybody except those that enjoy winning w/out any real effort.
I'm not inclined to cater to that type of person, personally. : P
I say this from the perspective of somebody who has a stealth-focused NB, DK, and Sorc, btw.
That is not compelling gameplay for anybody except those that enjoy winning w/out any real effort.
olemanwinter wrote: »olemanwinter wrote: »I stand corrected, but stand by my original premise that NB needed no nerf.
I really appreciate you posting those videos. They go a long way in proving my statement:
"To them, "balance" SEEMS to mean each class has an equal opportunity to achieve the same play style."
I mean, had I not yet played this game, I wouldn't be able to tell a difference between a youtube video 1vX of a Templar, Dragonknight, or now NB.
But that's fine. I hope all the classes get much more similar. I hope that eventually this game has all the variety and surprises of a virtual arm wrestling match.
NB didn't get any nerfs, though.
Only stealth-focused players did, and that is every class. There are more stealth-focused NBs than other classes, of course, but they are not somehow hit harder by this nerf than a stealth-focused Sorc, DK, or Templar.
The bottom line is really: you should not be able to take the vast majority of somebody's health bar before they can even react. That is not compelling gameplay for anybody except those that enjoy winning w/out any real effort.
I'm not inclined to cater to that type of person, personally. : P
I say this from the perspective of somebody who has a stealth-focused NB, DK, and Sorc, btw.
What a joke. You can phrase things as facts rather than opinions, and you can qualify yourself because you have alts of different classes (who doesn't), but it's still just your opinion professor.
If we put an extra tax on banjos wouldn't that be a disproportionate tax on white people? If we put an extra tax on Tyler Perry movies wouldn't that disproportionately effect African Americans?
Yes, anyone can play stealth, and black people can play the banjo, and this white boy can go see Tyler Perry's latest movie, but you know what we call that:
"THE EXCEPTION THAT PROVES THE RULE"
If you've never heard the phrase, you should look into it.
And the point still stands that you shouldn't be able to take almost an entire health bar from a player before they can even react.
olemanwinter wrote: »And the point still stands that you shouldn't be able to take almost an entire health bar from a player before they can even react.
That's just your opinion. I disagree.
I could just as easily say:
"you shouldn't be able to perma-spam claws so someone can use a whole bar of stamina and never get free"
"you shouldn't be able to take almost an entire health bar from a vamp just because you can pick them out in battle with your special skills"
"you shouldn't be able to take on 6 or 7 players as one"
"you shouldn't be able to heal yourself from almost zero health to full"
Etc. etc. etc.
There are frustrating things about every class and every build for other players.
Yeah, when everything is perfect the NB can kill someone before they can do anything. But not if they are running magelight! Not if they are blocking. Not if you can't get behind them.
And even then, if you take away 90% of the DK's health....close doesn't count. You're dead.
And even if you are successful, unless you were very selective in when and where you strike, you will get killed in return.
Everyone is acting like NB are QQing about these changes, but in reality these changes are simply to appease all of the QQing by people like you.
ExiledKhallisi wrote: »You guys don't even know how big or small the nerf is yet lol...it could be 3-5%
I did some testing this morning & compared my Ambush damage in the Live game versus Ambush damage in the PTS. These tests were done against the Troll mobs northwest of Ash. I'd love to test against actual players, but it's pretty hard to find any in Cyrodiil on the PTS. For me, using the same set of gear on both servers, the reduction in stealth attack damage was about 9% (2408 live vs. 2244 PTS).
When I compared the character sheets between the two I noticed that my Focus Rating and Armor Penetration scores are much, much lower on the PTS than on live. Live stats: 4620, 1000 vs. PTS stats: 1098, 470 respectively.
olemanwinter wrote: »You guys ever seen that one player that can just take on 5 or 6 enemies and just stand there and kill some of them, before finally....MAYBE enough surround him that he slowly drops in health and dies?
You guys ever seen that?
NEVER ONCE has that been a night blade.
It was said best on the first page: "How do you expect to play the weakest class without that high burst?"
_______________________________________________________________________
Furthermore, I don't understand the dev's goal for "balance". I'm not sure what it means to them.
To me, "balance" means each play style has an equal opportunity to be competitive.
To them, "balance" SEEMS to mean each class has an equal opportunity to achieve the same play style.
I really don't want this to be a game that removes all the risk/reward from play style, but I fear it will be so by the time it hits consoles.