DEVs: Fundamental flaw for Werewolves

ExiledKhallisi
ExiledKhallisi
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Let me start off by saying thank you. You have done great work on the Werewolf. The current state of the WW in 1.5.1 is amazing and everything I had hoped for. But there is still one major flaw that is so bad it will make all these changes pointless...


Werewolves cannot break free from CC.

This ruins evdrythig, "Oh look a Werewolf....time to CC and silver shards to death." Please don't overlook this and think about changing it so that Werewolves can break free.

Keep up the good work.
>>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
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    Another major flaw I see: With all other ultimates you can gain Ultimate whole using them. All the Ultimate gained in Werewolf form is reset to 0.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Maou
    Maou
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    Let me start off by saying thank you. You have done great work on the Werewolf. The current state of the WW in 1.5.1 is amazing and everything I had hoped for. But there is still one major flaw that is so bad it will make all these changes pointless...


    Werewolves cannot break free from CC.

    This ruins evdrythig, "Oh look a Werewolf....time to CC and silver shards to death." Please don't overlook this and think about changing it so that Werewolves can break free.

    Keep up the good work.

    ...Yes they can.

    I've used it quite a few times from being knocked down in the area I was testing at. It gives a little roar animation and you're good. Maybe it's something you alone are experiencing? For me, it even gave a little tip saying how to break from crowd control.

  • kaorunandrak
    kaorunandrak
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    Confirmed been CC breaking all day, only time it didn't work was when I was out of stamina
    Guild Leader of The Crimson Moon PVE/PVP NA
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    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • ExiledKhallisi
    ExiledKhallisi
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    Confirmed been CC breaking all day, only time it didn't work was when I was out of stamina

    will test some more. Are you sure you can break free from stun or disorient?
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Confirmed been CC breaking all day, only time it didn't work was when I was out of stamina

    will test some more. Are you sure you can break free from stun or disorient?

    i am having no problem breaking free from the following list of npc moves

    2handed uppercut
    Agony (long duration stun from dual weilding NPC thf style characters)
    Knockdown from any type of charge (mammoths, ogrim, shield using NPCs, wemas etc,)
    shield NPC power bash
    all harvester CC effects (including the CC that takes place during the soul orb summon)

    this is just what i have encountered to test CC break on. it seems to be working just fine for me, maybe you are having other issues.
    I play every class in every situation. I love them all.
  • kaorunandrak
    kaorunandrak
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    My testing and results are the same as Hyper CC break working, the only bug I have seen with werewolf atm is graphical in nature, the fur jutting off the model along the nape is blocky but as no one else has reported that issue I am checking to see if it is a card issue on my side.
    Guild Leader of The Crimson Moon PVE/PVP NA
    Join CM! http://thecrimsonmoon.enjin.com/page/724665/recruitment?gid=72859-0

    Kaoru Nandrak - V16 DK Stamina DPS 2h/Heavy
    Jaoul Deathbringer - V16 NB Stamina DPS DW/Medium
    Zantare Deshuld - V16 NB Magicka Sap Tank S&B/Heavy
    Jarl Nan'Drak - Sorc Magika DPS 2h/Light
    Vilder Ymirson- Temp Magika DPS DW/Light
    Graywulf Odakai- DK Magika Tank S&B/Heavy
  • Maou
    Maou
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    My testing and results are the same as Hyper CC break working, the only bug I have seen with werewolf atm is graphical in nature, the fur jutting off the model along the nape is blocky but as no one else has reported that issue I am checking to see if it is a card issue on my side.

    I get it as well. Though I don't think it's any particular bug. Elder Scrolls games have never been very good with mesh quality... Though, maybe it is a little worse than usual with the current sheets that make up the back fur.
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