Thanks Devs for the werewolf love.

Maou
Maou
✭✭
Seriously, I literally built my main character from the ground up to be a werewolf, spending all my attribute points in stamina, going for poison resistance passives from being a bosmer, saving up skill points for when I finally got infected, and even getting the savior's hide set. And after trying out this update, I have no regrets for doing such. The werewolf feels awesome, I dare say it's even more fun than it was to be a werewolf in Skyrim. The way you have to keep killing to stay as a werewolf (which now can be practically forever so long as you keep feeding) really makes you feel like a wild monster needing to keep itself sated, and really immerses you in the transformation. The new skills are also very nice and now I feel like an unstoppable killing machine every time I transform. Now when I watch my character run I feel like a beast chasing down it's prey, rather than an animal that has a hard time walking on two legs.

I think most ww-passionate players would agree with me when I say this is the update we've been waiting for. Thanks so much!

(P.S. The new werewolf texture is perfect. Really looks like a man-wolf monstrosity rather than a bipedal tasmanian devil now. Also sort of reminds me of the werewolves from the US version of Being Human, which are awesome as well.)

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Edited by Maou on October 20, 2014 9:58PM
  • Vulthuryol
    Vulthuryol
    Soul Shriven
    I really like the changes they made to the werewolf. Especially the new skills. I wanted to do a lot of roleplaying with WW but they focus more on the damage then the time in werewolf form. I know this is an MMO and that damage is important, but i really want to see more roleplaying options for WW.

    PS sorry for my bad english.
  • Nihil
    Nihil
    ✭✭✭
    Vulthuryol wrote: »
    I really like the changes they made to the werewolf. Especially the new skills. I wanted to do a lot of roleplaying with WW but they focus more on the damage then the time in werewolf form. I know this is an MMO and that damage is important, but i really want to see more roleplaying options for WW.

    PS sorry for my bad english.

    I will say, the nice thing about RPing, is you can adapt to the world (which is normally up to the digression of developers /GM's anyways). Game balance should always be first when it comes to things that affect combat, it is a game focused around combat after all.
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