The issues have been resolved, and the ESO Store and Account System are now available. Thank you for your patience!
The issue is resolved, and the North American and European megaservers are now available. Thank you for your patience!

My first experience in Craglorn as a solo VR10

  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)
    Referring to Craglorn or the Upcoming scaling? Regarding scaling, there will cease to be 'non-vet' group dungeons for Vet leaders, only normal mechanics and Vet mechanics.
    spoqster wrote: »
    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Village of the Lost can be a challenge - definitely a lot of quantity and quality, both. Respawn rate can get a little absurd, though, depending on how many people are rolling through.

    The scaling will be half right. Scaling to Group leader is a good start, but It will lead to groups being under or over powered, I fear.

    If you walk in the door with three VR5's and a VR14 as your leader...well...

    On the other hand, if you walk in the door with three VR14's and a VR5 as your leader?

    See the issue? If they made it average out, or even a little harder, depending on the combined group, I think it would be more reasonable. One step at a time.

    Right now, this will only affect group dungeons. Later I expect they will expand the idea.

    The LFG is supposed to be greatly improved, should you with to try a PUG. (*cringes a little*)

    Know, also, that they are fixing lower level grinding. If you're more than 5 vet levels below your group and you don't contribute enough damage, you won't get XP's or drops after 1.5.

    @spoqster , if you're trying to solo non-vet Grotto, better do it now. It won't happen after the scaling is implemented.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Leeric
    Leeric
    ✭✭✭✭
    So your complaining that end game content in an mmorpg isn't solo content? Ya don't get that, its suppose to be group content. Its one zone.
  • Jack-0
    Jack-0
    ✭✭✭✭✭
    The group requirement is an unnecessary stipulation that they wasted effort even coding in the first place. To undo it, as per the OP's feedback, might only require tiny, tiny changes to the existing code. For example, code for quest x requires 4 items to be used within y seconds of each other by 4 players. Change 4 to 1, comment out the time bit, job's a goodun.

    Such a change would not prevent anyone else from continuing in to play in a group, and the OP will still have come up against walls where he simply cannot progress without the assistance of other players. But at least he'd be able to try and not be held back by some silly enforced player requirement.

    For the maximum number of players to be able to experience the maximum amount of content, artificial barriers to progress should be removed.

    I'm not sure why some posters are getting sand in their *** about this request.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.

    I think its a little harder in some ways. More enemies to take down at once although they dont hit so hard. Need to plan each section out a lot better to outlive each group. Take out the archers and use snares. Bombard works well for me. Snipe as many archers as you can.

    Its the dps race elf mages in later dungeons I struggle with. I rely on stuns/snares to broing down their dps to my levels. When they are stun and snare immune I am stuffed really.
    Edited by Rune_Relic on October 22, 2014 11:40AM
    Anything that can be exploited will be exploited
  • Nazon_Katts
    Nazon_Katts
    ✭✭✭✭✭
    Jack-0 wrote: »
    The group requirement is an unnecessary stipulation that they wasted effort even coding in the first place. To undo it, as per the OP's feedback, might only require tiny, tiny changes to the existing code. For example, code for quest x requires 4 items to be used within y seconds of each other by 4 players. Change 4 to 1, comment out the time bit, job's a goodun.

    Such a change would not prevent anyone else from continuing in to play in a group, and the OP will still have come up against walls where he simply cannot progress without the assistance of other players. But at least he'd be able to try and not be held back by some silly enforced player requirement.

    For the maximum number of players to be able to experience the maximum amount of content, artificial barriers to progress should be removed.

    I'm not sure why some posters are getting sand in their *** about this request.

    Toy envy.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • spoqster
    spoqster
    ✭✭✭✭✭
    Rune_Relic wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.

    I think its a little harder in some ways. More enemies to take down at once although they dont hit so hard. Need to plan each section out a lot better to outlive each group. Take out the archers and use snares. Bombard works well for me. Snipe as many archers as you can.

    Its the dps race elf mages in later dungeons I struggle with. I rely on stuns/snares to broing down their dps to my levels. When they are stun and snare immune I am stuffed really.

    What build are you rolling for the soloing?
  • Dymence
    Dymence
    ✭✭✭✭✭
    Yup, experienced the very same thing as described in this thread last night. Was duo questing craglorn with a friend, only to get to the point where you need 3 people to stand on stones.

    I don't get it. We're already making it harder for ourselves to not run a full group, and then we still get punished by mechanical blocks?
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    spoqster wrote: »
    Rune_Relic wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.

    I think its a little harder in some ways. More enemies to take down at once although they dont hit so hard. Need to plan each section out a lot better to outlive each group. Take out the archers and use snares. Bombard works well for me. Snipe as many archers as you can.

    Its the dps race elf mages in later dungeons I struggle with. I rely on stuns/snares to broing down their dps to my levels. When they are stun and snare immune I am stuffed really.

    What build are you rolling for the soloing?

    I am a masochist.
    Medium/bow/s&b + fighters guild.
    0 class 0 magicka skills on principle (RP). lol ...although I am NB for what its worth.
    Alas this pretty means 1 world ultimate of 1 fighter ultimate so I dotn really use them much.
    I rely on pots if need be, but try to just stick to my existing regen if I can (still to level provisioning and alchemy).
    0M/17H/32S + sturdy armour + health/stamina + health/stamina regen jewellry.
    Harvesters are my bane....absorb magic and wait it out eventually works.
    Thats sturdy armour comes into its own when you are trying to solo a whole group/public dungeon.

    Still trying to get the health vs stamina regen rates right. 55h 98s wokrs well if I can snare/stun. If I cant snare stun so well then I need to up health regen to 50/50 but then the combat isnt as effective and suffers as I get out dps'd over time.

    Gimped....maybe. But that the character I like to play.

    [edit: well not totally stuffed. Still have magnum shots+heavy so I can still knockback to cut their dps if I cant stun/snare]
    Edited by Rune_Relic on October 22, 2014 12:38PM
    Anything that can be exploited will be exploited
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Rune_Relic wrote: »
    Gimped....maybe. But that the character I like to play.
    @Rune_Relic , then you're doing it right.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • michaelb14a_ESO2
    michaelb14a_ESO2
    ✭✭✭✭
    Akula wrote: »
    You mean you are disappointed you cannot solo an area designed for groups? Mindboggling.

    While I totally get where your coming from here. He DOES hit the nail on the head regarding group questing.
    spoqster wrote: »
    TL;DR:
    • First: Questing is an immersion thing. You read, you feel, you let yourself go into the story. This is only possible alone, or with really, really good friends that have the same speed as you. Questing is not fun if you feel like someone is waiting for you to finish reading. It's great if some people quest together, but I think most people prefer to do it alone. Questing alone, sports (arena, dungeons, pvp) with other people. (EDIT: I started this poll to back up my claim.)

    I don't think he is arguing that the zone/content is not INTENDED/DESIGNED to be done as a group. He is just saying it does so extremely poorly.
    Edited by michaelb14a_ESO2 on October 22, 2014 5:07PM
  • spoqster
    spoqster
    ✭✭✭✭✭
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?
  • Nhines
    Nhines
    ✭✭✭
    Akula wrote: »
    You mean you are disappointed you cannot solo an area designed for groups? Mindboggling.

    Not allowed to solo =! not able to solo. You should be able to try to solo whatever you want, regardless if it's a random world boss or a trial. Doesn't mean you'll be able to succeed, or are looking for it to be nerfed so that you can, it's simply having the option to try.

    Artificial barriers (requiring multiple switches/pressure pads) are stupid.
  • Gyudan
    Gyudan
    ✭✭✭✭✭
    ✭✭
    spoqster wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?

    Same question. I don't see how you could survive being pinned down to the ground in veteran Fungal by yourself.
    So, what's the point of soloing level 15 content with a VR14?
    Village of the Dead is very easy as long you have enough aoe damage. "Pew Pew Pew", move on to the next group and repeat.

    I think soloing Veteran Banished Cells would be a good challenge for a player such as yourself.
    Edited by Gyudan on October 22, 2014 11:46PM
    Wololo.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Gyudan wrote: »
    spoqster wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?

    Same question. I don't see how you could survive being pinned down to the ground in veteran Fungal by yourself.
    So, what's the point of soloing level 15 content with a VR14?
    Village of the Dead is very easy as long you have enough aoe damage. "Pew Pew Pew", move on to the next group and repeat.

    I think soloing Veteran Banished Cells would be a good challenge for a player such as yourself.

    I'd just finished coldharbour at VR1 and after 100s of soulgems...mastered village of the dead quite well. So thougth I would try my luck at Fungal. The idea was to do all the normal group dungeon as I had completed all the public dungeons. To me that normal group dungeon at vet 1 was a little more difficult than village of the dead manily due to the shear numbers and variety of attacks.

    For a stamina build without an endless supply of magicka for damage....I was quite proud. Still couldnt do it without 4-5 soul gems. Not unless I had luck and bought the a-game. lol

    Dungeons will scale in 1.5+ so no chance of that now anyway :(
    Edited by Rune_Relic on October 23, 2014 8:59AM
    Anything that can be exploited will be exploited
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Akula wrote: »
    You mean you are disappointed you cannot solo an area designed for groups? Mindboggling.
    He said nothing of the kind.

  • spoqster
    spoqster
    ✭✭✭✭✭
    Gyudan wrote: »
    spoqster wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?

    Same question. I don't see how you could survive being pinned down to the ground in veteran Fungal by yourself.
    So, what's the point of soloing level 15 content with a VR14?
    Village of the Dead is very easy as long you have enough aoe damage. "Pew Pew Pew", move on to the next group and repeat.

    I think soloing Veteran Banished Cells would be a good challenge for a player such as yourself.
    I can't imagine a Veteran Dungeon can be soloed. Not even from a VR14.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    spoqster wrote: »
    Gyudan wrote: »
    spoqster wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?

    Same question. I don't see how you could survive being pinned down to the ground in veteran Fungal by yourself.
    So, what's the point of soloing level 15 content with a VR14?
    Village of the Dead is very easy as long you have enough aoe damage. "Pew Pew Pew", move on to the next group and repeat.

    I think soloing Veteran Banished Cells would be a good challenge for a player such as yourself.
    I can't imagine a Veteran Dungeon can be soloed. Not even from a VR14.
    http://youtu.be/LqlE1bFrmMI
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Tapio75
    Tapio75
    ✭✭✭✭✭
    It is an MMO...

    Sorry just joking as that argument really is a joke ^^

    I fully agree with you, difficulty level is good but the quests needing other to complete is bad, even more bad is that the phasing issues make it hard to complete some of them.
    >>PC-EU Mostly PVE. Played since BETA<<
  • VictorBrav0
    VictorBrav0
    ✭✭
    Well.... it is an MMO. Grouping is kinda part of the whole MMO label.
    Eromir Stark - Ebonheart Pact, NB Breton VR 8
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I agree with OP. Quests should be solo-able, especially in Craglorn... where it can take weeks to find a group to complete a single quest because all anyone does there is grind or Trials.
    Maybe some sort of difficulty scaling depending on how many are in your group, that way if you want to do it solo you can, but if you're in a group it's not a cake-walk. That way both soloers and groupers are happy.
    Edited by Lord_Draevan on October 23, 2014 3:38PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Vahrokh
    Vahrokh
    ✭✭✭✭✭
    ✭✭✭
    Akula wrote: »
    You mean you are disappointed you cannot solo an area designed for groups? Mindboggling.

    Came to this thread to post exactly this.

    Look, ESO claims to let people play as they want. If somebody is up for a challenge there should NOT be an hardwired "NO YOU CANT" sign but only a cap due to personal skill. If someone is so damn good then he's fully right to want to do it alone.

    I have done tons of Crag delves including achievements with just another person, I'd be royally annoyed if I'd clear a whole dungeon just to be said "sorry some clerk decided you can't get the achievement, now sod off".
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Shunravi wrote: »
    spoqster wrote: »
    Gyudan wrote: »
    spoqster wrote: »
    spoqster wrote: »
    Rune_Relic wrote: »
    I was proud of myself soloing village of the dead on cold harbour and fungal grotto. This sounds like a whole new level of pain. :)

    Village of the dead was a lot of fun soloing. I remember that. Haven't done Fungal yet.
    Wait, Fungal is level 15. Do you mean veteran Fungal solo?

    Same question. I don't see how you could survive being pinned down to the ground in veteran Fungal by yourself.
    So, what's the point of soloing level 15 content with a VR14?
    Village of the Dead is very easy as long you have enough aoe damage. "Pew Pew Pew", move on to the next group and repeat.

    I think soloing Veteran Banished Cells would be a good challenge for a player such as yourself.
    I can't imagine a Veteran Dungeon can be soloed. Not even from a VR14.
    http://youtu.be/LqlE1bFrmMI

    If only I could chain spam my combat skills and never worry about my stamina running out
    ;)
    Anything that can be exploited will be exploited
  • spoqster
    spoqster
    ✭✭✭✭✭
    Yesterday I did the Craglorn quest Supreme Power solo. That was a lot of fun. I died a couple of times but in the end I managed. That's precisely how difficult a game should be: Challenging but doable.

    If the quests in Craglorn wouldn't force you to group up the zone would be brilliant. You can start alone and get help when it's too tough. Let the players decide: Those who want to faceroll, team up, those who want a challenge go solo or as a duo. Everyone is happy, no one complains.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Yeah, me too. Made it to the three plates and it took a while till I realized that was it.

    Oh well, lots of stuff to do. My new Argonian Potion guzzling NB is a hoot. Gives my level 50 Alchemist something to do. ;)
Sign In or Register to comment.