the way defensive tick works

Lorkhan
Lorkhan
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i'm so confuse about this mechanics. please tell me i'm wrong.
so if i use the transit (that i just restore) before the tick, i lose the tick? if i try recap resources, can i lose the keep tick? so i have to wait within the keep until my addon show me the tick? this cant be right, right? please, someone
  • Krinaman
    Krinaman
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    Yes, and if you crash and spend 10 minutes trying to get back in you lose the tick.

    If you want the tick you need to wait around until in the keep area until it happens.
  • Lorkhan
    Lorkhan
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    lol. Can the practice of buddhist detachment make us feel happier?
  • morvegil
    morvegil
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    Whats a tick and how do u get it and how do you know if you have it?
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  • Lorkhan
    Lorkhan
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    morvegil wrote: »
    Whats a tick and how do u get it and how do you know if you have it?

    its the AP bonus rewarded for conquer/ defend a keep. you will need a combat log add on to show to you. the defense bonus take some minutes to be applied, if you leave the area before it ticks, u lose it. funny, isnt it?
  • Rune_Relic
    Rune_Relic
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    So you spent an eternity defending from the hoardes.....and get jack for the effort ?
    Anything that can be exploited will be exploited
  • cozmon3c_ESO
    cozmon3c_ESO
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    I brought this up to Mr wheeler at the summit, i asked to increase the range to just past the resources to receive the defense tick. He was wary of this because the resources also have a defense tick radius that could break the game. What he was thinking, which may be what they do, is to make the defense tick happen faster. How much faster, he didn't say. If this is the solution I'm hoping as soon as the keep is not under attack anymore (when the animation of the keep on the map changes).
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  • Azarul
    Azarul
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    I say get rid of the resource tick. They seem to be exploited anyways. The other day I popped onto my guest campaign (chill) to do a PvE achievement and noticed 2 resources were red (EP). I then moments later saw with my addon that DC had retaken them. No surprise, but then seconds later it said EP had retaken the same resource. This went on and on till I was finished with my quest. Seemed like 2 groups farming AP in a questionable way.
    Edited by Azarul on October 16, 2014 2:28PM
  • kevlarto_ESO
    kevlarto_ESO
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    I think when a keep comes under attack as long as the flags have not flipped ever few minutes defenders should get points instead of waiting for a big hit, the attackers would get there points the same way they do now. Or a faster tick, or who knows..
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    A Defense tic is AP gained after a keep is no longer under attack, and by no longer under attack meaning no more fighting with the enemy going on near the keep. A tic comes when a keep is captured or after ALL the enemies have been driven far enough away from a keep during defense. Even if they aren't damaging the walls, if enemies are still in range the tic wont come, so I have noticed. The defense part always causes anyone who is doing the driving away to lose their AP gain from defending.

    Theres been good change suggestions to the defense tic but none of it got any kind of response after so long.

    One: Increase tic radius to at least encompass a keeps resources
    two: make tics periodic instead of one tic at the end of defense so crashes right before that tic aren't as catastrophic.
    Edited by demonlkojipub19_ESO on October 17, 2014 3:25AM
  • JaJaLuka
    JaJaLuka
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    I would suggest scrapping the separate ticks for resources and keeps and making them one and the same.
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  • Junipus
    Junipus
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    It would help greatly if they changed it to be based on individual players rather than on keeps. It already has some ability due to ticks being shared to players at the keep so ZOS have the code to identify individual players. Assigning ticks to those players who helped defend or attack even if they're not in range will help stop AP farming as well as help improve the fluidity of the game without having guilds and groups stop at a keep to get the tick before moving on to the next objective.
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    It would help greatly if they changed it to be based on individual players rather than on keeps. It already has some ability due to ticks being shared to players at the keep so ZOS have the code to identify individual players. Assigning ticks to those players who helped defend or attack even if they're not in range will help stop AP farming as well as help improve the fluidity of the game without having guilds and groups stop at a keep to get the tick before moving on to the next objective.
    This please... its painful to see the whole alliance waiting at a keep for the tick whilst the rest of the map gets taken
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  • eliisra
    eliisra
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    Crashed and missed a 38k tick a few weeks ago.:cry:

    What sucked the most was how I spent hours defending that castle from 2 different factions. Burned an entire stack of Tri-Stat potions, many camps, loads of soul gems...than nothing because server stability is crap.

    They really need to change how ticks works. Split up the AP reward into smaller defence bonuses, contentiously ticking while the keep is contested or something. I'm sure there's better ways to do it, but it also needs to be in range of ZoS expertise. Like they arent going to re-design the entire AP rewards system.
  • Rune_Relic
    Rune_Relic
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    eliisra wrote: »
    Crashed and missed a 38k tick a few weeks ago.:cry:

    What sucked the most was how I spent hours defending that castle from 2 different factions. Burned an entire stack of Tri-Stat potions, many camps, loads of soul gems...than nothing because server stability is crap.

    They really need to change how ticks works. Split up the AP reward into smaller defence bonuses, contentiously ticking while the keep is contested or something. I'm sure there's better ways to do it, but it also needs to be in range of ZoS expertise. Like they arent going to re-design the entire AP rewards system.

    I was recently reading on the XP from kills while Inspiration comes from crafting each item or deconstructing each item.

    Really don't understand why XP shouldn't come from per hit/damage ? ie use item based AP rather than bulk based AP.

    If you have been defending for 2 hours you would get a hell of a lot more AP then someone defending for just 10 mins. So perhaps a AP Multiplier rather than an AP lump sum. The multiplier depends on the type of activity. Not too far removed from the current bonus or underdog system.

    So its more about damage done and where on behalf of your alliance rather than sharing kills.

    Problem is the crafting system XP record has got bugged...so no guarantee that couldn't happen here. (Server Client sync issues)
    Edited by Rune_Relic on October 18, 2014 2:29PM
    Anything that can be exploited will be exploited
  • Sleep
    Sleep
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    You leave the area before the tick, you lose it.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    eliisra wrote: »
    Crashed and missed a 38k tick a few weeks ago.:cry:
    What sucked the most was how I spent hours defending that castle from 2 different factions. Burned an entire stack of Tri-Stat potions, many camps, loads of soul gems...than nothing because server stability is crap.

    They really need to change how ticks works. Split up the AP reward into smaller defence bonuses, contentiously ticking while the keep is contested or something. I'm sure there's better ways to do it, but it also needs to be in range of ZoS expertise. Like they arent going to re-design the entire AP rewards system.

    If you get them the whole time its not really a defense tic, especially if you could loose the keep at any moment. It needs to happen after the fight. They just need to figure a much better way to deliver it. Vet is already flodded with ap getting defence tics before its defended makes no sense to me.
  • GreyPilgrim
    GreyPilgrim
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    wow..just... wow. And here I just run off to defend the next thing. Wonder how knowing will affect my AP?

    Thanks to everyone who clarified how this works!
  • Joy_Division
    Joy_Division
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    This is how the defensive tick system works in Cyrodiil:

    There will be your usual siege - breech - counterattack. Then comes that moment when the defenders know their keep is secure, but the attackers still hold a resource with a forward camp. This creates an amusing situation where many players do not want to leave the keep to do the proper military move and eliminate the threat. Scenes like this are common:

    aawarproblem3a_zps0bb349c5.jpg

    Because all the people who have been screwed in the past losing defensive ticks won't leave the keep, the poor brave souls blissfully ignorant of how ticks worth are out there trying their hardest to do the right thing, but wind up dying unnecessarily.

    aawarproblem1_zpsc9112315.jpg

    This not only creates an unnecessary stalemate as the original attackers can maintain their hold on the resource because the defenders are playing instruments, but other strategic areas that are threatened are often ignored despite pleas for help:

    aawarproblem2_zps904dad43.jpg

    Sooner or later, impatience and guilty consciences set in and we stop playing our instruments. But check out that unnecessarily large siege line - AD wasn't THAT entrenched at BRK mine. All those people want to find some way to sort of contribute but still get their tick. Check out the chat log and the unwillingness to do the right military move. Rather amusing.

    aawarproblem5_zps906826cc.jpg

    I am thoroughly disappointment Mr. Wheeler is satisfied with this nonsense and does not even think of alternative such as a concentric circle that would make keep and resource ticks separate. Alternatively, the game could keep a running tally that awards potential AP points to participants who are actually at the keep when a kill is recorded that become "real" when a keep is successfully defended. This not only properly awards those who actually contributed the most, but also ensures people who participated get rewarded (in case of a disconnect, for example).
    Edited by Joy_Division on October 21, 2014 8:18AM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Yea they should find a way to base tics on reasonable contribution too. Too many people standing around doing less than nothing letting others get them ap.
  • Pchela
    Pchela
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    I've seen an EP player who lately has been going afk during battles. He puts something on his mouse to keep him active so he doesn't disconnect, all the while collecting defense ticks. Perhaps def ticks should be based on amount of damage/healing you did during the battle.
  • TagaParti
    TagaParti
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    Dee Tick will pour its mighty blessing when the bloodshed subside. KEEP the faith, and you will all be rewarded. For the pact, for the pride, for Dee Tick!
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  • Sotha_Sil
    Sotha_Sil
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    GW2 had karma train, ESO has def tick AP sit-in.
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  • Teargrants
    Teargrants
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    Holy Dee Tick watches over all his children, heathen and faithful alike. He rewards patience and blesses not those who push the resource. For in His beneficence and wisdom He wishes to teach us the Virtue of Solidarity, standing firm shoulder to shoulder. Amen.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
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    ┬┴┬┴┤(・_├┬┴┬┴
  • Azarul
    Azarul
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    @Teargrants you killed me so many times the other day, lol. Every time I died it seemed my addon said killed by teargrants. Well played.
  • Teargrants
    Teargrants
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    Lol thanks, but what's your ign? I don't really remember.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Satiar
    Satiar
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    So many new followers of Dee Tick, they should join the church.
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  • Gillysan
    Gillysan
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    Linking this thread in in-game feedback. *starts playing his drum*
  • Turelus
    Turelus
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    Defensive ticks are one of my biggest issues with Cyrodiil right now.

    While I understand the idea of rewarding the defenders and having a pool of points build up for people to have it doesn't enhance the gameplay at all, in fact it does quite the opposite.

    It doesn't encourage PVP as players need to wait for their rewards inside or around a defended target instead of heading out to continue fighting, in the case of a keep this means you have entire raids standing around idle for five minutes rather than moving on to the next location or continuing the push towards enemy lines.

    It also rewards players who had no part in the defence, quite often you will find players moving to keeps under siege only to stand idle at the transit mages, or arriving via transit when a siege ends to gain some free points.

    I would much rather see both the capture and defence bonuses removed from the game an instead all players receive a 50% increase in AP from kills while around resources, outposts or keeps.
    It would encourage people to continue the fighting after a siege or be willing to move on faster while also only rewarding those engaged in fighting.
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  • Ifthir_ESO
    Ifthir_ESO
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    Azarul wrote: »
    I say get rid of the resource tick. They seem to be exploited anyways. The other day I popped onto my guest campaign (chill) to do a PvE achievement and noticed 2 resources were red (EP). I then moments later saw with my addon that DC had retaken them. No surprise, but then seconds later it said EP had retaken the same resource. This went on and on till I was finished with my quest. Seemed like 2 groups farming AP in a questionable way.

    I would report this.
  • Agrippa_Invisus
    Agrippa_Invisus
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    All praise OHH TICK. He is not fickle. He always gives his rewards should you earn them. DEE TICK is a false and capricious being who should be eradicated from thought.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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