So they don't have their unique look yet as presented at QuakeCon? That's extremely disappointing.
Set bonus is interesting, though. Would like to know what the heavy version has.
So they don't have their unique look yet as presented at QuakeCon? That's extremely disappointing.
Set bonus is interesting, though. Would like to know what the heavy version has.
What are you talking about. The left piece is exactly what they showed at Quakecon and ESO Live. The right one is simply a new in game set.
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xsorusb14_ESO wrote: »From what i've seen....not only is the traits random but the set bonuses are random on the actual gear type as well..Meaning you can get that Set Bonus on either Light/Medium or Heavy.
xsorusb14_ESO wrote: »From what i've seen....not only is the traits random but the set bonuses are random on the actual gear type as well..Meaning you can get that Set Bonus on either Light/Medium or Heavy.
This was put up in another post
City of Ash:
Light Armor:
(2pc): 87 Max Magicka
(3pc): 8 Spell Damage
(4pc): 4% Spell Crit
(5pc): 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain 19 Spell damage for 8s. This effect can occur once every 15s.
Medium Armor:
(2pc): 90 Max Stamina
(3pc): 17 Weapon Damage
(4pc): 4% Weapon Crit
(5pc): When you hit an enemy with a fully charged heavy attack, deal 72 flame Damage and reduce target's armor by 320 for 5s.
Heavy Armor:
(2pc): 135 Max Health
(3pc): 135 Max Health
(4pc): 180 Spell Resistance
(5pc): When you hit an enemy with a fully charged Heavy attack, 50% chance to gain 320 Spell Resistance for 6s. Also deals 96 Flame Damage every second.
Undaunted:
Light Armor:
(2pc): 90 Max Stamina
(3pc): 90 Max Stamina
(4pc): 4% Spell Crit
(5pc): After casting an ability that costs stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10sec
Medium Armor:
(2pc): 90 Max Magicka
(3pc): 90 Max Magicka
(4pc): 4% Weapon Crit
(5pc): After casting an ability that costs Magicka, lights attacks deal 72 additional damage and heavy attacks 108 additional damage for 10s
Tank:
(2pc): 131 Max Health
(3pc): 175 Armor
(4pc): 175 Spell Resistance
(5pc): When you taunt an enemy when below 60% Health, you gain an 1250 Damage shield for 15s, 10s cooldown
2-piece Veteran Dungeon sets
(Head from HM-Boss, Epaulets from Undaunted Chest. Available in Light/Medium/Heavy with random traits):
Banished Cells:
Maw of the Infernal:
(1pc): 129 Max Health
(2pc): 5% chance on light or heavy Attacks to summon a fire breathing deadroth for 15s. Basic attacks deals 188 physical damage.
Fungal Grotto:
Lord Warden Dusk:
(1pc): 180 Spell Resistance
(2pc): 6% chance when hit to summon a shadow orb that adds 480 Spell resistance to nearby allies for 12 seconds
Spindleclutch:
Blood Spawn:
(1pc): 12 Stamina Recovery
(2pc): 6% chance when hit to gain 800 armor and spell Resist for 6s and restore 25 ultimate.
Elden Hollow:
Bogdan the Nightflame:
(1pc): 129 Max Health
(2pc): 2% chance when healing an ally to create a totem for 10 seconds.Totem heals allies in area for 92 every second. This effect has a cooldown of 15 seconds.
Darkshade Caverns:
The Engines Guardian:
(1pc): 11 Health recovery
(2pc): 10% chance on ability use to summon a dwemer automaton to restore 107 Health, Stamina or Magicka every 0.5s for 6.5s.
Wayrest Sewers:
Malubeth the Scourger:
(1pc): 129 Max Health
(2pc): 6% chance when hit to create a beam that steals 720 HP from enemy. Beam breaks from targets greater than 10m away. While beam holds you gain 30% increased healing from all sources.
Crypt of Hearts:
Nerien'eth:
(1pc): 135 Max Health
(2pc): 2% chance when causing damage to create a Lich crystal that explodes after 3s, dealing 520 Magic damage.
City of Ash:
Valkyn Skoria:
(1pc): 135 Max Health
(2pc): 4% chance when damaging an enemy with a damage over time effect to call a meter dealing 720 Flame Damage to target and 360 Flame Damage to other nearby enemies.