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PTS 1.5 Bug Compilation

  • Kalman
    Kalman
    ✭✭✭✭
    Same problem. In my case I had to acquire a Ta Aspect Rune. Already had some in my inventory. Went out and found another one - didn't work. Then put them all in the bank and took them out again - nothing. Looks like this one doesn't work if you already have the item in your inventory.

    Split the stack to the amount needed (1,3 etc.) and it will work.
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    #141020-000992 Crawlers, worms, crawdads, etc. should not drop as loot from Dwarven constructs. Dwemer scraps would be an excellent replacement item.

    Please disregard and close this issue. There was a dead scorpion on the ground which likely produced the crawler as part of the loot consolidation.


    Edited by LonePirate on October 20, 2014 9:41PM
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.

    I HIGHLY reccomend.... Keeping everything as is AND Give back the attack speed bonus and revert to the old time limit. This will make the Ultimate actually feel like an ultimate...OR allow us to use class skills in werewolf form.
    Edited by ExiledKhallisi on October 22, 2014 12:55AM
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.

    I can do 1.5k-3k DPS in human form. Without trying.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.

    Werewolf is still a massive DPS loss for phys builds from using Flawless Dawnbreaker.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.

    I can do 1.5k-3k DPS in human form. Without trying.

    Screenshot dat 3k single target dps. I'd really like to see the highest dps in the world.

    Also, some basic math would show that 3x1.2k=3.6k. You did say 'at least 3x' the dps of werewolf form, implying that you could do more than 3.6k.

    And again, to clarify, we are talking single target...Right? Because werewolf could hit much higher than 1.2k against 6 enemies.

    I'm not arguing with you that werewolf isn't less dps, I'm arguing with you that you are widely over-exaggerating the disparity. It's not that large.

    My stamina build does around 1.6k dps on a mammoth, my werewolf build does around 1.2k. The gap is there, but it's not as large as you say.

    Unless it's true that you can do 3k dps single target. In which case, I still need to see that screenshot before believing anyone who claims those numbers. :)
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.

    I can do 1.5k-3k DPS in human form. Without trying.

    Screenshot dat 3k single target dps. I'd really like to see the highest dps in the world.

    Also, some basic math would show that 3x1.2k=3.6k. You did say 'at least 3x' the dps of werewolf form, implying that you could do more than 3.6k.

    And again, to clarify, we are talking single target...Right? Because werewolf could hit much higher than 1.2k against 6 enemies.

    I'm not arguing with you that werewolf isn't less dps, I'm arguing with you that you are widely over-exaggerating the disparity. It's not that large.

    My stamina build does around 1.6k dps on a mammoth, my werewolf build does around 1.2k. The gap is there, but it's not as large as you say.

    Unless it's true that you can do 3k dps single target. In which case, I still need to see that screenshot before believing anyone who claims those numbers. :)

    You do not understand my angle. I want the Werewolf to be powerful and worth using. But its not. If you or anyone can achieve the same DPS or more without being a werewolf. Then there is no reason to be one. All it is is a waste of skill points and purposely gimping yourself to take more damage.

    I WANT these changes to make us werewolves happy and for it to be beneficial.

    -locks us out of our class utility
    -no Increase in damage from human form with other ults
    -50% more DMG taken from poison/disease
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    141021-001354

    CONTINUED WEREWOLF TESTING:
    Screenshot included with report.

    After extensive testing.... There is simply no combination of skills to use that will compensate for the DPS LOSS of using the Werewolf Ultimate.
    In human form not only did I find I can do up to 3x the DPS that I can in Werewolf form, But I also have access to the utility of my class skills and other weapon skills.

    As of now 1.5.1 There is absolutely no reason to have Werewolf Transformation on your bar.

    Other Ultimates do more damage. (used with other skills)
    Other Ultimates generate ultimate in use. Werewolf does not.
    Other Ultimates give you access to more utility.

    The poor time limit of werewolves is pathetic. So is the damage output for its cost. It does not feel like an ultimate, It feels like a gimped 3rd bar.


    I was able to do 1.2k dps in werewolf form. You can do 3x that? :open_mouth:

    If not, maybe your comparing the wrong numbers :)

    However I do agree with you, it is a dps loss in most builds, including my own. I go from 1600dps to 1200dps from my bow to my werewolf form. Maybe just not as severe as you describe.

    I can do 1.5k-3k DPS in human form. Without trying.

    Screenshot dat 3k single target dps. I'd really like to see the highest dps in the world.

    Also, some basic math would show that 3x1.2k=3.6k. You did say 'at least 3x' the dps of werewolf form, implying that you could do more than 3.6k.

    And again, to clarify, we are talking single target...Right? Because werewolf could hit much higher than 1.2k against 6 enemies.

    I'm not arguing with you that werewolf isn't less dps, I'm arguing with you that you are widely over-exaggerating the disparity. It's not that large.

    My stamina build does around 1.6k dps on a mammoth, my werewolf build does around 1.2k. The gap is there, but it's not as large as you say.

    Unless it's true that you can do 3k dps single target. In which case, I still need to see that screenshot before believing anyone who claims those numbers. :)

    You do not understand my angle. I want the Werewolf to be powerful and worth using. But its not. If you or anyone can achieve the same DPS or more without being a werewolf. Then there is no reason to be one. All it is is a waste of skill points and purposely gimping yourself to take more damage.

    I WANT these changes to make us werewolves happy and for it to be beneficial.

    -locks us out of our class utility
    -no Increase in damage from human form with other ults
    -50% more DMG taken from poison/disease

    I understand your angle. I just really despise your use of hyperbole.
  • AshySamurai
    AshySamurai
    ✭✭✭✭✭
    141023-000156 Sprint Animation Glitch.
    First time it looks funny. Next time is simply annoying.
    Make sweetrolls, not nerfs!
  • Tiruviel
    Tiruviel
    Woodworker Survey: Glenumbra

    The map shows a different location to where the resources actually are. I was running around trying to find a way to the top of the pile of rocks when I stumbled upon the real location. Black ring according to survey map, player location where the resources are:
    Edited by Tiruviel on October 25, 2014 12:17PM
  • Tiruviel
    Tiruviel
    Just started a new character in Daggerfall and am looking for ways to beef him up for the werewolf by the river. Found Themond Mine with level 4 NPCs for my level 5 character - but they hardly yield any XP, despite clearing the entire area.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Healing Ward automatically heals you if you cast it twice in a row.

    The 5 piece set bonus that heals you for 600+ when using an ultimate procs on overload, which you can keep turning on and off for endless 600 point heals.

    Momentum heal sometimes fails to work

    Edited by sabresandiego_ESO on October 26, 2014 1:32AM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Reported this on live server weeks ago, still not fixed on current PTS build: Riven Hourglass, Sword of Titus Valarius (reward for Upper Craglorn quest) still cannot be improved. Does not show up in smithing improvement screen. (Either a bug or horrible decision and needs to be fixed either way).

    #141027-001333
    Edited by xaraan on October 28, 2014 1:40AM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Thejollygreenone
    Thejollygreenone
    ✭✭✭
    xaraan wrote: »
    Reported this on live server weeks ago, still not fixed on current PTS build: Riven Hourglass, Sword of Titus Valarius (reward for Upper Craglorn quest) still cannot be improved. Does not show up in smithing improvement screen. (Either a bug or horrible decision and needs to be fixed either way).

    #141027-001333

    A quest reward has an item worth keeping? :open_mouth:

    You've got me curious. Does it have a unique look to it or something?
  • Greyleaf
    Greyleaf
    ✭✭
    Bound Armor is still causing characters to bulk up.

    Also, with 1.5, when removed it leaves a character with their mouth hanging open slightly. This seems to go away pretty quickly though. Maybe he was just wondering what in Oblivion just happened to him. :stuck_out_tongue:

    Image for reference (Normal > Bound Armor > "What.")
    "Oh, if such an one was to come from God, and not the Devil, what a force for good might he not be in this old world of ours."
    - Abraham Van Helsing
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Found out that rally will stop building up increased healing if you switch weapons during its duration. This only affects the heal that is received when the time ends naturally.

    Examples:

    Start rally -> wait until the end without switching weapons -> get healed for 774.

    Start rally -> switch weapons -> wait until the end -> get healed for 116

    Start rally -> switch weapons then switch back at any time before the effect ends -> wait until the end -> get healed for 116

    Start rally -> Use rally again before effect ends -> get healed for an amount above 116 up to the 700's depending on time remaining.

    Start rally -> Switch to weapons, then switch back -> use rally before again before effect ends -> get healed for an amount above 116 up to 700's depending on time remaining.

    Those examples are from switching immediately. Switching in between and differing times will change the heal, but it will never be for its max value if you don't switch weapons.

    Also, randomly discovered that if you activate an armor skill (immovable and elude tested), spiked armor, and possibly other buffs from other classes then activate rally, the same thing will happen and no time-bonus healing will be gained.
    Edited by demonlkojipub19_ESO on November 1, 2014 12:53AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Dragon Leaps Radius in the details portion says 6.5 meters, but in the skill description it says 8.3 meters.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    From the beginning of 1.5, when logging in my character is immediately in "camouflage" mode. From the face down there are black tiger-like stripes on my character.

    On live servers, this only starts happening to my character after the memory leak hits from heavy combat situations, but it is upon log-in on PTS.

    ukFnzeq.jpg

    This isn't how my character should look. I'm stage 4 vampire too, so should be just pale, no stripes or anything.

    Not gonna lie I think it looks cool, but i'm sure other people aren't seeing this when they look at my char model on their screen.



    And disabling addons doesn't change this, for you "disable your addons fixes everything" responders :/. Happened day 1 of 1.5 when no addons were enabled.
    Edited by demonlkojipub19_ESO on November 1, 2014 1:11AM
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Healing Ward automatically heals you if you cast it twice in a row.

    The 5 piece set bonus that heals you for 600+ when using an ultimate procs on overload, which you can keep turning on and off for endless 600 point heals.

    Momentum heal sometimes fails to work

    that would actually be a massive buff if they just leave it in... and would allow some non Templar healers to start becoming a bit more common...
    I play every class in every situation. I love them all.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Also with rally, the end heal dismounts you from your horse....
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    and a better view of the texture problem with my character:

    http://youtu.be/-WK0A7gaHeE
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Werewolves receive 0 passives from any skill line while in werewolf form. If you put a skill into a werewolf skill while transformed. You lose the skill pt forever.

    Want my skill pt back BTW...
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • ExiledKhallisi
    ExiledKhallisi
    ✭✭✭✭✭
    Reference number: 141102-001075

    http://forums.elderscrollsonline.com/discussion/comment/1350879#Comment_1350879
    I was doing a quest with my werewolf toon and killing things etc progressing nicely .... when i went to talk to an NPC still in werewolf form I had an option to persuade.... I could not.. it read that I need to learn that skill first. I had to leave werewolf form to persuade.


    Does this mean that werewolves don't get ANY of their passives from human form as well?
    CP5 wrote: »
    When you turn into a werewolf all of your skills that aren't in the werewolf tree get "relocked". If you look at your skills when in wolf form you will see that they can be unlocked (not sure if you can/should since I haven't tried). Its like that most likely to prevent people from putting non werewolf skills on their bar.

    Still not sure if all passives are disabled or not, will need to test that.

    can test now.....moment please.

    Put a skill point into magelight while in werewolf form and tried to put it on my bar. said,"You dont know this skill. ALso tried Capasitor (sorc passive) and it wouldnt allow me to put a point in it while in werewolf form.

    After transforming into a werewolf again. It shows the xp bar next to magelight BUT I have the option to put a point into it again. It seems I have lost this skill point forever.

    It is also very lame to see and know that All of your passives dont work in werewolf form.
    >>>>>>>>(DC)Guild Master of Biestas 250+ Active Members<<<<<<<<
    ||||||Vr14 Sorc: Darkened Soul vr14 Templar: Tiffaney||||||
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
    ― Sun Tzu, The Art of War
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    From the beginning of 1.5, when logging in my character is immediately in "camouflage" mode. From the face down there are black tiger-like stripes on my character.

    On live servers, this only starts happening to my character after the memory leak hits from heavy combat situations, but it is upon log-in on PTS.

    ukFnzeq.jpg

    This isn't how my character should look. I'm stage 4 vampire too, so should be just pale, no stripes or anything.

    Not gonna lie I think it looks cool, but i'm sure other people aren't seeing this when they look at my char model on their screen.



    And disabling addons doesn't change this, for you "disable your addons fixes everything" responders :/. Happened day 1 of 1.5 when no addons were enabled.

    I have this same problem on my non-vamp characters on live server when I pvp. What I noticed that whenever it happens there is a permanent Repentance buff on my character. Could you check if this is the case also on your character?
    ESO forums achievements
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  • Nightreaver
    Nightreaver
    ✭✭✭✭
    Restoration staff ability "Regeneration" not working on pets.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    PBpsy wrote: »
    From the beginning of 1.5, when logging in my character is immediately in "camouflage" mode. From the face down there are black tiger-like stripes on my character.

    On live servers, this only starts happening to my character after the memory leak hits from heavy combat situations, but it is upon log-in on PTS.

    ukFnzeq.jpg

    This isn't how my character should look. I'm stage 4 vampire too, so should be just pale, no stripes or anything.

    Not gonna lie I think it looks cool, but i'm sure other people aren't seeing this when they look at my char model on their screen.



    And disabling addons doesn't change this, for you "disable your addons fixes everything" responders :/. Happened day 1 of 1.5 when no addons were enabled.

    I have this same problem on my non-vamp characters on live server when I pvp. What I noticed that whenever it happens there is a permanent Repentance buff on my character. Could you check if this is the case also on your character?

    Yep, I do indeed have that strange Repentance buff. IDK what that is from. I guess the buffs appearance after a while on live is why it happens then too, but its active as soon as I log into PTS.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    I notice theres some attempt (unlisted in the patch notes of course) to curb the exploit of combining Light armor spell pen with weapon sharpened trait to achieve 100% spell penetration. When looking at your focus rating on live, sharpened trait puts it at 1500 with 14% = 1400, while on PTS it puts it at 240 with 14% = 140 focus rating.

    But it is still multiplying greatly when they are combined with light armor spell penetration. With just light full light armor, focus rating is at 680. This number however concludes that when it comes to the light armor trait, it is still going by your characters own spell resistance when listing it in focus rating. 2072 - 28% = 580.16 + 100 = 680.16... If it were going by how it does on the weapon, it should put focus rating +280 for 380 focus rating.

    In any case, combining full light armor with 14% sharpened trait brings focus rating up to 1632. 100+ 580 + 140 =\= 1632. Thats almost 80% of my current spell resist in light armor, 2072. Certainly not 42% spell resist, 28+14

    When sharpened trait was giving 1400, it was tried and tested that combining the two bypassed all spell resistance with the focus ratings given going well above 5k. This is still close and still needs to be worked on. For medium armor users at least, all their spell resistance will still be nullified while it will be close for light and heavy armor users.

    They need to put a real fix on this. Fix how light armor pen goes by your own spell resistance meaning heavy and medium armor wearers are getting more spell pen resisted than they should in the first place, and fix how sharpened trait multiplies the light armor spell penetration instead of adding onto it for slightly more penetration. I say just reduce light armor spell pen to oblivion or disable the trait until a permanent solution can be made.

    http://forums.elderscrollsonline.com/discussion/123531/spell-resistance-bhahaha/p1

    http://forums.elderscrollsonline.com/discussion/131271/definitive-spell-resist-penetration-sharpened-trait-results-thread-bugs-stam-imbalance-and-why/p1
    Edited by demonlkojipub19_ESO on November 3, 2014 9:52AM
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    And as soon as I lost that repentance buff on live the black stripes went away. It was also active as soon as I logged in live too but a bit of pvp or whatever it was I did made it and those stripes go away.
  • Tiruviel
    Tiruviel
    Bethnik, Daggerfall Covenant: Crafty Lerisa claims a Bloodthorn disguise will stop the zombies from attacking you - but it doesn't.
    - uner7jcfx2ae.png
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