Mricci1988 wrote: »These are some GREAT comments.
I tried leveling my DK a little (not high level only 13...so I am NOT calling myself an expert or leet - in fact I am a DK noob to remain humble).
I was rolling DW DK:
- Indig Wep's
- Fiery Breath for damage buff / AoE
- Searing Strike
- Flurry
- Cant remember last skill
- Take Flight Morph
I felt that I was really gimped...honestly I was dying so much..i would buff my weps...AoE Fiery and spam searing strike to get the damage dot going...and flurry spam..
aaronlove83 wrote: »The sigh of relief I just had was audible across nations.
Hi, I am a new player, still downloading the client, and before I even paid for my game I knew what I wanted to play. I saw the Wiki information on Templar and fell in LOVE! The class looks like it can easily be a Paladin ( I envision the Nordic "mace" which is apparently a HAMMER!? ) Heavy Armor, and Self Buffing/Healing and wading into battle with fervor!
OK Nerdgasm over... my point is that I am glad to hear that it is not gimped oin this regard. My question however is will I be pigeon-holed into healing at endgame or will tanking be a viable option?
qiyamatawilrwb17_ESO wrote: »i have not tried, what would you call it?, a blood mage? type nightblade but something tells me it would be less effective. casters dont NEED stealth and stealth related buffs, but nightblades do.
[...]
- nightblades do heavy single target dmg. some aoe. but all sustainability comes from attacks being siphon/bleed etc. as stated above i dont think a caster build could compare to the other classes so in my experience the class is heavily stam reliant (the only class that is so).
lordspyder wrote: »aaronlove83 wrote: »The sigh of relief I just had was audible across nations.
Hi, I am a new player, still downloading the client, and before I even paid for my game I knew what I wanted to play. I saw the Wiki information on Templar and fell in LOVE! The class looks like it can easily be a Paladin ( I envision the Nordic "mace" which is apparently a HAMMER!? ) Heavy Armor, and Self Buffing/Healing and wading into battle with fervor!
OK Nerdgasm over... my point is that I am glad to hear that it is not gimped oin this regard. My question however is will I be pigeon-holed into healing at endgame or will tanking be a viable option?
ANY class can tank if you spec it right, I am currently playing a sorcerer tank, and it is fun as hell.
ExiledKhallisi wrote: »Without classes everyone would play the exact same FOTM build.
While all classes in TESO can do all roles, each class has one role that they are the best at (best synergies or utilities for).
DK (Warrior) best tank
Templar (Cleric) best healer
NB (Theif) best melee
Sorc (Mage) best ranged
While all classes in TESO can do all roles, each class has one role that they are the best at (best synergies or utilities for).
DK (Warrior) best tank
Templar (Cleric) best healer
NB (Theif) best melee
Sorc (Mage) best ranged
I disagree. Beyond the fact that "best" is often situational the fact that Templars lack a mana restoration skill line means they aren't the best healers.
Not that it really matters. So far all the content is so easy you could roll with any class has healer and it would be fine. Perhaps it changes at the top level elite game play.
While all classes in TESO can do all roles, each class has one role that they are the best at (best synergies or utilities for).
DK (Warrior) best tank
Templar (Cleric) best healer
NB (Theif) best melee
Sorc (Mage) best ranged
They can do all roles as I say but these are the arch types that best fit each class. These are also how the game sets them up (regardless of some people saying NB's are warlocks in TES lore), you can see it in character select when you select the gear level, they are equipped for the roles above.
AlexDougherty wrote: »While all classes in TESO can do all roles, each class has one role that they are the best at (best synergies or utilities for).
DK (Warrior) best tank
Templar (Cleric) best healer
NB (Theif) best melee
Sorc (Mage) best ranged
They can do all roles as I say but these are the arch types that best fit each class. These are also how the game sets them up (regardless of some people saying NB's are warlocks in TES lore), you can see it in character select when you select the gear level, they are equipped for the roles above.
I have to disagree, my Templar is a better tank than my DK, My Sorceror ends up killing more effectively at close range, and my DK is more of a close range guy.
I haven't done a healer but quite a few people say the Nightblade can be better than the Templar, also quite a few say with a bow the Nightblade is the best ranged class. I'm going to try that with my orc Nightblade.
AlexDougherty wrote: »While all classes in TESO can do all roles, each class has one role that they are the best at (best synergies or utilities for).
DK (Warrior) best tank
Templar (Cleric) best healer
NB (Theif) best melee
Sorc (Mage) best ranged
They can do all roles as I say but these are the arch types that best fit each class. These are also how the game sets them up (regardless of some people saying NB's are warlocks in TES lore), you can see it in character select when you select the gear level, they are equipped for the roles above.
I have to disagree, my Templar is a better tank than my DK, My Sorceror ends up killing more effectively at close range, and my DK is more of a close range guy.
I haven't done a healer but quite a few people say the Nightblade can be better than the Templar, also quite a few say with a bow the Nightblade is the best ranged class. I'm going to try that with my orc Nightblade.
The nightblade is possibly better than sorc as a ranged class, I was being generous to sorc's.
For a bow no class is better than NB, especially from stealth in PVP.
Close range is not the same as melee. Close range in the game can include point based AOE. If that's what your sorc is using up close, it's not exactly a melee sorcerer.
It may be best to list the classes with each role in order of effectiveness rather than comparing class's.
mousekime111rwb17_ESO wrote: »Classes are a resource to your character - passives, and active abilities that supplement one's own build decisions. As a nightblade tank, veil, shade, siphoning attacks and several passives (restoring darkness, fortitude, magicka flood) Supplement my decision to be a tank.
By choosing a dk over a nightblade for a tank I directly forfeit the permanent 40% stamina recovery a large passive magicka boost, a significant (6%) boost to HP a targeted 15% damage shred and veil of blades in favor of talons, green dragons blood and the dragon knights equivalent passives.
Long story short, just like race - Class is all about opportunity cost and flavour - and am a firm believer that every class can fulfil every role at a 'close to optimal' level.
For instance, with healing - all 3 non - templar classes have EXTREMELY strong potential synergy with a healing staff. Sorcs with strong magicka regen and surge to overcharge weapon damage can dish out insanely strong resto staff heals (including 700+ health critical heals on the entire group with blessing of restoration) DKs with igneous shield and molten armaments bolster group damage whilst pushing out similarly powerful heals with a staff. Nightblades get a massively powerful healing ultimate that is instant cast and can thus stack with other heals, have means to boost weapon damage insanely high, get free + magicka and have a quite strong supplementary heal.
(PS hitting yourself and 3 other members with a 700 health heal using blessing of restoration does more than hitting 1 member with a 1.2k heal and 2 with a 600 damage heal with breath of life, and costs less, thus with good group coordination and positioning, blessing of restoration is optimal over bol)
TLDR: Classes are opportunity cost and flavour.
As I understand, they meant the classes not to be significant in the gameplay and to improve this idea, they are going to make spellcraft system, that will make class less important, and only count as a skill tree not interfering in the actual role of the character. That's my view of it.
Class abilities provide players choices to play the way they want. If they don't use class abilities, that's fine, class doesn't exist for their characters. If they want to use class abilities they have some choices.
In my opinion if you count on class abilities a lot:
DK = melee only, dps or tank or whatever.
Templar = mostly heal, buff and debuff.
NB = Invisibility and high burst damage.
Sorcerer = range dps, summon, crowd control, just no melee.

ExiledKhallisi wrote: »Class abilities provide players choices to play the way they want. If they don't use class abilities, that's fine, class doesn't exist for their characters. If they want to use class abilities they have some choices.
In my opinion if you count on class abilities a lot:
DK = melee only, dps or tank or whatever.
Templar = mostly heal, buff and debuff.
NB = Invisibility and high burst damage.
Sorcerer = range dps, summon, crowd control, just no melee.
Sorc no melee you say....
Please....
Hey, what is that mod that shows current/cap numbers on stats?