With World of Warcraft, it felt more like a movement than a video game. I know that sounds pretentious, but that game had (has?) such a huge and active community that it was hard not to stumble into players in every corner of the internet. The game spawned many large fan websites like MMO-Champion and really popularized / standardizd the "item database" model (wowhead). Hell, entire guilds were paid to professionally complete raid content, and many players followed and rooted for these guilds like sports teams!
Its popularity in media and pop culture was obviously huge. The commercials, the South Park episode. I think every single police/hospital/etc. procedural show of the 2005 - 2010 era had at least one episode revolving around a character whose crime/death involved some fictional WoW clone the show made up. If you wanted your plot to involve video games, it was going to name-drop World of Warcraft.
New WoW patches and expansions were big news. There would be front page articles on major gaming news websites for routine content patches. It was like every single game news website became a WoW fan website for a few days every few months.
Since I quit WoW, I've played Rift, SWTOR, and ESO, and obviously none of them have even come close to "mattering" as much as WoW did, but because of that, none of them feel like they "matter" as much to me, either.
What popular fan sites have any of these games spawned? For ESO the only contender is TamrielFoundry, but that website has been dead for months. Is there a chance that ESO Patch 1.5 will even get a small article on, say, GameSpot? Will there ever be an ESOCon? Piggybacking on QuakeCon is close, but no cigar.
This is actually why I think the new ESO Live series is really important. It makes the community seem bigger, seem more important and active than it probably is. When the game's community seems more important, playing and participating in said community feels more worthwhile.
I play Magic: the Gathering, and every weekend I can watch a large tournament broadcasted on Twitch with great production values, like a football fan might watch an NFL game. It makes it seem like the game "matters" more because I'm able participate (passively) in the game/culture in other ways through other media.
Does anyone else feel like this? Will an MMO ever "matter" again? Is "mattering" reliant solely on numbers? I think not, because EVE gets a lot of exposure with how epic/brutal/intensive it is. There are stories of backstabs and coups that make their way into Cracked articles and whatnot, so there's that.
Can ESO find a way to "matter?"
Edited by Maverick827 on October 9, 2014 7:49PM