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Suggestion: improve loot chests

Cazic
Cazic
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Does anyone else feel like there could be more loot chests randomly scattered about?

I've got like a million lock picks and hardly ever get the chance to use them. Exploring is pretty awesome in ESO but there's only ever the odd "simple" chest here and there...
Edited by Cazic on October 5, 2014 6:10PM
  • kewl
    kewl
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    There are already allot. Look harder or get the addon HarvestMap. Then download Garkins file.

    http://www.esoui.com/downloads/info57-EsoHeadMarkers.html
  • GaldorP
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    I find plenty of chests in most VR zones as soon as I leave the quest routes and go explore a bit on my own. In lower Craglorn alone I've found 67 treasure chest spawn locations. Many solo dungeon have 1 chest up at a time. Once you've found it the next one in the same dungeon will spawn almost immediately (after about 1-2 minutes, sometimes it will even spawn instantly). There could be more treasure chests in public dungeons though.
    Edited by GaldorP on October 5, 2014 4:25PM
  • Greatfellow
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    Cazic wrote: »
    Does anyone else feel like there could be more loot chests randomly scattered about?

    I've got like a million lock picks and hardly ever get the chance to use them. Exploring is pretty awesome in ESO but there's only ever the odd "simple" chest here and there...

    I avoid using the 'harvest' add-on because I really like it when i discover chests. They're a high point for me of exploration, so the harvest add-on would ruin that for me.

    I can tell you that some areas have lots of chests, and some have very few.

    Also, I wouldn't mind more chests either, and it would be okay if a lot of them held just gold, or armor that wasn't uber but could be sold to vendors. I also like finding chests near baddies, so that I have to evade them or kill them before I can get to the chest.
  • Cazic
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    Hmmm good to know, thanks guys. I guess I'm not looking hard enough! I usually come across one or two per night and am just stoked when I do. I shall look harder and/or install the add on.
  • Elsonso
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    One or two per hour, when not cheating by using an add on, is about right. It really depends on how many people are around and how observant you are.

  • MikeBob
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    There's ALWAYS gonna be lots more lockpicks floating around than there are treasure chests to use them on, but like some of the others have indicated, there really are plenty of chests already - you just gotta know where they're stashed (and no, I don't use any sort of treasure chest add on - it would spoil the fun for me).

    (edited to correct typos)
    Edited by MikeBob on October 5, 2014 4:35PM
    In the never-ending struggle to acquire Kuta, one must pry loose a great many Ta.
  • Cazic
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    Well it's safe to say I'm just not looking hard enough. And yeah I agree the add on would ruin the fun to a certain point. I probably won't use it. But it's good to know there are a lot of chests out there which I'm just not seeing. Thanks all :)
  • Evergnar
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    Cazic wrote: »
    Hmmm good to know, thanks guys. I guess I'm not looking hard enough! I usually come across one or two per night and am just stoked when I do. I shall look harder and/or install the add on.
    It may not have anything to do with you looking hard enough but just in the wrong spots. Chests do tend to be in a lot of the same types of spots like behind buildings/structures, in hollow trees, under bridges, tops & bottoms of waterfalls, under ruin steps, top of ruin steps, in boats, guarded by troll or other creature. Of course an add on is always an option too.
  • Rosveen
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    I'd rather make lockpicks rarer than chests more common, to be honest. There are already plenty of chests around, I can easily see this playing at odd hours when very few people are opening them. Maybe you just always play in prime time and others get to them before you? But even so, I think it's good that you can't find dozens of them. They're supposed to be a nice surprise, not something you find at every corner.
  • Cazic
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    Rosveen wrote: »
    I'd rather make lockpicks rarer than chests more common, to be honest. There are already plenty of chests around, I can easily see this playing at odd hours when very few people are opening them. Maybe you just always play in prime time and others get to them before you? But even so, I think it's good that you can't find dozens of them. They're supposed to be a nice surprise, not something you find at every corner.

    I think part of the issue is that the ones I come across are usually "simple" and don't offer any good loot..

    Also, does anyone know the respawn time on chests?

  • GaldorP
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    Cazic wrote: »
    I think part of the issue is that the ones I come across are usually "simple" and don't offer any good loot..

    Also, does anyone know the respawn time on chests?
    None of them offer good loot (the difficulty to open them does not affect what's inside from my experience). You get around 67 gold + 1 green item for sure from VR 11+ chests. That's a bit more than 100 gold per chest which is not too bad given that other ressource nodes are worth 25-200 gold (some flowers temporarily sell for more than 200 gold even; one void bloom/voidstone ore/nightwood node gives you about 45-60 gold worth of materials [including the value of what you get in average by refining them; excluding nirncrux stones which you can find in upper Craglorn]).

    It's hard to tell what the respawn time of chests on the main map of a zone is (in solo dungeons the respawn time is between 0 [instant] and 2 minutes from what I've observed). On the main map of Cyrodiil where there are very few treasure chests I've noticed that they never are all up at the same time, so the respawn time could be not per node but in general with the chest respawning at a random one of a few possible locations (the spawn locations are very far apart from each other on the main map of Cyrodiil). The respawn time could be instant, it could be 1 or 2 hours or much longer if each spawn location has its own respawn timer. There's really no way to tell for the main maps I think.
    (I've seen chests respawn at the same location within less than 15 minutes in zones like Rivenspire and Grahtwood.)
    Edited by GaldorP on October 5, 2014 6:12PM
  • Cazic
    Cazic
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    None of them offer good loot (the difficulty to open them does not affect what's inside).

    Really? What's the point of having the more difficult chests, then? It would make sense to have the contents increase in quantity and/or rarity as the difficulty goes up.
  • kewl
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    One or two per hour, when not cheating by using an add on.

    LOL!

    Don't you anti addon/mod people understand it's part of the TES legacy?

    http://www.nexusmods.com/skyrim/?

    http://www.nexusmods.com/oblivion/?

    http://www.nexusmods.com/morrowind/?

    Also, ZOS has plans to open the API up further. Addons are here to stay.
    Edited by kewl on October 5, 2014 7:03PM
  • Vizier
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    There are tons of loot chests around. Too many IMO, that it breaks immersion to see random chests and books and scrolls just laying around. Should be far fewer chests more "heavy bags" with better loot and more money. Actually making chests difficult to open might be pretty cool too...just sayin.

    Good god we don't need more chests...sheesh.
  • Greatfellow
    Greatfellow
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    Cazic wrote: »
    None of them offer good loot (the difficulty to open them does not affect what's inside).

    Really? What's the point of having the more difficult chests, then? It would make sense to have the contents increase in quantity and/or rarity as the difficulty goes up.

    In my experience, once you can open the most difficult chest you can always open the most difficult chests. So, no reason to make the loot elite in them.
  • Gillysan
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    HarvestMap has no chest or any other pins by default. So it records what you find, which is fine by me. Only if you import map pins will you be truly cheating.

    Rewards are fine, they aren't hard to open. They give xp so you can use them to level your skills. :D
  • Nightreaver
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    None of them offer good loot (the difficulty to open them does not affect what's inside from my experience).

    From my experience, I usually get a green item from simple chests and a blue item from intermediate, advanced and master chests. Been a real long time since I've seen an advanced or master chest so can't say if there was difference between intermediate and above. But have never seen anything above blue quality in any chest.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Elsonso
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    kewl wrote: »
    One or two per hour, when not cheating by using an add on.

    LOL!

    Don't you anti addon/mod people understand it's part of the TES legacy?

    I am not an anti addon/mod person. Have several add ons, two of my own that are published that anyone can use, a few more that I will not be publishing, including an abandoned one, and I use several add ons that I did not write. I also wrote TES mods for Skyrim, Oblivion, and Morrowind, some published.

    The "cheating" reference was more tongue in cheek than an admonishment. Although, I will say that when I find a chest it is because of my skill at seeing them, not my skill at picking add ons. :smile:


    Edited by Elsonso on October 6, 2014 12:42AM

  • ThePonzzz
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    I'd just like treasure to be more rewarding. Or master locks more plentiful. VR3, I don't think I've found more than 2.
  • Varicite
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    Cazic wrote: »
    None of them offer good loot (the difficulty to open them does not affect what's inside).

    Really? What's the point of having the more difficult chests, then? It would make sense to have the contents increase in quantity and/or rarity as the difficulty goes up.

    Harder locks give more xp.

    /shrug
  • Leeric
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    kewl wrote: »
    There are already allot. Look harder or get the addon HarvestMap. Then download Garkins file.

    http://www.esoui.com/downloads/info57-EsoHeadMarkers.html

    noooooo don't tell them about harvest map! what have you done! :(

    Oh and fyi, harvest map isn't cheating. If thats cheating anyone who's drawn a map or used a program for a map and marked "specific locations" would be a cheater....If I can do it with a piece of paper and instead save sometime with an add-on, its not cheating. What qualifies for cheating nowadays with some of you is kind of sad.
    Edited by Leeric on October 6, 2014 5:07AM
  • Varicite
    Varicite
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    Leeric wrote: »
    kewl wrote: »
    There are already allot. Look harder or get the addon HarvestMap. Then download Garkins file.

    http://www.esoui.com/downloads/info57-EsoHeadMarkers.html

    noooooo don't tell them about harvest map! what have you done! :(

    Oh and fyi, harvest map isn't cheating. If thats cheating anyone who's drawn a map or used a program for a map and marked "specific locations" would be a cheater....If I can do it with a piece of paper and instead save sometime with an add-on, its not cheating. What qualifies for cheating nowadays with some of you is kind of sad.

    They prolly don't know how the addon works, or assume people are just downloading data for it somewhere.
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