Does anyone else feel like there could be more loot chests randomly scattered about?
I've got like a million lock picks and hardly ever get the chance to use them. Exploring is pretty awesome in ESO but there's only ever the odd "simple" chest here and there...
It may not have anything to do with you looking hard enough but just in the wrong spots. Chests do tend to be in a lot of the same types of spots like behind buildings/structures, in hollow trees, under bridges, tops & bottoms of waterfalls, under ruin steps, top of ruin steps, in boats, guarded by troll or other creature. Of course an add on is always an option too.Hmmm good to know, thanks guys. I guess I'm not looking hard enough! I usually come across one or two per night and am just stoked when I do. I shall look harder and/or install the add on.
I'd rather make lockpicks rarer than chests more common, to be honest. There are already plenty of chests around, I can easily see this playing at odd hours when very few people are opening them. Maybe you just always play in prime time and others get to them before you? But even so, I think it's good that you can't find dozens of them. They're supposed to be a nice surprise, not something you find at every corner.
None of them offer good loot (the difficulty to open them does not affect what's inside from my experience). You get around 67 gold + 1 green item for sure from VR 11+ chests. That's a bit more than 100 gold per chest which is not too bad given that other ressource nodes are worth 25-200 gold (some flowers temporarily sell for more than 200 gold even; one void bloom/voidstone ore/nightwood node gives you about 45-60 gold worth of materials [including the value of what you get in average by refining them; excluding nirncrux stones which you can find in upper Craglorn]).I think part of the issue is that the ones I come across are usually "simple" and don't offer any good loot..
Also, does anyone know the respawn time on chests?
lordrichter wrote: »One or two per hour, when not cheating by using an add on.
None of them offer good loot (the difficulty to open them does not affect what's inside).
Really? What's the point of having the more difficult chests, then? It would make sense to have the contents increase in quantity and/or rarity as the difficulty goes up.
None of them offer good loot (the difficulty to open them does not affect what's inside from my experience).
lordrichter wrote: »One or two per hour, when not cheating by using an add on.
LOL!
Don't you anti addon/mod people understand it's part of the TES legacy?
None of them offer good loot (the difficulty to open them does not affect what's inside).
Really? What's the point of having the more difficult chests, then? It would make sense to have the contents increase in quantity and/or rarity as the difficulty goes up.
There are already allot. Look harder or get the addon HarvestMap. Then download Garkins file.
http://www.esoui.com/downloads/info57-EsoHeadMarkers.html
There are already allot. Look harder or get the addon HarvestMap. Then download Garkins file.
http://www.esoui.com/downloads/info57-EsoHeadMarkers.html
noooooo don't tell them about harvest map! what have you done!
Oh and fyi, harvest map isn't cheating. If thats cheating anyone who's drawn a map or used a program for a map and marked "specific locations" would be a cheater....If I can do it with a piece of paper and instead save sometime with an add-on, its not cheating. What qualifies for cheating nowadays with some of you is kind of sad.