Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Crafting Quests - Solo Player Endgame

  • MikeBob
    MikeBob
    ✭✭✭
    Well, I've just looked over the patch notes for 1.5 on PTS, and I'm absolutely loving the crafting content that's being added to the game.

    Progress, yee-HAW!!

    :D
  • Aenra
    Aenra
    ✭✭✭✭
    /thread bump

    said it numerous times, end game need not be only about TYPE of content
    it can also be about the time needed to get there. Same destination, different time to arrive to it. The player that has the time, skills and guild, arrives to it faster and with the right to brag. Your damn achievements..:)
    The rest...work more. No divisions, no need for devs to conceptualise 2, or 3 sometimes, different types of end game gear, fluff, costumes, quest or area unlocks.

    There :)
    Pride, honour and purity
  • giinoz2011rwb17_ESO
    babylon wrote: »
    To give solo players an endgame with time, involvement and gear equivalent to grouped players endgame (time, involvement and gear), how about making crafting quests where you have to go through a series of quests and bosses designed to be challenging for a solo player (no grouping allowed in these quests).

    Cut the rest of your post.
    YES jewellery crafting needs to be implemented ASAP what ever form, but not a F'd up version either like the reworking of Nirnhoned because they stuffed it around with it.

    It still would not matter Jewellery crafting can be specific to PVP or solo play. Solo or grouped the game favors Sorcerers I knew this in BETA observing them and have created a Sorcerer character they can do a lot of grouped missions SOLO, as they can have two fighting temporary pets, and can conjure up another fighting (Unmovable) fighting helper yet other builds are so severely handicapped the inability of Jewellery crafting to even out the playing field in PVE or PVP grouped or solo severely hampers game play compared to the speed a sorcerer to complete things including Bosses at nearly all levels . It also destroys the integrity of the Elders scrolls single player games that allow you to craft Jewellery by this game having the honored title but proving false to the ES genre by failing to provide an integral part of the game ones have played the earlier solo games miss this ability in this so called ES game.

    The inability to match Jewellery items to other craft able sets eg Hunding's rage and Night mother's gaze at the same time you can not even with weapons have 5 item bonus for both sets with out Jewellery is a major setback as no in game drops provide the ability for the set let alone Legendary level jewellery items nor even the ability to improve any drops to a Legendary item.

    Yes I agree Jewellery crafting need to be added even after the latest DLC update this game has been released for over two years so it's implementation over crap in the crown store and other things over a required craft line is to me and others unacceptable. I refuse to buy any more DLC's or Subs until they include it.

    However that being said I'm like others I know that have left the game over 12 months ago am loosing interest in keep on going.

    My main crafter is learning the last 3 traits the will know all weapons, Armour in game knows all Enchanting items, knows 535 recipes (More added I believe with new DLC so have to learn them.) can make anything to maximum levels currently known.
    EXCEPT jewellery so the term they call a master crafter is BS as the inability to craft Jewellery hampers the term.
Sign In or Register to comment.