AbraXuSeXile wrote: »Well said!
ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
truth. should be able to do at least this much.Also, if this is a pr stunt to make us feel like you're listening, you should've at least pretended, to let us vote. Then just pull a north Korea and hand pick who you want to go and say those candidates won. At least then the community would feel like we had a say.
yes this is also a big problem.That's my suggestion for this event. It's clearly a bit late, since no one in this community was informed about this hush hush summit, except the ones going.
dsoegiartob16_ESO wrote: »truth. should be able to do at least this much.Also, if this is a pr stunt to make us feel like you're listening, you should've at least pretended, to let us vote. Then just pull a north Korea and hand pick who you want to go and say those candidates won. At least then the community would feel like we had a say.yes this is also a big problem.That's my suggestion for this event. It's clearly a bit late, since no one in this community was informed about this hush hush summit, except the ones going.
why?
to confirm that it really is a marketing stunt?
ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
ezareth_ESO wrote: »ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
That's a terrible analogy but I'll let it slide.
My take on everything I've read from you concerning this is that ZoS is somehow unaware of things that only you can let them know. You come off as very confrontational and opinionated and even cite your programming background as if that is somehow relevant or gives you a unique perspective others don't have. There are no small number of programmers and IT professionals in this community and the experience they have professionally offers no unique solutions into what can fix this game. I say this as someone who has programmed and designed games for many years of my life. I've been in the position they're facing. The truth is we can't begin to imagine the issues facing ZoS right now and as professionals they're not going to share those issues with us.
Now since they are obviously aware of their capabilities and they know what they want to do in the future, what ZoS desires is feedback. They've chosen based upon their own methods who they best feel will provide them feedback. This is most likely part gratitude for the existing contributions of many of the people invited and partly a PR effort to help sooth the concerns of as large of a portion of the playerbase as possible.
I'd love to be able to fly out and be a part of this round table discussion myself. I have every qualification you have and then some. I also recognize however that there are easily many people out there with a very broad view of the game that hardcore PvPers like you and I do not have. PvP is unfortunately (or fortunately depending how you view the issues we're facing) a small fraction of the ESO playerbase and so our concerns are secondary. This doesn't mean that we should support failure. I unsubscribed after the Caltrops exploit went on for a month without it being fixed and nothing I've seen out of ZoS since then has made me regret that decision. The reality is, you, I and every PvPer out there could disappear from the game and they would barely notice.
I'm happy as you should be that someone who has contributed to the game is being rewarded for their efforts and that people with much experience with the issues facing Cyrodiil and PvP in general are part of the group.
Come now don't be modestBut I do lead, arguably, the strongest dc pvp guild on the NA server.ezareth_ESO wrote: »ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
That's a terrible analogy but I'll let it slide.
My take on everything I've read from you concerning this is that ZoS is somehow unaware of things that only you can let them know. You come off as very confrontational and opinionated and even cite your programming background as if that is somehow relevant or gives you a unique perspective others don't have. There are no small number of programmers and IT professionals in this community and the experience they have professionally offers no unique solutions into what can fix this game. I say this as someone who has programmed and designed games for many years of my life. I've been in the position they're facing. The truth is we can't begin to imagine the issues facing ZoS right now and as professionals they're not going to share those issues with us.
Now since they are obviously aware of their capabilities and they know what they want to do in the future, what ZoS desires is feedback. They've chosen based upon their own methods who they best feel will provide them feedback. This is most likely part gratitude for the existing contributions of many of the people invited and partly a PR effort to help sooth the concerns of as large of a portion of the playerbase as possible.
I'd love to be able to fly out and be a part of this round table discussion myself. I have every qualification you have and then some. I also recognize however that there are easily many people out there with a very broad view of the game that hardcore PvPers like you and I do not have. PvP is unfortunately (or fortunately depending how you view the issues we're facing) a small fraction of the ESO playerbase and so our concerns are secondary. This doesn't mean that we should support failure. I unsubscribed after the Caltrops exploit went on for a month without it being fixed and nothing I've seen out of ZoS since then has made me regret that decision. The reality is, you, I and every PvPer out there could disappear from the game and they would barely notice.
I'm happy as you should be that someone who has contributed to the game is being rewarded for their efforts and that people with much experience with the issues facing Cyrodiil and PvP in general are part of the group.
Come now don't be modestBut I do lead, arguably, the strongest dc pvp guild on the NA server.ezareth_ESO wrote: »ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
That's a terrible analogy but I'll let it slide.
My take on everything I've read from you concerning this is that ZoS is somehow unaware of things that only you can let them know. You come off as very confrontational and opinionated and even cite your programming background as if that is somehow relevant or gives you a unique perspective others don't have. There are no small number of programmers and IT professionals in this community and the experience they have professionally offers no unique solutions into what can fix this game. I say this as someone who has programmed and designed games for many years of my life. I've been in the position they're facing. The truth is we can't begin to imagine the issues facing ZoS right now and as professionals they're not going to share those issues with us.
Now since they are obviously aware of their capabilities and they know what they want to do in the future, what ZoS desires is feedback. They've chosen based upon their own methods who they best feel will provide them feedback. This is most likely part gratitude for the existing contributions of many of the people invited and partly a PR effort to help sooth the concerns of as large of a portion of the playerbase as possible.
I'd love to be able to fly out and be a part of this round table discussion myself. I have every qualification you have and then some. I also recognize however that there are easily many people out there with a very broad view of the game that hardcore PvPers like you and I do not have. PvP is unfortunately (or fortunately depending how you view the issues we're facing) a small fraction of the ESO playerbase and so our concerns are secondary. This doesn't mean that we should support failure. I unsubscribed after the Caltrops exploit went on for a month without it being fixed and nothing I've seen out of ZoS since then has made me regret that decision. The reality is, you, I and every PvPer out there could disappear from the game and they would barely notice.
I'm happy as you should be that someone who has contributed to the game is being rewarded for their efforts and that people with much experience with the issues facing Cyrodiil and PvP in general are part of the group.
Im clueless as to why they need to sit down at a table with people when you can just read the internet to find out what is wrong with the game and how to fix it. A waste of time and money.
Come now don't be modestBut I do lead, arguably, the strongest dc pvp guild on the NA server.ezareth_ESO wrote: »ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
That's a terrible analogy but I'll let it slide.
My take on everything I've read from you concerning this is that ZoS is somehow unaware of things that only you can let them know. You come off as very confrontational and opinionated and even cite your programming background as if that is somehow relevant or gives you a unique perspective others don't have. There are no small number of programmers and IT professionals in this community and the experience they have professionally offers no unique solutions into what can fix this game. I say this as someone who has programmed and designed games for many years of my life. I've been in the position they're facing. The truth is we can't begin to imagine the issues facing ZoS right now and as professionals they're not going to share those issues with us.
Now since they are obviously aware of their capabilities and they know what they want to do in the future, what ZoS desires is feedback. They've chosen based upon their own methods who they best feel will provide them feedback. This is most likely part gratitude for the existing contributions of many of the people invited and partly a PR effort to help sooth the concerns of as large of a portion of the playerbase as possible.
I'd love to be able to fly out and be a part of this round table discussion myself. I have every qualification you have and then some. I also recognize however that there are easily many people out there with a very broad view of the game that hardcore PvPers like you and I do not have. PvP is unfortunately (or fortunately depending how you view the issues we're facing) a small fraction of the ESO playerbase and so our concerns are secondary. This doesn't mean that we should support failure. I unsubscribed after the Caltrops exploit went on for a month without it being fixed and nothing I've seen out of ZoS since then has made me regret that decision. The reality is, you, I and every PvPer out there could disappear from the game and they would barely notice.
I'm happy as you should be that someone who has contributed to the game is being rewarded for their efforts and that people with much experience with the issues facing Cyrodiil and PvP in general are part of the group.
I think we can all agree... EG holds that title
ezareth_ESO wrote: »ezareth_ESO wrote: »I'm fine with whatever ways ZoS has selected their players. Their game, their choices on who they want to represent the playerbase. I think any organized selection process would turn into a big epeen rage fest and cause more problems than they solve. Better that they have someone from our playerbase than no one.
What kind of thought is this? Their game their choice? That's like saying it's the government's country, they should do whatever they want. That's horribly misguided.
They CAN do whatever they want, but they shouldn't.
Like braidas said, this is a company that runs on money. This company provided us a service, that we pay for. If they want to be successful, they have to listen to us, and take our opinions into consideration.
Believing we have no right to influence the direction of this game is exactly the kind of standoffish lemming behavior that permeates through a game destined for mediocrity. The playerbase needs to care and needs the power to influence, if a game wants to be truly successful.
Look at a wildly successful game like league of legends. I know it's a different genre, but they empower their playerbase. Their pros are interviewed and they give little tutorials on their favorite champion and why. Riot constantly nerfs and buffs based on the competitive scene and feedback from their players. They have active staff playing at all levels of competition seeing what's good and bad for the game, and while not all steps are the right ones, they are constantly moving and trying. They provide their players with a goal and aspiration to achieve, so their players continue to play.
Also, I don't believe PvP is a smaller playerbase. There were a lot of pvpers earlier in the game. But the amount of game breaking bugs, and crashes, and frustrations related to PvP have crushed the PvP population. Lots have unsubbed and many are taking a break until stuff gets fixed. If they care about money, they'd fix half of their game's selling point to bring back a large population of players.
Here's the Magic btwn pvp and PvE. PvE you have to keep making new content. When people master dragon star and Serpent trials, they'll need to create the next one. With pvp, all they need to do is fix and balance. The players will continually create new strategies and challenges to keep things interesting. New pvp content would be awesome, but we should stick to fixing the foundation before building a skyscraper.
That's a terrible analogy but I'll let it slide.
My take on everything I've read from you concerning this is that ZoS is somehow unaware of things that only you can let them know. You come off as very confrontational and opinionated and even cite your programming background as if that is somehow relevant or gives you a unique perspective others don't have. There are no small number of programmers and IT professionals in this community and the experience they have professionally offers no unique solutions into what can fix this game. I say this as someone who has programmed and designed games for many years of my life. I've been in the position they're facing. The truth is we can't begin to imagine the issues facing ZoS right now and as professionals they're not going to share those issues with us.
Now since they are obviously aware of their capabilities and they know what they want to do in the future, what ZoS desires is feedback. They've chosen based upon their own methods who they best feel will provide them feedback. This is most likely part gratitude for the existing contributions of many of the people invited and partly a PR effort to help sooth the concerns of as large of a portion of the playerbase as possible.
I'd love to be able to fly out and be a part of this round table discussion myself. I have every qualification you have and then some. I also recognize however that there are easily many people out there with a very broad view of the game that hardcore PvPers like you and I do not have. PvP is unfortunately (or fortunately depending how you view the issues we're facing) a small fraction of the ESO playerbase and so our concerns are secondary. This doesn't mean that we should support failure. I unsubscribed after the Caltrops exploit went on for a month without it being fixed and nothing I've seen out of ZoS since then has made me regret that decision. The reality is, you, I and every PvPer out there could disappear from the game and they would barely notice.
I'm happy as you should be that someone who has contributed to the game is being rewarded for their efforts and that people with much experience with the issues facing Cyrodiil and PvP in general are part of the group.
I cited my professional experience as a side note that I'm not a total tech ditz. They're clearly incapable of correcting the lag/crashes from a hardware fix perspective, which is why they should push game meta solutions, and discourage zergballs or attempt to reduce the number of calculations in a given area.
No, I do not think I'm the only one who can offer insight and feedback, but I am an extremely influential in person speaker, and I have done well in all my leadership positions, professional and social. Yes I am confrontational, and yes I am opinionated. Anybody who knows me, knows that. But that is the reason why I am able to push objectives and discussions and get stuff done.
I'm not another sit behind my desk quietly and code kind of programmer, I lead my team with change and innovation.
That's the difference between me and you. I'm a leader, but seeing as how you've never grouped with me, you wouldn't know.
I've only ever seen you roaming around solo or in a group of 2-4 friends. So I don't think you can claim you lead a lot of players in this game. But I do lead, arguably, the strongest dc pvp guild on the NA server.
Lava_Croft wrote: »It's amazing how even the most positive thing ZOS has done a long time is being defecated upon by people who are just never, ever satisfied.
Minnesinger wrote: »I am waiting for the results of the summit before I can make my opinion. Having read some of the comments made in the Forums by Dleatherus (for example) I find the idea very promising. The bottom line, should be to choose such persons who can give constructive critic. It will be fun to see what they come up with.
The persons arranging the meeting must have deeper knowledge on the reasons who were chosen. Those lucky ones not necessary are the ones who are the best players or no need think they couldn´t be. What is important that they know what they talk about.
Lava_Croft wrote: »It's amazing how even the most positive thing ZOS has done a long time is being defecated upon by people who are just never, ever satisfied.
perfecto mi amor,
ESTOY AQUI
Why would all factions be represented for PvP? I mean, in PvP, the content for all factions is pretty much exactly the same. No reason why there would be a particular AD, DC or EP view on it.
Why would all factions be represented for PvP? I mean, in PvP, the content for all factions is pretty much exactly the same. No reason why there would be a particular AD, DC or EP view on it.
Population imbalances.
Terrain imbalances.
Particular trolling that happens between alliances that may not affect the third.
Bugs that only affect a particular alliance.
Etc.
Fixing for example, the disappearing alliance indicator, would be high on the dc side. Because it used to happen all the time against ad. Now it happens rarely. But from speaking with ad friends, it has only happened once to them, ever. And they pvp a lot.
So yes, each faction should have their own.
I've never seen discussion about issues to be a bad thing. I don't know how the summit is set up, but my suggestion is from years of leading organizations and this was one of the best ways to include and prioritize all issues to focus in on a few feasible solutions.
So, a thread like this, could only possibly help.
Plus, we're all human. People talk. We would've found out at some point regardless. Trying to keep it a secret would only upset people.
I was taught to always be open and truthful from a very young age.