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Armor changes: Blocking.

demonlkojipub19_ESO
demonlkojipub19_ESO
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I think the one thing keeping heavy armor down in pvp and most pve is the effectiveness of blocking with other armor types. Blocking depending on armor type should change in these ways with suggested numbers:

1: Increase the base cost of blocking by ~200 (stamina) and decrease the base block mitigation by 50% (putting it down to 25%)
2: For light armor, make no changes.
3: For medium armor via 5-piece trait, decrease block cost by 20% and increase block mitigation by 10%(increasing it to 35%).
4: For heavy armor via 5-piece trait, decrease block cost by an amount that would make it 5% above current normal 5-piece heavy armor blocking amount, and increase block mitigation by 15% which would be 50% blocking mitigation, the current normal.
5: For 1h/sh: Reduce the block cost decrease by 5%.

End effect is to maintain the current level of heavy armor 1h/sh blocking power, slightly increase the other weapon/heavy armor blocking power, and reduce the blocking effectiveness of dps armors.
  • Sunrock
    Sunrock
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    This would be a quite good improvement. But it's not really needed for PvE. You're totally screwed if you try to tank any Trial in anything other then heavy armor or at least your group is screwed, or at least gimped. The healers could still keep you alive for any normal mode but would have to burn allot more magica witch in the end reduce the DPS as less healing needed equal more damage done. The higher DPS the easer it is to down the bosses. So no serious PvE group would accept a tank using anything other then 7 heavy armor as it is now because of the +healing done passives heavy armor brings.

    But for PvP this would be a good change without screwing over the PvE part of the game where it really matters.... Other then some tactics in Serpent trials force every one to block or the group wipes long before the boss dies. Would still be possible to kill the first boss in there I think but would make it allot harder. But if this change comes in they could just nerf the damage a bit to compensate for the change in difficulty, if needed.
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