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Change Block to 180*

  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Tankqull wrote: »
    Mykah wrote: »
    If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.

    DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    youll just have to fix root than as it would make DKs insanly more stronger than they are allready.

    If the cc immunity worked as intended this would be a non issue roots I mean.

    As far as blocking being 360 I will restate the main idea behind it. Laziness. the second largest concern might be tied with the first actually. The lag that would be created with positional checking. If the server had to check and determine position in addition to everything else it would be more of a lag nightmare than it is already(player collisions would add to.this as well). They need to invest some money in server upgrades so that this lag can go away. Seems like.they really missed the mark on what they were trying to achieve. Why have positional damage if block is non positional? Lots of questions and the naysayers to this thread seem to overlook that particular fact. If you want blocking to mitigate 360 I want my attacks to act like they are always hitting you from behind seems reasonable.

    Lag wouldn't be increased. Positional checking already exists in the game in combat.

    Asking "Why" on a series of arbitrary questions isn't proving a point.

    Blocking is *balanced* right now. It isn't overpowered or unfair or broken. People who want to change it have personal reasoning behind doing so. It wouldn't make PvP more fun for the majority of people.

    Blocking does nothing through shields. It doesn't mitigate AOE and the damage from many abilities and unless properly specced it takes a ton of stamina to block an ability. Knowing *when* to block and when not to is something that is fun and is one of the few combat player skills one learns in this game.

    Adding 180 degree protection adds a giant weakness to block and thus people who are specced into it will most likely unspec it and the game combat loses a lot of the complexity it has today.

    I'm tired of all of these whiners crying for everything that is strong to get nerfed so they can homogenize this game and turn it into a giant WoW-clone.

    L2P please.

    We've already determined your motives in other threads I need not keep reminding people. Have a good day.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    eliisra wrote: »
    Changing block from 360 probably will never happen. Changing the blocking effectiveness of lighter armors would be much easier.

    Well that. It's Sword and Board, combined with enchants and class passives, that allows longer blocking sessions, not so much armour types. Which is awfully strange to me.

    I can actually block just as well in light on my DK. Basically because light allows me to spam skills and ultimates, which gives me loads of stamina back.

    Heavy passive x5 pieces does give you a 20% cost reduction on block. But heavy also suffers from lousy recourse management, both stamina, ulti and magicka regain is shut down, so the reduction isn't all that fancy.

    Thats why the blocking effectiveness of lighter amors would need to be changed.

    http://forums.elderscrollsonline.com/discussion/133722/armor-changes-blocking#latest

    This is my suggestion to lower the effectiveness of lighter armors while leaving heavy roughly the same when it comes to blocking.
  • Ezareth
    Ezareth
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    Mykah wrote: »
    I really don't understand all these posts pretending to be Internet Latency PHDs claiming 180* block is impossible because of lag.

    I use a reticle to face my target with latency, no issues there.
    I backstab targets within 180* with latency, no issues there.
    I spin 180* to catch sorcs who BE through me, no issues there.
    I see sorcs BE 180* turn and BE again, hitting a dozen targets, no issues there.

    I don't believe 180* block would be broken by this imaginary lag monster people are claiming. I think people are scapegoating lag in place of rational argument because they want their undynamic 360* block crutch to stay alive without thinking about what they are doing,

    It would in fact create more lag I don't know if you know any computers that do more calculations and run faster but I do not.

    Except a properly designed combat system would calculate common characteristics on *all* attacks so it wouldn't need to run a check on some characteristics for certain attacks which would be far less efficient.

    The latency issues we experience are most likely the result of AoE caps and the need to run comparisons in real time on a host of factors for given spells like Healing Springs to determine who is affected by them. This is further reinforced by the observed determination that much larger groups of players "balling" together and casting AOE causes far greater latency.





    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mykah
    Mykah
    ✭✭✭
    Tankqull wrote: »
    Mykah wrote: »
    If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.

    DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    youll just have to fix root than as it would make DKs insanly more stronger than they are allready.

    If the cc immunity worked as intended this would be a non issue roots I mean.

    As far as blocking being 360 I will restate the main idea behind it. Laziness. the second largest concern might be tied with the first actually. The lag that would be created with positional checking. If the server had to check and determine position in addition to everything else it would be more of a lag nightmare than it is already(player collisions would add to.this as well). They need to invest some money in server upgrades so that this lag can go away. Seems like.they really missed the mark on what they were trying to achieve. Why have positional damage if block is non positional? Lots of questions and the naysayers to this thread seem to overlook that particular fact. If you want blocking to mitigate 360 I want my attacks to act like they are always hitting you from behind seems reasonable.

    Adding 180 degree protection adds a giant weakness to block and thus people who are specced into it will most likely unspec it and the game combat loses a lot of the complexity it has today.

    I'm tired of all of these whiners crying for everything that is strong to get nerfed so they can homogenize this game and turn it into a giant WoW-clone.

    L2P please.
    How does people crutching on 360* block make combat more complex compared to a dynamic 180* block that requires actual reflex.

    If Wow didn't have active blocking, please explain how dynamic 180* blocking would make ESO a Wow clone.

    Please explain how making the game more dynamic and more challenging correlates to my needing to "learn to play" a game I find undynamic and not skill based.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Mykah wrote: »
    I really don't understand all these posts pretending to be Internet Latency PHDs claiming 180* block is impossible because of lag.

    I use a reticle to face my target with latency, no issues there.
    I backstab targets within 180* with latency, no issues there.
    I spin 180* to catch sorcs who BE through me, no issues there.
    I see sorcs BE 180* turn and BE again, hitting a dozen targets, no issues there.

    I don't believe 180* block would be broken by this imaginary lag monster people are claiming. I think people are scapegoating lag in place of rational argument because they want their undynamic 360* block crutch to stay alive without thinking about what they are doing,

    It would in fact create more lag I don't know if you know any computers that do more calculations and run faster but I do not.

    Except a properly designed combat system would calculate common characteristics on *all* attacks so it wouldn't need to run a check on some characteristics for certain attacks which would be far less efficient.

    The latency issues we experience are most likely the result of AoE caps and the need to run comparisons in real time on a host of factors for given spells like Healing Springs to determine who is affected by them. This is further reinforced by the observed determination that much larger groups of players "balling" together and casting AOE causes far greater latency.





    We can throw out theoretical possibilities all day long. I'm saying adding another check which either the game doesn't do now which is preventing this from being a reason able change which many people are using as their main point. Also player collisions would have to added mind you so.there are more checks to make therefore placing more load on the server. There is no reason to argue with you you simply won't see things from any angle but the one that keeps you op. I just feel bad that I let you once again goad me into a response. Talk all the smack you want about me anymore I rest my case against you from here on out.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Ezareth
    Ezareth
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    eliisra wrote: »
    Changing block from 360 probably will never happen. Changing the blocking effectiveness of lighter armors would be much easier.

    Well that. It's Sword and Board, combined with enchants and class passives, that allows longer blocking sessions, not so much armour types. Which is awfully strange to me.

    I can actually block just as well in light on my DK. Basically because light allows me to spam skills and ultimates, which gives me loads of stamina back.

    Heavy passive x5 pieces does give you a 20% cost reduction on block. But heavy also suffers from lousy recourse management, both stamina, ulti and magicka regain is shut down, so the reduction isn't all that fancy.

    Thats why the blocking effectiveness of lighter amors would need to be changed.

    http://forums.elderscrollsonline.com/discussion/133722/armor-changes-blocking#latest

    This is my suggestion to lower the effectiveness of lighter armors while leaving heavy roughly the same when it comes to blocking.

    This is not a well thought out suggestion.

    The primary reason good players block is to counter CC and/or guaranteed crit attacks. Increasing the cost of block to a larger portion of the playerbase would make CCs which already verge on being too strong vastly overpowered.

    My crystal fragments costs me something like 50 mana. Do you really think something that costs 50 mana should drain something like 400 stamina and still do 75% damage?

    Blocking is fine as it is. There are counters that everyone has if you have a problem with blocking.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mykah
    Mykah
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    How about Bash interrupting someone holding Block.
  • Ezareth
    Ezareth
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    Mykah wrote: »
    How about Bash interrupting someone holding Block.

    That would be much more reasonable although it couldn't be a true interrupt that would need to be broken out of, maybe just neutralizing the block for a second or something.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Mykah wrote: »
    How about Bash interrupting someone holding Block.

    I would agree with this if 360 block was a melee only problem.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    eliisra wrote: »
    Changing block from 360 probably will never happen. Changing the blocking effectiveness of lighter armors would be much easier.

    Well that. It's Sword and Board, combined with enchants and class passives, that allows longer blocking sessions, not so much armour types. Which is awfully strange to me.

    I can actually block just as well in light on my DK. Basically because light allows me to spam skills and ultimates, which gives me loads of stamina back.

    Heavy passive x5 pieces does give you a 20% cost reduction on block. But heavy also suffers from lousy recourse management, both stamina, ulti and magicka regain is shut down, so the reduction isn't all that fancy.

    Thats why the blocking effectiveness of lighter amors would need to be changed.

    http://forums.elderscrollsonline.com/discussion/133722/armor-changes-blocking#latest

    This is my suggestion to lower the effectiveness of lighter armors while leaving heavy roughly the same when it comes to blocking.

    This is not a well thought out suggestion.

    The primary reason good players block is to counter CC and/or guaranteed crit attacks. Increasing the cost of block to a larger portion of the playerbase would make CCs which already verge on being too strong vastly overpowered.

    My crystal fragments costs me something like 50 mana. Do you really think something that costs 50 mana should drain something like 400 stamina and still do 75% damage?

    Blocking is fine as it is. There are counters that everyone has if you have a problem with blocking.

    It doesn't sound good at all if you wear light or medium armor, thats for sure. Part 1 of increasing heavy armor viability and preventing eternal blocking from armors that shouldn't be able to do so. Light armor needs not block as well as it currently does. Even if it throws on a shield, it should not come close to the mitigation or block cost reduction of heavy.

    But to answer your question. yes, if you are in light armor and a non-shield you should take that much damage from an attack when blocking.
    Edited by demonlkojipub19_ESO on September 27, 2014 6:03PM
  • Mykah
    Mykah
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    Mykah wrote: »
    How about Bash interrupting someone holding Block.

    That would be much more reasonable although it couldn't be a true interrupt that would need to be broken out of, maybe just neutralizing the block for a second or something.

    Yeah that's what I was thinking, they play the stumble back animation but then recover after a second, no break required. That would be great.

    It still doesn't address the issue of people holding block and avoiding 95% of damage dealt at range into their backside.
    Edited by Mykah on September 27, 2014 6:16PM
  • Ezareth
    Ezareth
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    Mykah wrote: »
    Tankqull wrote: »
    Mykah wrote: »
    If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.

    DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    youll just have to fix root than as it would make DKs insanly more stronger than they are allready.

    If the cc immunity worked as intended this would be a non issue roots I mean.

    As far as blocking being 360 I will restate the main idea behind it. Laziness. the second largest concern might be tied with the first actually. The lag that would be created with positional checking. If the server had to check and determine position in addition to everything else it would be more of a lag nightmare than it is already(player collisions would add to.this as well). They need to invest some money in server upgrades so that this lag can go away. Seems like.they really missed the mark on what they were trying to achieve. Why have positional damage if block is non positional? Lots of questions and the naysayers to this thread seem to overlook that particular fact. If you want blocking to mitigate 360 I want my attacks to act like they are always hitting you from behind seems reasonable.

    Adding 180 degree protection adds a giant weakness to block and thus people who are specced into it will most likely unspec it and the game combat loses a lot of the complexity it has today.

    I'm tired of all of these whiners crying for everything that is strong to get nerfed so they can homogenize this game and turn it into a giant WoW-clone.

    L2P please.
    How does people crutching on 360* block make combat more complex compared to a dynamic 180* block that requires actual reflex.

    If Wow didn't have active blocking, please explain how dynamic 180* blocking would make ESO a Wow clone.

    Please explain how making the game more dynamic and more challenging correlates to my needing to "learn to play" a game I find undynamic and not skill based.

    As I mentioned blocking *is* skill based. People who sit there and hold block all day are useless turtles...and they die. The good players block when they need to, only when they are vulnerable. *That* is the skill side.

    WoW-clone means everything is homogenized. Unique characteristics of classes are either shared with other classes or they are detuned until every class feels similar to each other. Some classes and playstyles benefit more from using block. Other classes benefit from stealth. There is a balance right now in combat so I don't really understand the need to change block in any way.

    No one is out there going...man that guy holding block is so overpowered. I just don't understand the desire to nerf blocking unless it is from a certain nightblade builds perspective who stand the most to gain from it and are hurt by blocking the most.

    If there is a class or a playstyle that doesn't have a legitimate counter to something then perhaps you should approach the problem from an angle that wont see a core mechanic of the game nerfed but instead a certain ability for a class or playstyle buffed.

    I use mages wrath and velocious curse religiously against block spammers while weaving light attacks to drop their stamina. Many classes have similar abilities they can use that are not mitigated by block.

    On the flip side when I go against a shield stacker I'm next to useless. I can't penetrate their shields since all of my damage is magicka based so I pick other targets first. Instead of saying Shield stacking needs nerfed, perhaps the solution lies in an ability that allows damage penetration through shields.

    Either way I'm fine with paper/scissors/rock. I haven't seen a guy who holds block all day who is effective in combat at anything but absorbing the damage of the fools who continue to throw everything they have at him.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    There is a 1vX dk video that is a perfect example of this mechanic in action let's cut thru all doodoo and call it what it is. A certain sorc who likes to post videos does a lot of it as well. Holding block while spamming bolt escape or sheild stacking and holding block on top of it. Wake up blocking is not reaction or skill based in this game it is a crutch that allows players to not worry about position or giving their back away as they run cause there is no penalty for poor play or lack of awareness. Anyone who has played pvp in any other game knows the actual skill reaction based blocking requires and the block spammers of this game do not represent that level of skill. That's the bottom line and end of story.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Kypho
    Kypho
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    The problem with weakening blocking is the absurdly low TTK (time to kill) already in this game. It shouldn't take moments to kill someone, even if you get the drop on them.

    There should be enough time for each players reactions and reflexes to come into it. This is why people have been shouting so much about snipers killing them in a split second. There's no skill involved (in either side), just a macro, and insta-death.

    Blocking is one of the few ways past this.

    Instead of nerfing blocking, perhaps it's time to consider changing the things that make blocking constantly necessary and increasing the amount of time it takes to kill an opposing player. If the fight lasted longer, keeping block up the whole time should completely drain away a stamina pool, leaving them vulnerable to later CC.

    WoW, for instance, has been fighting for years to try to get away from the insta-gib and stun lock to death mechanics, precisely because it's no fun to play against.

    Sniping is very skilled type of attack, since there are 2 no skill, no brain classes like DK and Templar.... So what... Block is OP. it should eat lot more magicka so no more endless blocking and attacking in block.... exept bash... stup.d zos.... eighter keep this lameblock, but remove the ability to attack exept bash, and shield charge. But then ppl will macro the attacks so the release of block will only be miliseconds. stupid combat mechanics from a stupid company. thx zos
    Edited by Kypho on September 27, 2014 9:41PM
  • ghengis_dhan
    ghengis_dhan
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    Mykah wrote: »
    If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    What about a player that runs into the same spot you are standing? If they attack, where is it coming from? If they are facing your back, does that count as an attack on your exposed back? If so, then they don't have to do any kind of turn.

    Player collision is needed before blocking can be less than 360.

    Blocking is an ability ALL players can do, and if you are not doing it a lot in Cyrodiil, you have a lot to learn about PvP in this game.

    (BTW...PvP has a very steep learning curve that most do not realize. I think this is part of the reason these kinds of posts come up.)
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Aoife32001
    Aoife32001
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    On the one hand I would like block to be 180 degrees. On the other hand, though, I feel like it wouldn't work since there isn't (and really can't be) any collision between characters.

    If my opponent can walk through me, I feel like I should be able to block 360 degrees.
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    I'm under no illusion this will be changed but in the event that it does hopefully people can look here and see why the idea is actually fine.
    Jukette VR12 DC Nightblade 14 day campaign.
    Kitten Kisser VR12 DC Sorcerer 14 day campaign
  • Ezareth
    Ezareth
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    There is a 1vX dk video that is a perfect example of this mechanic in action let's cut thru all doodoo and call it what it is. A certain sorc who likes to post videos does a lot of it as well. Holding block while spamming bolt escape or sheild stacking and holding block on top of it. Wake up blocking is not reaction or skill based in this game it is a crutch that allows players to not worry about position or giving their back away as they run cause there is no penalty for poor play or lack of awareness. Anyone who has played pvp in any other game knows the actual skill reaction based blocking requires and the block spammers of this game do not represent that level of skill. That's the bottom line and end of story.

    You realize since you can't bolt escape in reverse you have to turn your back to your enemies and by nature of the ability itself (escape) you must hold block (otherwise you end up knocked down and/or dead)?

    I rarely hold block, only when I'm being hit by multiple projectiles and/or physical attacks and only when I'm using bolt escape to avoid the inevitable evasion stun. Your suggestion of 180 blocking would completely neuter the only thing that makes a sorc survivable, but as a nightblade that's all you think about.

    The penalty for poor play is holding block through normal physical attacks that leech your stamina. If you notice I only have 1100 stamina and I can't block for more than a few seconds if I held it down all the time. I only block as a reaction to specific abilities and yes it takes a lot of skill to use it as efficiently as I do.

    Sypher isn't a block spammer either, did you even watch his video? I think you're mistaking his use of reflective scales as holding block or something. Watch his stamina. I tested block with him last week and it cost him 200 stamina for him to block one of my crystal fragments.
    Mykah wrote: »
    If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    (BTW...PvP has a very steep learning curve that most do not realize. I think this is part of the reason these kinds of posts come up.)

    QFT.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
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    Right now you either block spam, or you shield spam. Magicka users are generally the ones who do the latter. As a primary stamina user I tend to block more. Nerfing block will basically force me into spamming shields like everyone else. Any stamina user left will do nothing but bow attack.
  • Monsoon
    Monsoon
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    Artemiisia wrote: »
    your last thread
    http://forums.elderscrollsonline.com/discussion/132940/360-block-has-to-be-changed-sign-the-petition#latest

    got closed, and then you are s...... enough to make one, get over it dude
    That said his thread was closed because petitions are not allowed.

    You need more fiber in your diet dude
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Mykah wrote: »
    DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.

    Collision detection is not necessary for this dynamic element to exist in ESO.

    DAOC Blocking was a % chance. And without player collision, you just strafe through the player all the time and hit them in the back.

    I used to do with my Luri Ranger all the time. There was actually no defence in DAOC to speak of.

    However there, battles lasted longer.

    Here without block, there is insta death. If ZoS removes the 360 degree blocking, they need to apply a 80% damage NERF to everything while in Cyrodiil, and player collision.
  • Phinix1
    Phinix1
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    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



  • Xsorus
    Xsorus
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    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close


  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    I think the concept is shortsighted and flawed and not only because it would be a huge nerf to sorcs.

    Realism has zero value in a fantasy video game and realism being implemented has never added to the fun factor of any game I've played.

    I've never understood why people complain about block. It is easily mitigated by a host of other abilities just like every other ability. Why do people continually complain about strong abilities they can't defeat when there are already ways to counter them?

    It all comes down to a simple L2P.


    list those abilities.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close

    yes it is. I have seen it. shields let you do it a few seconds longer, but that is it. Both weapons and shields in this game, block the exact same amount of damage.

    There is really something wrong with a staff blocking the exact same amount of damage a shield does. You can defend it however you want, but that is flawed.
    Edited by Cody on September 28, 2014 11:51PM
  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close

    yes it is. I have seen it. shields let you do it a few seconds longer, but that is it. Both weapons and shields in this game, block the exact same amount of damage.

    There is really something wrong with a staff blocking the exact same amount of damage a shield does. You can defend it however you want, but that is flawed.

    Shield blocks 20% more damage than other weapons.
    A total of 35% more damage from ranged attacks.
    An additional 8% with Defensive Posture slotted.

    Blocking with a Sword and Shield setup gives me noticeably more damage reduction over other weapons.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Samadhi wrote: »
    Cody wrote: »
    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close

    yes it is. I have seen it. shields let you do it a few seconds longer, but that is it. Both weapons and shields in this game, block the exact same amount of damage.

    There is really something wrong with a staff blocking the exact same amount of damage a shield does. You can defend it however you want, but that is flawed.

    Shield blocks 20% more damage than other weapons.
    A total of 35% more damage from ranged attacks.
    An additional 8% with Defensive Posture slotted.

    Blocking with a Sword and Shield setup gives me noticeably more damage reduction over other weapons.

    well then its barley even noticeable.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cody wrote: »
    Samadhi wrote: »
    Cody wrote: »
    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close

    yes it is. I have seen it. shields let you do it a few seconds longer, but that is it. Both weapons and shields in this game, block the exact same amount of damage.

    There is really something wrong with a staff blocking the exact same amount of damage a shield does. You can defend it however you want, but that is flawed.

    Shield blocks 20% more damage than other weapons.
    A total of 35% more damage from ranged attacks.
    An additional 8% with Defensive Posture slotted.

    Blocking with a Sword and Shield setup gives me noticeably more damage reduction over other weapons.

    well then its barley even noticeable.

    Its not barely noticeable.

    and that's only the half of it.

    https://www.youtube.com/watch?v=LRZriApif9Q&list=UUXpX7JMwRXtczc5GTrIYRIw

  • Samadhi
    Samadhi
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    Samadhi wrote: »
    Cody wrote: »
    Do not want.

    Mage shields are 360 and SHOULD be 360, because it makes no sense to have an aura bubble that only covers one side of your body.

    If they nerfed blocking to 180, stamina users would cry, and rightly so.

    360 blocking is used as effectively by Staff casters as those who use shield.
    And that is another side of the problem. They shouldn't be able to block much.

    The PvP on this game needs a serious overhaul and all changes need to apply at the same time. Trying to change blocking, leaves other issues there or even magnifies them because blocking isn't effective.

    The trickle of changes that are related to PvP are the serious issue that none at ZoS could understand it seems. They cannot change one thing and leave the rest as they are.



    umm....no its not

    Not even bloody close

    yes it is. I have seen it. shields let you do it a few seconds longer, but that is it. Both weapons and shields in this game, block the exact same amount of damage.

    There is really something wrong with a staff blocking the exact same amount of damage a shield does. You can defend it however you want, but that is flawed.

    Shield blocks 20% more damage than other weapons.
    A total of 35% more damage from ranged attacks.
    An additional 8% with Defensive Posture slotted.

    Blocking with a Sword and Shield setup gives me noticeably more damage reduction over other weapons.

    well then its barley even noticeable.

    Its not barely noticeable.

    and that's only the half of it.

    https://www.youtube.com/watch?v=LRZriApif9Q&list=UUXpX7JMwRXtczc5GTrIYRIw

    The difference 5 Heavy, blocking enchantments and Sword and Board bonuses (including Defensive Posture) make to Stamina management are awesome.

    Recently committed to swapping from 5 Light build with Sword and Shield over to 5 Heavy (Crest of Cyrodiil) with Sword and Shield.
    Simply swapping to Heavy alone, with no other bonuses, dramatically changed my Stamina management...can now jump into a group, block for ages, then still have enough Stamina left over to roll dodge back out.
    Loving it.
    Edited by Samadhi on September 29, 2014 3:53AM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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