It was closed for being a petition, I was unaware petitions were against forum policy, so I remade the thread as a discussion.Artemiisia wrote: »your last thread
http://forums.elderscrollsonline.com/discussion/132940/360-block-has-to-be-changed-sign-the-petition#latest
got closed, and then you are s...... enough to make one, get over it dude
If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
Block is 360, Sneak attack is 180.
One of these should change.
If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
dsoegiartob16_ESO wrote: »I'd say no. Leave it as is.
But people blocking shouldn't be able to do offensive skill, that's problem.
Agrippa_Invisus wrote: »The problem with weakening blocking is the absurdly low TTK (time to kill) already in this game. It shouldn't take moments to kill someone, even if you get the drop on them.
There should be enough time for each players reactions and reflexes to come into it. This is why people have been shouting so much about snipers killing them in a split second. There's no skill involved (in either side), just a macro, and insta-death.
Blocking is one of the few ways past this.
Instead of nerfing blocking, perhaps it's time to consider changing the things that make blocking constantly necessary and increasing the amount of time it takes to kill an opposing player. If the fight lasted longer, keeping block up the whole time should completely drain away a stamina pool, leaving them vulnerable to later CC.
WoW, for instance, has been fighting for years to try to get away from the insta-gib and stun lock to death mechanics, precisely because it's no fun to play against.
Piercing Spear II
WHILE USING AEDRIC SPEAR ABILITES
Increases Critical Strike chance by 10%. Increases damage vs. Blocking targets by 10%.
If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
It is not, attacking while blocking is even more ridicilous. Block should drop during the attack animation.xsorusb14_ESO wrote: »dsoegiartob16_ESO wrote: »I'd say no. Leave it as is.
But people blocking shouldn't be able to do offensive skill, that's problem.
That suggestion is just as bad as the 180 degree suggestion.
If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
youll just have to fix root than as it would make DKs insanly more stronger than they are allready.
demonlkojipub19_ESO wrote: »Changing block from 360 probably will never happen. Changing the blocking effectiveness of lighter armors would be much easier.
I really don't understand all these posts pretending to be Internet Latency PHDs claiming 180* block is impossible because of lag.
I use a reticle to face my target with latency, no issues there.
I backstab targets within 180* with latency, no issues there.
I spin 180* to catch sorcs who BE through me, no issues there.
I see sorcs BE 180* turn and BE again, hitting a dozen targets, no issues there.
I don't believe 180* block would be broken by this imaginary lag monster people are claiming. I think people are scapegoating lag in place of rational argument because they want their undynamic 360* block crutch to stay alive without thinking about what they are doing,
demonlkojipub19_ESO wrote: »Changing block from 360 probably will never happen. Changing the blocking effectiveness of lighter armors would be much easier.
Luvsfuzzybunnies wrote: »If they run through me they have to do a 180* to hit me, which gives me an equal opportunity to also turn around and block or attack them, this IS the dynamic gameplay I am looking for.
DaoC had this, WoW had this, its why melee combat is fun, its engaging. Its not just about block being "realistic", thats not my point here, its about movement being important in pvp, instead of stagnent and one dimensional.
Collision detection is not necessary for this dynamic element to exist in ESO.
youll just have to fix root than as it would make DKs insanly more stronger than they are allready.
If the cc immunity worked as intended this would be a non issue roots I mean.
As far as blocking being 360 I will restate the main idea behind it. Laziness. the second largest concern might be tied with the first actually. The lag that would be created with positional checking. If the server had to check and determine position in addition to everything else it would be more of a lag nightmare than it is already(player collisions would add to.this as well). They need to invest some money in server upgrades so that this lag can go away. Seems like.they really missed the mark on what they were trying to achieve. Why have positional damage if block is non positional? Lots of questions and the naysayers to this thread seem to overlook that particular fact. If you want blocking to mitigate 360 I want my attacks to act like they are always hitting you from behind seems reasonable.