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Six Month Report Card from a veteran MMO player - warning, long.

Rylana
Rylana
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This week marks the six month semi-anniversary of this game's live release (including early access). As a veteran MMO player of about 20 years (started MMO gaming back in the early days of Ultima Online), and a Sanguine Beta tester, I am going to give you, Zenimax, a review straight from the heart, honest and up front. I will rate your game in 10 different categories, with brief explanations for those ratings, as well as give you an aggregate average based on the average of those 10 scores (1-10 scale). You will see some stellar ratings you earned, and some extremely poor scores as well.

Visuals, graphics, sound, immersion (environmental) - 10/10
- This is the only time I have ever rated a game I have played a full 10 in this category, simply because ZOS you nailed this one. The lush full graphics, shadings, rendering, voiceover work (complete with celebrity voice cast), the sheer quantity of locale and diversity thereof, makes this game by far the most beautiful and visually pleasing MMO I have ever played. Bar none.

Story, textual content, questing, and things to do - 9/10
- I took off a point because of the veteran system and the repetitive nature of some quests (searching for guar in stonefalls four different times for four different quest givers, for example). Otherwise, the story is rich, the lore loyal to the brand, the mission content captivating at least on first playthrough, and the content broad enough that there is no way to do everything this game has to offer in a short time span. Today, I am still working on 100 percenting my first character, over 20 days actual /played on it, and I am still not done. 7200 achievement points, full crafting and the like, still more to do yet (i might even try fishing)

UI/Interface/Controls/Bank/Inventory - 5/10
- The UI is glitchy and has been plagued with bugs since Beta. The ALT key being the menu key has always irked me, otherwise the controls themselves are standard fare, nothing amazing, nothing terrible. The interface can be quite annoying and is overly simplistic (even with addons you never quite get a feel for your characters' "real" stats without getting out a calculator and doing a ton of self testing). With all of the crafting materials needed in this game, only 8 character slots, limited scale on inventory and bank space gated by extremely high gold costs to upgrade, you really missed it on inventory management. I can spend an hour a day sorting out the days loot/decon/crafting mats/sales/purchases/etc for my three primary toons. You need to double inventory space (at least in the shared bank) by default at a bare minimum. With the upcoming additions/changes to provisioning and spellcrafting the problem is going to intensify. Stocking crafting mats for just one type of equipment can take up 20+ inventory slots (and thats only if you intend to craft max level gear, it can be more like 40 if you want to carry the raws and refines of each level). Please put some TLC into this in the near future, it has been a thorn in the side of many players for a long time.

Guilds/Grouping/Social/Marketplace - 6/10
- Until you added the guild vendors in a recent patch, this was a 3/10. Big improvement, but more can be done. Like the UI category, the guild interfaces are still buggy/difficult to use easily, the guild store options are still plagued with sort/search bugs, and the market system in general makes buying/selling more of a hassle than it needs to be. I have to take time away from playing the game to play another game called "ESO buy and sell in zone chat or guild stores across the world". I can typically make more money in a more timely fashion by just grinding a spawn and vendoring loot. That being said, a global marketplace may not be the way to go, but a regional one (all of Aldmeri Dominion territory-wide) instead of gating it behind guilds may be a step in the right direction. This brings us back to guilds and other social functions. There are no real channels for communication to meet people besides zone/say (which are usually littered with market chatter), the grouping tool for dungeons/trials is an utter joke that no one ever uses anymore (the blind adding probably has something to do with this). Make more of an effort to make it easier and more user friendly to find groups of people doing the same thing with less legwork and this problem vanishes quickly.

Player advancement/balance/respec/leveling - 4/10
- As said before, the veteran grind is the worst part about this game, bar none. You take the same thing you already did (level to 50), and do it all over again twice, then you add four more veteran levels within six months of launch and youve turned the game into nearly a korean grinder. It breaks immersion of the main story, slows progression to a crawl, and adds what feels like arbitrary time sinks to even the simplest thing (making your character more powerful/better gear). A casual player can level a character 1-50 in about a week-10 days. That same player will spend the next 2 months in the vet system. For one character. Just one. I know the Champion system is coming, but stop increasing the level cap before then, just stop it now. Also, no new crafting mats/tiers/no new titles/costumes, etc. Why not? And lets not forget if you make a mistake in your build and find out its not as viable as you thought, youre going to be out 10k gold or worse to respec it (ill grant that you made a respec for just morphs recently, but we still lack a single morph or single skill line option). I dont know about you, but fully reassigning 250 skill points is not my idea of a good time if I just wanted to drop woodworking for example. Youve been making progress, good progress, on class abilities/powers/skill balance lately, but more needs done. If you truly want this game to be "play how you want" then any build should be useful (if not downright viable) in any form of content, it should never just be about max DPS or max HPS or max CC, etc.

Player vs Player (PvP) combat - Cyrodiil/General Performance/Stability - 2/10
- You promised us huge epic battles. We got that, but we also got massive performance issues, ongoing bugs, ongoing exploits, ongoing abuse of mechanics, ongoing stability problems. One look at your Alliance War subforum will tell you the story of how bad the PvP is in this game (at least right now). We have buff servers, dead servers, a server with the whole playerbase fighting at one location crashing it and resetting scrolls, a non vet campaign with level 10 players fighting against vet rank 5 NPCs, more former emperors than China ever had, and very little hope for our future. All we want is balanced populations, healthy but not overpopulated campaigns in a setting that does not lag us to the point of client crashing, that delivers good fights, that isnt infested with bugs and exploits and cheats that go unpunished (one of your GM's called a known exploit "skilled playing"... what the hell). We want an Arena for 4v4v4 or something similar, we want more than just blob vs blob crash to desktop every 20 minutes, if the server can even handle it. I bought this game for the PvP, I am finding it hard to justify continuing to purchase subscriptions at the rate I am losing interest in Cyrodiil. Its becoming torture vs fun.

Bugs/Bug reporting/Customer Service/Issue Resolution - 3/10
- When you actually get help it is usually good (every CSR I have spoken to has been friendly, helpful, and pleasant, they alone are the reason you even got 3 points), but you often have to wait massive amounts of time. In some cases (like bugs or performance related issues), you have to wait weeks or months for a fix, while CS tries to calm you down and make you laugh. The problem is, I want things fixed, fixed, fixed. From the billing issue fiasco at launch, to the disappearing collectors edition rewards, to the player reports, to the bot reports, to the dupe bug that threw the economy out of whack, your response time generally has been utterly atrocious/underwhelming. Yeah you got rid of the botters, a month after launch. Which I guess is pretty good all things considered, but you never really got rid of the problems that resulted from the dupe bug or the broken vet dungeon exploits. I wont go too deeply into details, but some things in the game economy are priced far less than they should be, to this very day, because of those issues back then. Waiting three weeks to fix a game crippling FPS bug that lost half of your PvP playerbase is the shining example of how inept your problem resolution department is. This is the kind of thing that should have been worked on 24/7, hotfixed every hour until it was solved, not waited on and sat on for "developmental cycle time." You lost a lot of trust from me and from other players like me with that failure. Its still not 100 percent fixed btw, thought you might want to know. Also your GM's seem to not know how to kick/ban players that break in game rules. Seriously, we see the same offenders day after day after day after day, with the same reports sent, day after day after day, and they are still there. Why?

The console port - 1/10
This gets its own category, you pushed it back six months, some people are still waiting in preorder, and there is still no date for its launch. No communication since you said it was delayed (the original launch date was supposed to be around the same month as live launch). I gotta be honest here Zenimax, people are pissed off about this, have been for a while. When it comes to taking our money you seem okay with that, but we arent as patient with these things as you might think. We paid for a service as yet unrendered, and it is becoming tedious. Even a little update would suffice.

Developer/Player relations - 2/10
- Gina and Jessica are great gals, and they work pretty hard on the forums, but that is all we ever get. Beyond the occasional forum mod locking a thread or enforcing forum rules, we never get any direct developer communication, and the communication we do get is lacking in details (I know it isnt the community managers fault, they can only say what they are told they can say), but you guys need to get in here and interact and really get a feel of what is going on. YOU ARE LOSING YOUR PLAYERBASE ZOS. This by itself is the one greatest resource you have to improving our trust and faith in you. We get promised so much, told so much is fixed, and then its not, or its pushed back, or its broken worse, and you never say a word. I dont mean reddit either, you should be here on these very forums you used to talk to us every day on back in beta, communicating what is going on today, what issues you are working on, how we can help you in whatever way we can, and just feeling like it is a community/developer relationship we can get into the mix with. I understand you might feel the forums a little hostile, but if nothing else, they are hostile because you havent talked to us since Beta, and we are always in the dark, waiting, and waiting, and waiting, and waiting, on things you promise or say youre doing, but then do something else, break it worse, etc. Talk to us, ZOS, and not just through Gina and Jessica, get your leads in here once a week for a sitdown for a couple of hours or something.

Value of Service - 4/10
- This game has a cost of 60 USD for the software, and 15USD/mo for subscription. This game is, frankly, not worth half of that in its present state. There are free to play MMOs in better shape than this game, there are Pay to Play MMOs in MUCH better shape than this game. The only saving grace this game has is that its an Elder Scrolls game and the brand loyalty and love for the franchise, the potential of the game itself, has such promise, if only you would harness that, reread this entire post, and really get a feel for that. Make me feel like I should be THROWING 15 dollars a month at you, instead of sitting thinking "eh, maybe I should unsub, this isnt worth it anymore" every month.

Total Rating - 46/100, one of the lowest ratings I have ever given, and the lowest I have ever given for a game I put real money into. You have potential Zenimax, your players want to love your game, we do, we WANT YOU TO SUCCEED, please hear these words, take them to heart, and wow us. Show us you mean it. Your subscriptions may very well depend on it.

Sincerely,

Rylana, 20 year MMO veteran and Sanguine Beta tester, lover of the TES franchise since it began.
Edited by Rylana on September 26, 2014 4:30AM
@rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • TheBull
    TheBull
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    I disagree.
  • Kreetar
    Kreetar
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    :joy:
    dip me in the blood of mortals and throw me to the Dremora

  • ers101284b14_ESO
    ers101284b14_ESO
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    Homer-Simpson-the-End-is-Near.gif
    Edited by ers101284b14_ESO on September 26, 2014 4:57AM
  • Uisi
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    When all of you will realize that a MMO (RPG) need a players base to become funcțional, and that you cannot play alone this kind of game, when you will log in and see your guilds deserted and no player around you to play with, you will need to come back and reread this post ... and then try to make fun of it again.
    If something is not broke ... fix it!
  • Voodoo
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    I'd give them a 70/100 for their first 6 months. But all of what you say is true and if they listened to your advise this game would have a legacy. ..so I say..

    STICKY THIS THREAD
    432545951.jpg
    Edited by Voodoo on September 26, 2014 5:38AM
  • jeevin
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    I tend to agree on most of your critique. I'm glad you added the console port section too. It was clear to many this game wasn't ready for release back in april. Six months later Bethesda and ZOS still feel the game still isn't up to standard for the console release... :\
  • Mojomonkeyman
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    Actually, this was a very accurate & well worded review! Thanks.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Curragraigue
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    I agree with you OP regarding the need for information about the release of the game on console.

    I hate to say it but it is loosing relevance to the console market with big games like Destiny and Diablo 3 out atm and with games like Witcher 3 (Feb 15), AC Unity, GTA 5 (Nov 14) relaunch on current gen and the Division (15 sometime, maybe) next year the market share and interest in a large MMO game like ESO is waning in the console space.

    Please give us some information so we can remind people about the game and bring back some relevance to the game in the minds of people that were interested in it. If you want to hook people into the game you need a well timed release with some lead in time and at least a beta before Witcher 3 imo.

    If you need help with alpha testing the game on console plenty of willing participants available ZOS, inluding people that have played on PC and know what to expect.

    @ZOS_GinaBruno and @ZOS_JessicaFolsom an update on console development in the live stream would be great.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • CirithValaria
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    While it was well written and had many (MANY good and bad) valid points that I fully agreed with, there were some parts that really blew it and so ruined the whole text in my eyes.
    In some part you just simply started "ranting" about every little detail (you don't like) and your frustration took over. Sadly at that point all your opinions that I didn't fully agree was: "yeah blah rant blah". And I'm a person who respects other opinions...

    Still.. I want to thank you for writing this and sharing with us. :)
    I hope that those well-known broken and unbalanced parts of the game gets sorted out as soon as possible.

    Motto:
    “What we have done for ourselves alone dies with us...
    What we have done for others and the world, it remains and is immortal...”

    About me:
    @Cirith-Valar'ia & @Lilith-Valar'ia (in-game)
    | hardcore-casual | pc-eu / ps4-eu | pve | pvp | player since early beta | subscriber since early-launch |
    | The Sanctum Sanctorum - founder & guild master |

    Characters:
    @Cirith-Valar'ia(pc-eu)
    Cirith Valar'ia | Dunmer (F) | Lady of Light, Templar DD (stamina) | (ex)VR 16 | Aldmeri Dominion (Master Crafter - all crafts, traits & styles.)
    Nezghul Sithis | Breton (F) | Winter Ward, Warden Tank (magic) | lvl 50 | Aldmeri Dominion
    Hakrate Hecate | Orc (F) | Dying Light, Templar DD (stamina, PvP) | lvl 50 | Aldmeri Dominion
    Tummien-Vesien-Tulkki | Argonian (M) | Blood Shield, Nightblade Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Valonkantaja | Argonian (F) | Healer of the Hist, Templar Healer | (ex)VR 16 | Ebonheart Pact
    Tulenvalaja | Argonian (M) | Guardian of the Hist, Dragonknight DD (magic) | (ex)VR 16 | Ebonheart Pact
    Kuolon-Raatojen-Kaitsija | Argonian (M) | Corpsekeeper of the Hist, Necromancer Tank (magic) | lvl 20 | Ebonheart Pact
    Kal-Mah | Argonian (F) | Spawn of Wamasu, Sorcerer Tank (magic) | (ex)VR 16 | Ebonheart Pact
    Puutiainen | Bosmer (F) | Horny Ravager, Sorcerer DD (stamina) | (ex)VR 16 | Daggerfall Covenant
    Musta-Surma | Khajiit (F) | Nightpawler, Nightblade DD - thief/murderer (stamina) | (ex)VR 16 | Daggerfall Covenant
    T'Sok Shiar | Altmer (F) | Touched by Daedra, Sorcerer DD (magic) | (ex)VR 1 | Daggerfall Covenant (Master Cook - all recipes.)
    S'auron | Khajiit (M) | Poison Paw, Dragonknight DD (stamina) | lvl 50 | Daggerfall Covenant
    (1100CP)

    @Lilith-Valar'ia(pc-eu)
    Lilith Valar'ia | Dunmer (F) | Phœnix, Dragonknight Healer | lvl 25 | Aldmeri Dominion
    Stormpaw | Khajiit (F) | Cpt. Pirate Puss, Sorcerer DD (stamina) | lvl 25 | Aldmeri Dominion
    Iliath Valar'ia | Dunmer (F) | Storm Ward, Sorcerer Tank (magic) | lvl 25 | Aldmeri Dominion
    Haudantakainen | Argonian (M) | Pale Avenger, Nightblade DD (magic) | lvl 25 | Ebonheart Pact
    Kira Tal'Shiar | Breton (F) | Warrior of Light, Templar DD (magic) | lvl 10 | Ebonheart Pact
    Sunpaw | Khajiit (M) | Crescent Moon Guardian, Templar Tank (stamina, PvP) | lvl 40 | Daggerfall Covenant
    Shangri Shadowtusk | Orc (F) | Shadowtusk, Nightblade DD (stamina) | lvl 50 | Daggerfall Covenant
    (180CP)

    @CirithValaria(ps4-eu)
    Topaz-dar | Khajiit (F) | Mysticat, Sorcerer DD (stamina) | lvl 5 | Aldmeri Dominion
    Her-Frozen-Heart | Argonian (F) | Frozen Shield, Warden Tank (magicka) | lvl 5 | Daggerfall Covenant
    Neazgûl | Redguard (F) | Bear Matron, Warden DD (stamina) | lvl 50 | Daggerfall Covenant
    (160CP)
  • kewl
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    Fantastic write up, x2 insightful and +5 bacon! I think you nailed all the points. But I would have graded them a little higher.
  • Sotha_Sil
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    I started the game with an alliance of 300 people, 10+ PVP guilds. One by one they left, disappointed. This week, the last remaining is leaving....
    So great review and good luck to everyone still here. I hope Imperial city comes before my sub ends so I can see it with my own eyes, alone...
    Edited by Sotha_Sil on September 26, 2014 7:51AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Blooddancer
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    TheBull wrote: »
    I disagree.

    Instead of adding zero value why don't you enlighten us with your point of view. Very easy to sit back and pass judgement, it takes courage to stand up and share your thoughts. That goes for all the visionaries out there, either enter into a mature discussion or zip it.

    Personally I tend not to read long posts but made it through this one as it came across as balanced and I happen to agree the overall sentiment.

    And yes, I woke up in a bad mood thank you very much.
  • Emeliana
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    Very insightful by OP and I agree with the parts I know of and have played through.

    I think the playerbase has already thinned out alot last couple of weeks. I'd be very surprized if there's still the said 772.000 subscriptions as I see empty maps and quiet chat even on prime times. May that be, most players are now in new areas of Craglorn, DSA, Trials etc. If so, it means there's very little regrowth of the playerbase if any at all.

    What baffles me is that Zenimax started nerfing drops and rewards already some time ago. The standard half desperate measure used by other mmo's in order to keep players longer in the game. It has never worked other on a selected few, never on the larger playerbase.

    I'm finally getting leveled up in all crafting disiplines divided on two chars. I feel the global level outran them, that they came too late to make a difference. I was looking forward to be a crafter but now all my friends have given up the game...
  • Chubbaz
    Chubbaz
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    22120a12_game-over-man-game-over.jpeg
  • mutharex
    mutharex
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    Get a new hobby
  • KhajitFurTrader
    KhajitFurTrader
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    To me, this "review" looks like another veiled pitch for ESO going F2P, it just uses more words to get to its point.
    Edited by KhajitFurTrader on September 26, 2014 8:19AM
  • Xsorus
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    I can agree with a lot of this.

    PvP right now is getting really bad. The Performance issues stacked with moronic decisions like the AoE cap and Forward camps are starting to push it down to GW2 levels of suck.

    Things like the interface also annoy me..I don't see how they expect people on the console to play this game without the mods currently available. The base interface for this game is awful...just awful.

  • bellanca6561n
    bellanca6561n
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    Good review and a thoughtful one.

    Clearly they were not ready for this manner of of prime time with this audience. And I'm sure they regretted all the people they'd hired - some dating back to the days when Kesmai dominated online gaming - whom they chased off because they were not ready to admit what they didn't know.

    It's an old problem - how different online gaming is from stand alone. A studio with tens of millions of copies of sales, and the pride and arrogance that can come with that, goes into the online medium. They hire experts from it. They don't like what the experts say, get rid of them, all the while claiming these experts were steering them down a tired old course whereas they aim to do something different.

    What they don't realize is that the veterans want to do something different too. But you cannot innovate without deep experience.

    This is what killed Cyan, the Myst and Riven folks, and there were some good and smart people behind those products.

    Will it kill this bunch? No. They didn't chase off every clue enabled soul.

    Right now we have some great game elements tucked between an inexplicable, grinding shrug of the shoulders called the Veteran Ranks. You can tell it's a scramble off a broken play. Just look at the rewards for it and the thin fiction supporting it.

    I simply don't believe this was the original or desired design.

    The development community has written off this game along with the gaming press except to report bad news in an almost I-told-you-so manner, such as GameSpot did with the recent layoffs.

    But this is neither Hellgate London, nor Warhammer Online. Its flaws are fixable. Its core is remarkable. It will, however, require a change in leadership unfortunately and/or some honest soul searching.

    I'll be interested in the original poster's opinion six months hence.
  • Ninnghizhidda
    Ninnghizhidda
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    I agree with most points, with some of them pretty strongly actually. I have come up with a rating of my own in your 10 categories, which is more or less:

    10, 10, 4, 4, 3, -, 5, -, 4, 6.

    - is for PvP and Console(s), I do not do PvP, do not give a flying, can not care less, so I give no verdict. Same about the Console(s).

    Overall, it is a 46/80, which roughly translates to 58/100. I have been a bit more generous, but it is still quite a disappointment for a game I would expect a rating of well over 80/100.

    Sadly, very important key parts of ESO are still a huge let down, especially the player / character advancement and balance of classes/ skills/ roles/ magicka / stamina / weapons / "mages" / "warriors". If it wasn't for the lvl 1-50 process, which is actually pretty OK (or, rather, the imbalances are not that profound), that particular area would have not rated more than 1 (one), I feel it is probably the worse I have ever seen in a MMO.

    I don't know if this is "gloom & doom", I could not care any less for the bozzos / cheerleaders out there who have found their (paid) paradise. ESO is truly magnificent in certain areas, and a huge disappointment in others. And overall, a disappointment, because I would have never expected such incredible fails, even after 6 months live, and many more under Betas and development, with such a (supposedly) talented and large team working on it, huge budget, and ever bigger legacy to build upon (The Elder Scroll series of 20 years).

    And yet, I still have this totally insane hope, that somehow they will get their act together, speed up, start clearing the mess, and make ESO what it should have been, sooner rather than later.

    Having said that, there is absolutely NO excuse to hear that "hey, it is still young, it is growing". Not in 2014, not with a project of this calibre and budget and "brain power" behind it. Most of us probably sympathise with this and that, a sloppy release, the occasional hiccup, more or less expected. But fundamental flaws that persist for months if not years, you hardly get this with tiny projects set up by a couple of amateur enthusiasts, not a world class top rate project, it is simply not on.

    I will probably give ESO a few more months expecting to see some SERIOUS fixes and steps forward, before I officially declare it a lost cause, as much as I still love many parts of it.
  • Razour
    Razour
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    Balanced review - fully agree with OP
    ╔══════════════════════════════════════════════════════════════╗
    αӡѻυг
    ╠══════════════════════════════════════════════════════════════╣
    Bosmer Nightblade
    Clothier 50 | Wood Worker 50 | Black Smith 50 | Provisioner 50 | Alchemist 50 | Enchanter 50
    ^^^ Now Recruiting ^^^
    ╚══════════════════════════════════════════════════════════════╝

  • AshySamurai
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    I agree in general, but I cant agree with some of your ratings. Eg bugs. It's a big game with tonns of code. And you need to locate bug, find how to fix it and don't breake something else and then test your fix. Also, you need to deploy your fix on server, so you need to close it and update.
    A few words about developers. Why you want to talk to them? What you want to hear? And we have @ZOS_JessicaFolsom‌ and @ZOS_GinaBruno‌ exactly for communication with us. Not all developers want to talk to us, and I dont blame them, IMO it's normal.
    About respec - ZOS already said that you should think first, and only then trade skill points. And it's ok for me. About leveling - you reach endgame fast and then you play craglorn, another alliances or whatever. So ot shouldn't be boring, so get VR points to levelup. Players need a goal. When you reach level cap - you don't have this big goal. So it's ok too.
    UI is fine with addons.
    Dont sure that console port is the game's fault. TBH I don't care about it.
    And one more thing. You rate 10/10 visual, immersion etc. And this is the highest rating you ever rate the game.
    Visuals, graphics, sound, immersion (environmental) - 10/10
    - This is the only time I have ever rated a game I have played a full 10 in this category, simply because ZOS you nailed this one.
    But later you said
    There are free to play MMOs in better shape than this game, there are Pay to Play MMOs in MUCH better shape than this game.
    So, each game have their goods and bads. ESO have best visual, sound, immersion. This is all your words.
    Make sweetrolls, not nerfs!
  • Aenra
    Aenra
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    @Rylana‌ you always make good points, nice write up. Getting tired of giving you awesomes :) Would only like to add that for me everything you listed is effect, not the cause..as i see it:

    - inability to decide which chunk of player type is to be their main audience. And as such to design content accordingly. Or even worse, a vain, vain and overly self-assured venture into attracting them all.

    i) result being a combat that is neither actiony/Skyrimish, we do have tab targetting, nor the smoother/calmer MMO type of combat we are used to)
    ii) result being, which you do mention, a UI that cannot decide between Skyim clone or MMO functionality)
    iii) result being a type of PvP, that even if worked as advertised, has no business appearing as 'central' in what is a 101% themepark)
    iv) result being a switching/filling the gaps constantly between crafting gear, dropped gear, extra tiers of gear that may or may not be added, may or may not be better than..both?..one?..of the other spheres)

    - inability, despite the huge names in the dev team and the money that was poured over this budget, to bring forth:

    i) the expertise (in technical/software matters) required for a game that was to expect hundreds of thousands of players. The skewed and archaic client-to-server setup? And all it entailed, such as the bot frenzy? The phasing that was half baked and an obstacle to everyone? Core mechanics, such as stones, not working months after release? Forget the bugs, they all have them.
    ii) the wisdom (in terms gameplay-related) to comprehend what going for all types of players entailed, or rather, would have had to. In terms of mechanics, gameplay, design philosophy. Because we have 15 years of business practice to study and as such a very, very limited excuse when we refrain from taking it into account

    I enjoy the game, am subbed and will remain so. I cannot cease thinking however how badly, horridly, it would have been received if it did not have the huge IP that it has behind it. However, it is evident they work hard, it is evident that whatever the past issues, they comprehend and are capable of adjusting!
    I remain hopeful and positive. Personally :)
    Pride, honour and purity
  • Tandor
    Tandor
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    A detailed and well written review, but overly critical in my view, probably because it is coming from the PvP and min-maxer perspective (the former is openly stated, the latter is given away by the reference to casual players completing 1-50 in a week or ten days).

    Despite constant claims to the contrary, this game really isn't aimed solely or even principally at those crowds, and from anyone else's perspective the overall rating may well be very much higher.

    I fully recognise that PvP'ers have a major performance problem in Cyrodil and that definitely needs fixing asap. The usual balancing and other complaints that we see here the whole time are typical of games with PvP and can largely be left for now, especially as everyone has the chance to choose whichever weapons, armour and skill sets they wish. The "stick and cloth for everyone" brigade are the min-maxers and balancing shouldn't revolve around their demands.

    We already know that grouping is being worked on, both in relation to the forming of groups and optimising the way they run together. I believe the same is true of guild improvements.

    As I said, from other perspectives the game may be rated very differently. As a solo (but co-operative) un-guilded PvE casual player taking my time to "smell the roses" (which is a different but equally valid perspective as the OP's), I'd probably give it an overall 9.5/10 as the game has run flawlessly for me since launch, I've only encountered a single bug (easily fixed), and the whole TES lore/storyline is as great as the game-world which is simply stunning. That rating may drop when I reach the present veteran levels as I don't intend to do the alliances other than through separate characters, but I am hopeful that by the time I reach that stage there will be additional alternative content for higher level advancement.

    I would like to see the Q-wheel changed, otherwise the UI is fine, and I don't see the need to use any addons for my style of play. I'd also like to see some form of proper trading system, probably a regional auction house or near equivalent. Those are really my only criticisms of the game itself, although I would additionally like to see a lot more developer-player interaction here on this, the official, forum.
  • kevlarto_ESO
    kevlarto_ESO
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    I agree on some things, as a long time mmo player since the 90's, I just play games and it is all about the fun factor for me, I would hope that ZOS knows where their problems are and will work toward fixing them, things take time I vote with my wallet by not un-subbing, if the product is something I am still having fun in, but I still turn in my share of bug reports and try to add constructive criticism, everyone has a different idea what should be in the game, the best any company can do is hope to make something a lot of people like.

    I think part of the problem these days every game, movie, tv shows you name it is put under the microscope and dissected to the atomic level looking for faults, I just take things at face value it will be what it will be. :)
    Edited by kevlarto_ESO on September 26, 2014 9:52AM
  • TagaParti
    TagaParti
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    i will simply rate it based on how it changed my daily routine. every weekdays after work this game removes in my mind all the stress from work i gathered for the whole day, at night im gathering raw mats thru beatiful scenes of the game while questing or even pvping. every weekends, after doing chores, i no longer need to go outside the house to look for fun, in this game i found so much fun.

    its 10/10 for me! :-)

    not a veteran mmo player here, but a certified gamer, and this game had proven to me, that mmo is a very nice genre of video games!
    Sheliza "The Unkillable"

    Facebook Page for the Tournaments
    Elder Scrolls Online Tournaments
    Please search and hit Like to see future post and updates for the events
    youtube channel: tagaparti
  • AreoHotah
    AreoHotah
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    Damn that was a healthy
    reading. Agree 101%.
    Edited by AreoHotah on September 26, 2014 10:31AM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

    https://imageshack.com/i/p2rF313Qj/b]
  • Aenra
    Aenra
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    @kevlarto_ESO you are entitled to take it at face value as you so put it, and leave it there. I would expect however that thinking, or what it may amount to, is not a switch to be turned on or off, but rather a metal process that occurs regardless. Ideally anyway..:)

    This is beyond 'could have been better'/'i want more'/'-i- want this'
    This is about comprehending that while there are those of us here who enjoy it, you can't even post if you're not subbed, the cold fact remains that there are issues present. Issues that could have been avoided, but more importantly, issues that once remedied, will bring back people. Will attract more, new people. No retention, no MMO.

    So, "works for me" does not entail a broad success. Neither you nor me are everybody (M = Massively). It must be what works for many. I reiterate so as to avoid any of the above posts seeming negative. That is not their intent.
    Wish you well :)
    Pride, honour and purity
  • Martinus72
    Martinus72
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    That's very thoughtful but very bitter view on the state of this game and definitely reason is that it comes from pvp player who probably is spending several hours a day on playing as part of that bitterness I could put on being burnt out side as well.
    From my point of view as pve casual player having full time job and gf who's tolerant to my escaping into Tamriel but still my playtime is somehow limited (clocked 18 days /played and I'm vet7) I'd give this, basing on my 10 years of experience of playing several MMO's good 80/100.
    There's need for lots of polishing yet but it is like rough diamond with huge potential, it is still in toddler's phase of MMO lifespan so giving all credit of trust to devs that they will use this potential to its full in the future and their plans do look promising.
    For now tho what matters to me is the fact that it's the sixth month of playing ESO and still every time I just love to immerse myself into Tamriel again to have great fun because after all it's just a game and relax in free time, simple fact many are forgetting here and treating this like matter of life and death...
  • dave_ESO12
    Good review; thanks for taking the time to start this thread.

    I agree with what you wrote for the most part. I have 2 V14 characters, and really enjoyed the PvE aspect of this game. The story was great and the visuals stunning. PvP was fun for a while until the unaddressed cheating, constant crashing and lag drained off the fun. Tech support is also terrible in this game. No one even answers the credit card billing phone number. I am un-subbing for a while but hope to return if many of the issues you cite are finally addressed.
  • BBSooner
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    TheBull wrote: »
    I disagree.

    Instead of adding zero value why don't you enlighten us with your point of view. Very easy to sit back and pass judgement, it takes courage to stand up and share your thoughts. That goes for all the visionaries out there, either enter into a mature discussion or zip it.

    Personally I tend not to read long posts but made it through this one as it came across as balanced and I happen to agree the overall sentiment.

    And yes, I woke up in a bad mood thank you very much.

    I also disagree with the OP. Can a person not simply disagree without regurgitating their opinions across multiple threads? I'd suggest not being so hostile towards a differing opinion.
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