No.
Skills, effects, should scale off the points invested in the attributes.
Also I think you are misreading. I think people are saying skills should scale off the resource they use, i.e. stamina skill use the stamina points, health skills (not sure they put anything in that scales off health, maybe a smattering), etc.
Some skills already do this but the tooltips are poorly written leading to confusion.
AshySamurai wrote: »
Nox_Aeterna wrote: »Does this counts for all weapons also?All world skills? And then for all the new skill lines also?
What would be solution to the fact that dodge/sprint... all cost stamina but never magicka?
If you are going to make class skills drain from either source , then everything should drain from either source.
*shrug*
I'm fine with spells scaling off magica, and non-spells scaling off stamina.
All class skills are simply spells. Can't think of a one that actually uses the weapon I'm holding.
Hmmm, isn't
bm+(m-bm)+(s-bs)=x
same as
m + (s-bs).
Also I think your idea just favours hybrid builds, because pure builds have diminishing returns of going pure magicka/stamina over softcap. I think it's really weird if hybrid builds do more damage than pure builds even they are not specializing.
*shrug*
I'm fine with spells scaling off magica, and non-spells scaling off stamina.
All class skills are simply spells. Can't think of a one that actually uses the weapon I'm holding.
The issue though @GnatB , is that people of the same class who have the same amount of resources invested should get the same benefit from class skills, no matter if they built their character for magic damage (staves) or physical damage, or a mix thereof.
Also, there are class skills that are decidedly physical in nature, even if they don't use the exact weapon you're wielding (whirldwind, thrown dagger, any spear skill come to mind).
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
I agree. It just seems more likely for a currently employed system to be made fairer, than for a complete revamp to happen.
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
r.jan_emailb16_ESO wrote: »I like OPs formula, it could work. Might also help with the issue that stamina is also used for stunbreak etc., but if I read it right your abilities do more damage if you invest also in stamina, not only magicka, right? Looks like a fair tradeoff to me, although I'm sure there are some nasty loopholes...
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
No. But there's no way you can get any more resources to attack either (with the exception of intellect for casters)
It's a whole different system.
There's really no issue with abilities scaling from resources as long as the formulas are right (right now they're not).
EDIT: Back OT: What I want to see from this game is hybrids. Everyone and their mother SHOULD be a Hybrid. Punish pure stamina/ Pure magicka builds hard.
Open up the character building. This is when, and ONLY when, interesting, variable, and unique builds will show up in both PvE and PvP.
Every class has both resources and usage of both should be mandatory.
So basically an 180 turn from where the game is headed right now (specialize on one resource or spam wet noodle attacks)
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
No. But there's no way you can get any more resources to attack either (with the exception of intellect for casters)
It's a whole different system.
There's really no issue with abilities scaling from resources as long as the formulas are right (right now they're not).
EDIT: Back OT: What I want to see from this game is hybrids. Everyone and their mother SHOULD be a Hybrid. Punish pure stamina/ Pure magicka builds hard.
Open up the character building. This is when, and ONLY when, interesting, variable, and unique builds will show up in both PvE and PvP.
Every class has both resources and usage of both should be mandatory.
So basically an 180 turn from where the game is headed right now (specialize on one resource or spam wet noodle attacks)
Without a complete overhaul of the system you can't have damage scaling from resources and pure single resource builds punished. I think we disagree on the solution but if you are going to overhaul the system it seems to make a lot more sense to just take away damage scaling with resources.
If you calculate both stamina and magicka to get the damage that is basically the same as normalizing everyone's damage. The only penalty would be for taking health.
Here are the issues I see.
Higher stat wins = still penalizes hybrids as the higher stat will still be lower than someone who just goes all one stat. It would help Stamina but would still hurt hybrids a lot.
The OP proposed formula would help hybrids at the expense of making pure magicka/stamina builds even stronger. A magicka/stamina would just put 1 point short of OC in to magicka/stamina and the rest in the other stat and do more damage basically by losing the OC penalty. Assuming people do this everyone's damage would be the same except with a penalty for taking health. At this point it wouldn't make any sense to ever OC a stat because you would get the same benefit from putting those points in the other. I do think this would be an improvement over the current system but it would still not be a perfect solution.
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
No. But there's no way you can get any more resources to attack either (with the exception of intellect for casters)
It's a whole different system.
There's really no issue with abilities scaling from resources as long as the formulas are right (right now they're not).
EDIT: Back OT: What I want to see from this game is hybrids. Everyone and their mother SHOULD be a Hybrid. Punish pure stamina/ Pure magicka builds hard.
Open up the character building. This is when, and ONLY when, interesting, variable, and unique builds will show up in both PvE and PvP.
Every class has both resources and usage of both should be mandatory.
So basically an 180 turn from where the game is headed right now (specialize on one resource or spam wet noodle attacks)
Without a complete overhaul of the system you can't have damage scaling from resources and pure single resource builds punished. I think we disagree on the solution but if you are going to overhaul the system it seems to make a lot more sense to just take away damage scaling with resources.
If you calculate both stamina and magicka to get the damage that is basically the same as normalizing everyone's damage. The only penalty would be for taking health.
Here are the issues I see.
Higher stat wins = still penalizes hybrids as the higher stat will still be lower than someone who just goes all one stat. It would help Stamina but would still hurt hybrids a lot.
The OP proposed formula would help hybrids at the expense of making pure magicka/stamina builds even stronger. A magicka/stamina would just put 1 point short of OC in to magicka/stamina and the rest in the other stat and do more damage basically by losing the OC penalty. Assuming people do this everyone's damage would be the same except with a penalty for taking health. At this point it wouldn't make any sense to ever OC a stat because you would get the same benefit from putting those points in the other. I do think this would be an improvement over the current system but it would still not be a perfect solution.
I get what you're saying.
I think OPs formula with a way to avoid such loopholes (not sure on how that can work) is a good first step.
But really, even if it's not about how spells scale, hybrids not only need some love, they should be mandatory imo.
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
No. But there's no way you can get any more resources to attack either (with the exception of intellect for casters)
It's a whole different system.
There's really no issue with abilities scaling from resources as long as the formulas are right (right now they're not).
EDIT: Back OT: What I want to see from this game is hybrids. Everyone and their mother SHOULD be a Hybrid. Punish pure stamina/ Pure magicka builds hard.
Open up the character building. This is when, and ONLY when, interesting, variable, and unique builds will show up in both PvE and PvP.
Every class has both resources and usage of both should be mandatory.
So basically an 180 turn from where the game is headed right now (specialize on one resource or spam wet noodle attacks)
Without a complete overhaul of the system you can't have damage scaling from resources and pure single resource builds punished. I think we disagree on the solution but if you are going to overhaul the system it seems to make a lot more sense to just take away damage scaling with resources.
If you calculate both stamina and magicka to get the damage that is basically the same as normalizing everyone's damage. The only penalty would be for taking health.
Here are the issues I see.
Higher stat wins = still penalizes hybrids as the higher stat will still be lower than someone who just goes all one stat. It would help Stamina but would still hurt hybrids a lot.
The OP proposed formula would help hybrids at the expense of making pure magicka/stamina builds even stronger. A magicka/stamina would just put 1 point short of OC in to magicka/stamina and the rest in the other stat and do more damage basically by losing the OC penalty. Assuming people do this everyone's damage would be the same except with a penalty for taking health. At this point it wouldn't make any sense to ever OC a stat because you would get the same benefit from putting those points in the other. I do think this would be an improvement over the current system but it would still not be a perfect solution.
I get what you're saying.
I think OPs formula with a way to avoid such loopholes (not sure on how that can work) is a good first step.
But really, even if it's not about how spells scale, hybrids not only need some love, they should be mandatory imo.
Like it was said earlier, if OC (softcaps) are going away, then so is this loophole.
How about you just keep resources as resources and don't make damage scale off the size of a resource pool at all .. kind of like every other successful MMO in the history of video games?
The issue is that every other successful MMO in the history of video games used something else to make skills scale.
Here it's Stamina, in WoW its Strength (an example)
If you notice in WoW you don't use strength as a resource to attack. That is the key difference.
No. But there's no way you can get any more resources to attack either (with the exception of intellect for casters)
It's a whole different system.
There's really no issue with abilities scaling from resources as long as the formulas are right (right now they're not).
EDIT: Back OT: What I want to see from this game is hybrids. Everyone and their mother SHOULD be a Hybrid. Punish pure stamina/ Pure magicka builds hard.
Open up the character building. This is when, and ONLY when, interesting, variable, and unique builds will show up in both PvE and PvP.
Every class has both resources and usage of both should be mandatory.
So basically an 180 turn from where the game is headed right now (specialize on one resource or spam wet noodle attacks)
Without a complete overhaul of the system you can't have damage scaling from resources and pure single resource builds punished. I think we disagree on the solution but if you are going to overhaul the system it seems to make a lot more sense to just take away damage scaling with resources.
If you calculate both stamina and magicka to get the damage that is basically the same as normalizing everyone's damage. The only penalty would be for taking health.
Here are the issues I see.
Higher stat wins = still penalizes hybrids as the higher stat will still be lower than someone who just goes all one stat. It would help Stamina but would still hurt hybrids a lot.
The OP proposed formula would help hybrids at the expense of making pure magicka/stamina builds even stronger. A magicka/stamina would just put 1 point short of OC in to magicka/stamina and the rest in the other stat and do more damage basically by losing the OC penalty. Assuming people do this everyone's damage would be the same except with a penalty for taking health. At this point it wouldn't make any sense to ever OC a stat because you would get the same benefit from putting those points in the other. I do think this would be an improvement over the current system but it would still not be a perfect solution.
I get what you're saying.
I think OPs formula with a way to avoid such loopholes (not sure on how that can work) is a good first step.
But really, even if it's not about how spells scale, hybrids not only need some love, they should be mandatory imo.
Like it was said earlier, if OC (softcaps) are going away, then so is this loophole.
I might have missed this, are softcaps going away? Or is this hypothetical?