timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
On that much I agree. But really, for AA and Hel-RA normal mode? I know it's the weekly, but still. They might as well just hand them to you when you enter the instance.
Instead, you hhave arena which is like 10 times harder only giving you VR13 rewards and VERY rarely 14. Nvm the quality...
Not to mention this is the slap on the face of every Hard Mode raider.
timidobserver wrote: »timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
On that much I agree. But really, for AA and Hel-RA normal mode? I know it's the weekly, but still. They might as well just hand them to you when you enter the instance.
Instead, you hhave arena which is like 10 times harder only giving you VR13 rewards and VERY rarely 14. Nvm the quality...
Not to mention this is the slap on the face of every Hard Mode raider.
Crafting V14 legendary is not a complicated ordeal and you can even cherry pick which trait you want. I don't see why picking one up needs to be a complicated ordeal.
timidobserver wrote: »timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
On that much I agree. But really, for AA and Hel-RA normal mode? I know it's the weekly, but still. They might as well just hand them to you when you enter the instance.
Instead, you hhave arena which is like 10 times harder only giving you VR13 rewards and VERY rarely 14. Nvm the quality...
Not to mention this is the slap on the face of every Hard Mode raider.
Crafting V14 legendary is not a complicated ordeal and you can even cherry pick which trait you want. I don't see why picking one up needs to be a complicated ordeal.
So you're telling me, a *** easy speed run should have the same rewards as the hard modes or the Arena (yes I know the arena is 4man but it's vastly harder than normal AA/Hel-Ra).
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
On that much I agree. But really, for AA and Hel-RA normal mode? I know it's the weekly, but still. They might as well just hand them to you when you enter the instance.
Instead, you hhave arena which is like 10 times harder only giving you VR13 rewards and VERY rarely 14. Nvm the quality...
Not to mention this is the slap on the face of every Hard Mode raider.
Crafting V14 legendary is not a complicated ordeal and you can even cherry pick which trait you want. I don't see why picking one up needs to be a complicated ordeal.
So you're telling me, a *** easy speed run should have the same rewards as the hard modes or the Arena (yes I know the arena is 4man but it's vastly harder than normal AA/Hel-Ra).
Sure if it is a once weekly reward. It would take months to construct a set of gear from weekly rewards given the RNG factor.
IMO, get over your ego trip. Lobby for better hard mode rewards, like a separate weekly with more gear, rather than trying to diminish normal mode rewards.
Except... the reward is completely random and has more of a chance of being deconstructed, or sold to a vendor, than actually being used.
You could theoretically run trials every week until the end of time, and never get a usable piece for your build due to RNG (and BoP).
I do not agree with the premise of this thread.
I think the weekly legendary rewards is a step in the right direction in upgrading the overall rewards system in this game, which is terrible in it's current state.
timidobserver wrote: »timidobserver wrote: »timidobserver wrote: »About time that crafters no longer have a monopoly on legendaries
On that much I agree. But really, for AA and Hel-RA normal mode? I know it's the weekly, but still. They might as well just hand them to you when you enter the instance.
Instead, you hhave arena which is like 10 times harder only giving you VR13 rewards and VERY rarely 14. Nvm the quality...
Not to mention this is the slap on the face of every Hard Mode raider.
Crafting V14 legendary is not a complicated ordeal and you can even cherry pick which trait you want. I don't see why picking one up needs to be a complicated ordeal.
So you're telling me, a *** easy speed run should have the same rewards as the hard modes or the Arena (yes I know the arena is 4man but it's vastly harder than normal AA/Hel-Ra).
Sure if it is a once weekly reward. It would take months to construct a set of gear from weekly rewards given the RNG factor.
IMO, get over your ego trip. Lobby for better hard mode rewards, like a separate weekly with more gear, rather than trying to diminish normal mode rewards.
You know what, maybe you are right. But as it is right now, Hard modes are just harder. Nothing else to it. They drop VR13 Epics.
Big deal.
But still I disagree on the concept of "free" legendaries, no matter how useful they are.
There's just no reason to compete for speed runs right now.
If it was, say, the first 5 spots that get it, then I'd have no issue, as it would also increase competition. But now, pretty much anyone who completes a deathless run is bound to get the same reward as someone sweating their brows for that first place.
Woohoo, let's just add a new gear level (Super Duper Legendary) requiring 16 materials for improvement, extremely rare tempers and items dropping from vet arena and Sanctum Ophidia Hardmode.timidobserver wrote: »I am fine with increasing Vet Arena rewards and HM trials rewards.
Woohoo, let's just add a new gear level (Super Duper Legendary) requiring 16 materials for improvement, extremely rare tempers and items dropping from vet arena and Sanctum Ophidia Hardmode.timidobserver wrote: »I am fine with increasing Vet Arena rewards and HM trials rewards.
... or maybe nerf the weekly drops a tiny bit.
timidobserver wrote: »Woohoo, let's just add a new gear level (Super Duper Legendary) requiring 16 materials for improvement, extremely rare tempers and items dropping from vet arena and Sanctum Ophidia Hardmode.timidobserver wrote: »I am fine with increasing Vet Arena rewards and HM trials rewards.
... or maybe nerf the weekly drops a tiny bit.
I was referring to reward quantity not a new gear type.
timidobserver wrote: »
Your so focused on making sure the peasants in normal mode don't get the same gear as you, that you are missing the bigger picture.
timidobserver wrote: »Woohoo, let's just add a new gear level (Super Duper Legendary) requiring 16 materials for improvement, extremely rare tempers and items dropping from vet arena and Sanctum Ophidia Hardmode.timidobserver wrote: »I am fine with increasing Vet Arena rewards and HM trials rewards.
... or maybe nerf the weekly drops a tiny bit.
I was referring to reward quantity not a new gear type.
So everyone in the end has the same gear. Yay! Rum-err-epics for everyone!
timidobserver wrote: »
Your so focused on making sure the peasants in normal mode don't get the same gear as you, that you are missing the bigger picture.
Maybe. But see, the need to feel special is one of the major motivational forces when it comes to hardcore raiding. Take that away and then noone bothers.
I'm not talking about myself, but guilds, other people, etc...
The problem as i see it,is not that you get a legendary each week,but that everyone that is on the leaderboard,even if he has a 200 min time gets one.
It takes away the whole point of time contest.I am not sure if it works the same in pvp,does the guy with 2 million AP gets the same end reward as the guy with 100k?
Also,i agree that loot tables need change,you have no motive to run hard modes.
The problem as i see it,is not that you get a legendary each week,but that everyone that is on the leaderboard,even if he has a 200 min time gets one.
It takes away the whole point of time contest.I am not sure if it works the same in pvp,does the guy with 2 million AP gets the same end reward as the guy with 100k?
Also,i agree that loot tables need change,you have no motive to run hard modes.
Until the trials are less about class stacking and broken AoE mechanics and more about actual talent then they have 0 justification for doing otherwise.
I think the changes are great. Don't forget there will also be weekly for serpent trial, at least I would think so.
And furthermore have you seen the interest that reward sparked for the trials?
In the past you were right you only needed a 200 min. + time for the weekly, but now you need something of around 40 min. and below, which does not make it that easy to obtain.
I don't think it devalues the hard core raiding at all but brings the Trial raiding to a much broader community at least once a week
rashkosh127ub17_ESO wrote: »Some people seem to be under the impression that just because you have to obtain a few mats and put three points into the crafting skill line in order to upgrade your gear, that it is actually crafting. Everyone (and I mean just about everyone) upgrades their own gear, so who cares if it drops legendary already and saves some people the trouble of spending money on something that deserves legendary quality to begin with.
rashkosh127ub17_ESO wrote: »Some people seem to be under the impression that just because you have to obtain a few mats and put three points into the crafting skill line in order to upgrade your gear, that it is actually crafting. Everyone (and I mean just about everyone) upgrades their own gear, so who cares if it drops legendary already and saves some people the trouble of spending money on something that deserves legendary quality to begin with.
The issue is this: You bust your proverbial rear to do Hel-Ra hardmode.
Well, suck it up, crappy loot.
So you two want others to get less to feel superior to them? There is a word for this kind of attitude...
nice signature you got there: "You are not special. You are not a beautiful or unique snowflake. You're the same decaying organic matter as everything else. - Tyler Durden" maybe think about it, dont just use it