Well...for me it was. Forgive me that it's a bit long. How ESO handles romance has interested me for some time due to its mixture of humor, drama, and contemporary political correctness.
This game has some peculiar romantic story lines yet none stranger than this one.
It begins in standard fashion. You're riding along, the "Help! Help! Help!" NPC runs up to you, black chevron over his head, pleading for aid due to horrible things happening nearby. In this case it's a guy in a very traditional role. He's been taken in by a family, falls in love and betrothed to the daughter, goes off to make his fortune in what passes for the big city, now returning to marry his beloved only to find the entire family has vanished.
Then it gets....different. I believe the quest is called something like, A Change of Heart. So you're imagining all sorts of scenarios other than what the story really is. They have a servant, an Orc girl, who's in love with the daughter as well, and this sets the story in motion.
ESO tries to be very, very contemporary in its sexual attitudes. A Dunmer woman married to an Argonian, at least two same sex marriages, and several cases of considering your female character as a possible suitor for other female characters.
Not very Jane Austin...not very ANYTHING feigning to be fantasy past, much less fantasy medieval. It has to assume an alternate history of an alternate world where reproduction is not a factor. Makes sense I suppose in a place where you almost never see a child, except as a corpse perhaps, or as a mentioned corpse.
This isn't weird for gaming. It actually seemed weird in Lord of the Rings Online when they introduced Rohan and it was FULL of children. That was charming though and served, like the toilet in Firefly, to bring a greater sense of reality into a genre starkly lacking it.
So too this quest. This story doesn't feel politically correct at all. The mother, objecting VIGOROUSLY to the love the servant girl feels for her daughter, ends up opening, yes, a Daedric portal and you have to rescue everybody. How exactly the Daedric portal in the basement (all old basements feel like they have them) was supposed to solve the problem....well...that's not clear. It simply serves as the convenient and mandatory combat challenge.
The mother feels terrible - also mandatory - to have put everyone through all that, even though mothers, and fathers, have been shoving families into Daedric portals since time began. What's interesting, though, is that quest ends with the romantic outcome unresolved. As you're about to leave, both the fellow and the orc gal stand before the daughter plighting their troth
Nice of them all not to notice that my character is dressed up as a Daedric Dark Seducer.