Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
Yeah lol, if breaking cc took 40% of your magicka, that would be ridicilous and the whine would never stop on this forum. I agree, new resource is needed.jelliedsoup wrote: »bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
Imagine if Magicka users had to put up with that? I can barely handle stamina users having to put up with it.
jelliedsoup wrote: »bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
Imagine if Magicka users had to put up with that? I can barely handle stamina users having to put up with it.
bosmern_ESO wrote: »jelliedsoup wrote: »bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
Imagine if Magicka users had to put up with that? I can barely handle stamina users having to put up with it.
It would be fun to listen hearing them complain about their bathrobes not being comfortable enough, but it wouldn't help the situation in PvP anymore and some people would rage quit because of it.
jelliedsoup wrote: »bosmern_ESO wrote: »jelliedsoup wrote: »bosmern_ESO wrote: »Alternatively, how about making blocking spells cost magica, as well as breaking CC and letting blocking physical attacks and dodge rolling cost stamina?
A lot of CC is magicka based, so it would make sense to use magica to break it. Or at least use magicka to break CC caused by Magicka.
But breaking magicka CC would use up about 30-40% of their magicka bar, This would drastically kill healers and every magicka user would be complaining. It would be a lot better to add something that all types of builds benefit from, and stamina based builds would benefit from them more then a magicka build (if they spend attributes into stamina).
Imagine if Magicka users had to put up with that? I can barely handle stamina users having to put up with it.
It would be fun to listen hearing them complain about their bathrobes not being comfortable enough, but it wouldn't help the situation in PvP anymore and some people would rage quit because of it.
After 7 months of stam builds I'm almost ready to perma rage quit. Shame really, I should like this game.
Want my stuff?
Woolenthreads wrote: »I think just a massive reduction in defence manoeuvre cost is best. I mean, a low level character doing a roll loses a lot of stamina, which they never had much of in the first place. Ask a Gymnast how much energy a forward roll takes, I suspect they'll tell you "not much" because it's about skill not energy.
NO! Read this thread. The solution is much simpler.
http://forums.elderscrollsonline.com/discussion/132575/how-are-heavy-attacks-replenishing-stam-going-to-help
I have a posted in my opinion a better solution in that thread.
Woolenthreads wrote: »I think just a massive reduction in defence manoeuvre cost is best. I mean, a low level character doing a roll loses a lot of stamina, which they never had much of in the first place. Ask a Gymnast how much energy a forward roll takes, I suspect they'll tell you "not much" because it's about skill not energy.