Curious if this has been brought up before, but I believe durability can reduce heavy armor to 0 points.
In the grand scheme of things, this means that heavy armor suffers a lot more than light/med, and also medium more than light.
Shouldn't there be a threshold of say 50% or at least 20% remaining effectiveness at 0 durability? (You could slap this on an existing passive or something.) Not sure if there's a difference in durability between the three types, but heavy still suffers the most from not repairing.
I might be missing something, so feel free to correct me, but don't attack me please.
*shrug*
Edited by KenjiJU on September 17, 2014 11:55AM