You have the items, but you can't craft them yet. Not for another month. A brand new character will craft Nirnhoned items after just 6 hours.hammer_fella wrote: »I am a max crafter in all disciplines. I have been crafting since early release. I was among the first to get a Nirnhoned trait in AD.
I am crafting them first on my alt to sell, then my main can do the slow slog to all 9 traits after.You have the items, but you can't craft them yet. Not for another month. A brand new character will craft Nirnhoned items after just 6 hours.hammer_fella wrote: »I am a max crafter in all disciplines. I have been crafting since early release. I was among the first to get a Nirnhoned trait in AD.
I like this idea. That way someone can't jump the queue by creating a new Nirnhorne crafting toon. You want it, you have to earn it by doing all the other 8 traits first.Wreuntzylla wrote: »All they have to do is put an 8 trait requirement before researching nirn - fixed... <snip>
It was quite possibly me you were talking to (although I would certainly never laugh in someone's face because they couldn't afford this item unless they were being rude to me in the first place). I'm one of the more prolific Nirnhoned traders at the moment, but my crafting is impeccable I assure you. Max all disciplines for forever now, almost all 8 traits. Every crafting passive, etc.I have 8/9 traits researched in 6/6 Woodworking 7/7 Medium armor and 7/7 in Blacksmith weaponry completed and between 5 and 6 traits researched in both Light and Heavy armors on a single character. I also have every skill at 50, including Alchemy, Enchanting and Provisioning. I kept all 3 researching slots open in all 3 trades and saved 3 skill points to spec 4/4 in all 3 in preparation. My issue is that I have yet to get 1 single nirnhoned trained item to begin research and I have been questing like a madman. This is where they come from is my understanding of what the patch notes read, or am I mistaken?
There is one more issue I have and this one comes down to the player base and their profiteering. I found 1 person who claimed to have near a dozen equipment items in game. Seeing as the average research sale is 400-600 gold I assumed my offer of 1 yellow upgrade of his choice per gear was more than a fair offer. But, I should have known it was anything but the case. This individual laughed at me and demanding 50,000 per item to research, which is absolutely absurd.
The only people who do this I have noticed are the players who do absolutely no crafting themselves. They are taking advantage of the crafters who barely make any profit at all on their crafts, if at all. There are only 2 reasons I can think of for this effect which Zenimax is the cause of; that they are either selling to gold farmers or they are flat out greedy scumbags who hold too high of a value on digital currency. Now, I know this will get ridiculed and bashed on by people because they don't like what I ams saying, and frankly I don't care, because the more it happens, the more it proves to me how true these it really is...
This is the "community" Zenimax has bolstered and rewarded.
Abuse early, abuse often is often the way people amass fortunes I find.hammer_fella wrote: »You can obtain the traits the same way I've done - playing the game and questing! So go out and get them.
LonePirate wrote: »The ultimate issue here is that that these Nirnhone trait items and the Nirncrux trait stones have no business being as rare as they are.
It's going to be a long time before these traits are easily obtainable from crafters because of the nonsensical rarity that could easily have been avoided.
Wreuntzylla wrote: »The trait will only be rare if people don't realize you don't have to wait 30 days to craft trait gear, you just need to craft level an alt. The word just needs to go out to the crafting community.
Wreuntzylla wrote: »The trait will only be rare if people don't realize you don't have to wait 30 days to craft trait gear, you just need to craft level an alt. The word just needs to go out to the crafting community.
You just need to craft level an alt ... and find enough nirn gems.
indigoblades wrote: »I am totally under-welmed by how they did the new trait. I would have preferred it was a 64 day research with no new 30 day passive reducing research times than how they implemented it.
Another slap in the face to the people whom have crafted in this game since day one, for very little if any advantage, especially when one considers all the time we spent juggling inventory to craft, we could have been spent leveling our characters and advancing in pvp.
Takeda_Shingen wrote: »LonePirate wrote: »The ultimate issue here is that that these Nirnhone trait items and the Nirncrux trait stones have no business being as rare as they are.
It's going to be a long time before these traits are easily obtainable from crafters because of the nonsensical rarity that could easily have been avoided.
I agree and can't find any logical reason why Nirncrux should be rare!!! As the new material and trait was released with the new patch should be in common with all the rest trait stones, this probably is a mistake or unthinkable result from the dev's.
P.S. Also can't understand if and how any could have stacks from this new material.
Takeda_Shingen wrote: »LonePirate wrote: »The ultimate issue here is that that these Nirnhone trait items and the Nirncrux trait stones have no business being as rare as they are.
It's going to be a long time before these traits are easily obtainable from crafters because of the nonsensical rarity that could easily have been avoided.
I agree and can't find any logical reason why Nirncrux should be rare!!! As the new material and trait was released with the new patch should be in common with all the rest trait stones, this probably is a mistake or unthinkable result from the dev's.
P.S. Also can't understand if and how any could have stacks from this new material.
SuraklinPrime wrote: »This whole 9th trait thing seems tomhave been designed to penalise crafters & reward those with easy access to Craglorn groups... I.e. the same established guilds who have the ear of the devs as always.
If grouping in this game was functional perhaps we could all hunt down this stuff, but we all know that finding groups in Crag is not easy at all unless you are in one of the big guilds.
So a slap in the crafter's face, a kick for those who don't want to level alts to craft and another pat on the back fornthemonly group ZOS listen too...
LonePirate wrote: »SuraklinPrime wrote: »This whole 9th trait thing seems tomhave been designed to penalise crafters & reward those with easy access to Craglorn groups... I.e. the same established guilds who have the ear of the devs as always.
If grouping in this game was functional perhaps we could all hunt down this stuff, but we all know that finding groups in Crag is not easy at all unless you are in one of the big guilds.
So a slap in the crafter's face, a kick for those who don't want to level alts to craft and another pat on the back fornthemonly group ZOS listen too...
If you think it is bad now, wait until Update 5 hits as it offers a 9 trait crafting station in Upper Craglorn with a 5 piece bonus of having two Mundus stones active at once.
This whole Nirnhorn mess is just another example of ZOS telling its largest player group to take a hike.
mriguy1981 wrote: »Seriously its not that rare. I found 4 in 45 mins. I loot everything I see including enchanting and herbs. Just spend an hour harvesting nodes and I gaurantee that you'll have at least 1 if not more. Hurry up and get them cause we need more crafters with 9 set done for update 5. Hurry up and get to work.