Blazing Shield (Sun Shield morph)
Ranks II-IV now properly increase in strength when hitting nearby targets.
Fixed an issue where this ability would only damage one nearby enemy, instead of all nearby enemies, if it did enough damage to kill the target.
Fixed an issue where this ability would occasionally fire area-of-effect damage twice.
Fixed an issue where other damage shields could be added to the explosion value specifically with Ranks II-IV.
This post seems to claim it has been "fixed" in this patch - no more accumulation of damage. Has anyone else tested it yet?ferzalrwb17_ESO wrote: »Just tested recasting shield. It resets the shield. If no damage has been taken the shield goes off and on. If damage has been taken it pops the AoE. If that's the only method of exploiting blazing shield stacking damage then it has been fixed.
This post seems to claim it has been "fixed" in this patch - no more accumulation of damage. Has anyone else tested it yet?ferzalrwb17_ESO wrote: »Just tested recasting shield. It resets the shield. If no damage has been taken the shield goes off and on. If damage has been taken it pops the AoE. If that's the only method of exploiting blazing shield stacking damage then it has been fixed.
Thechemicals wrote: »s7732425ub17_ESO wrote: »I've played 300 hours of PVP, and I've only been killed by blazing shield bug twice. I guess that's why ranged characters reign supreme!
no fear in the rear.