Blazing Shield exploit NOT fixed!

Phinix1
Phinix1
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Wasn't this supposedly "fixed" in a recent patch?

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This was a 1v1 fight. There were no other players around to feed his shield, and besides, even if there were, it would never have stacked THAT high.

But we were fighting for over a minute, so obviously the exploit where you can "store up" strength to infinity by simple re-casting the shield was NOT fixed.
  • heyguyslol
    heyguyslol
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    lol u didnt get the memo zos is buffing blazing shield and lethal arrow.
    @heyguyslol
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  • Phinix1
    Phinix1
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    I will now dig through my archives where I have a ZOS rep on record saying this is an unintended exploit when they just save up shield power until they can 1-shot entire zergs.
    Edited by Phinix1 on September 15, 2014 1:05AM
  • tplink3r1
    tplink3r1
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    "people around to feed his shield"
    the shield does not get increased when theres people around.
    why people insist in saying that?
    Edited by tplink3r1 on September 14, 2014 9:34PM
    VR16 Templar
    VR3 Sorcerer
  • dennissomb16_ESO
    dennissomb16_ESO
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    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%.Returns 50% of damage taken to nearby enemies when effect ends.
  • tplink3r1
    tplink3r1
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    Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%.Returns 50% of damage taken to nearby enemies when effect ends.
    The description is wrong.
    Edited by tplink3r1 on September 14, 2014 10:28PM
    VR16 Templar
    VR3 Sorcerer
  • TehMagnus
    TehMagnus
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    Well I know that in PVE if you get hit 10x by a 150 dmg attack, it will only show the attack once with 1500 dmg as long as it comes from the same source.

    If your fight lasted a minute that amount doesn't seem excessive at all, he just returned 50% of the dmg u sent him over time and it all adds up to 4K.
    Edited by TehMagnus on September 14, 2014 10:45PM
  • Soulshine
    Soulshine
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    While I do not PvP, I have used this skill now many times in PvE dungeons, and solo. Dmg returned to mobs is definitely "not stored up" that I can see and I have used it now a lot, especially since the change to the magicka cost/reg issue. If you believe the skill is not WAI and is causing exploits, I would like the see the source where this was acknowledged by ZoS as a problem skill, please.
  • JLB
    JLB
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    Each nearby target increases shield strength by 4%.

    This part of the tooltip never worked.
    lol u didnt get the memo zos is buffing blazing shield and lethal arrow.

    How is Blazing Shield getting buffed? I missed that part.

  • Phinix1
    Phinix1
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    magnusnet wrote: »
    Well I know that in PVE if you get hit 10x by a 150 dmg attack, it will only show the attack once with 1500 dmg as long as it comes from the same source.

    If your fight lasted a minute that amount doesn't seem excessive at all, he just returned 50% of the dmg u sent him over time and it all adds up to 4K.

    Except that is not the way this ability works.

    "Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 50% of damage taken (by the shield before it pops) to nearby enemies when effect ends."

    Obviously once you have popped the shield by exceeding the 30% of health damage it shielded you for, it doesn't keep counting damage done that is NOT being done to the shield. ALL shields work this way. Once you pop the shield, the effect ends.

    That means on a character with 3000 health, the shield will absorb a MAXIMUM of 900 damage before it pops, and then return 50% of that as AOE, which would be 500.

    The maximum damage you can do to the shield is capped at 30% of the player's health, plus 6% for each ally in range. There was just me. They had 3000 health. That means the total damage I had done to the shield when it popped should have been around 1080, which would have hit me for 540 non-crit.

    EDIT: Also, and I know you have only my word, all of this damage occurred at once. It was a 1-shot from near full health.
    Edited by Phinix1 on September 14, 2014 11:06PM
  • Soulshine
    Soulshine
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    JLB wrote: »
    Each nearby target increases shield strength by 4%.

    This part of the tooltip never worked.
    lol u didnt get the memo zos is buffing blazing shield and lethal arrow.

    How is Blazing Shield getting buffed? I missed that part.

    The most significant change to Blazing Shield had to do with the removal of the magicka block. Previously, you would not regen magicka when using this skill. That is no longer the case.
  • JLB
    JLB
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    Soulshine wrote: »
    The most significant change to Blazing Shield had to do with the removal of the magicka block. Previously, you would not regen magicka when using this skill. That is no longer the case.

    I know they removed the penalty in U3... I'm asking how is Blazing Shield getting buffed in the future (like Lethal Arrow), since that's what the poster said.
  • Phinix1
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    This is definitely an exploit. You can keep the damage done to previous shields if you re-cast before the shield pops. This has been confirmed by MANY testers over MONTHS. Just search the forums.

    Also, even if you DON'T believe this was a 1-shot and not "lots of little bitty shields," take a look at the damage numbers in recount. Add up all the damage I did, and it just barely reaches what this one hit did to me.

    Even if the shield returned 50% of my total damage done to the player and not just to the shield (which isn't how it works), it STILL would have hit me for a max of 2500.

    This was a 4141 damage NON-CRIT 1-shot.

    It would be really nice is someone could pass this on to ZOS.
  • Soulshine
    Soulshine
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    magnusnet wrote: »
    Well I know that in PVE if you get hit 10x by a 150 dmg attack, it will only show the attack once with 1500 dmg as long as it comes from the same source.

    If your fight lasted a minute that amount doesn't seem excessive at all, he just returned 50% of the dmg u sent him over time and it all adds up to 4K.

    Except that is not the way this ability works.

    "Creates damage shield for 30% Max Health that lasts 6 seconds. Each nearby target increases shield strength by 4%. Returns 50% of damage taken (by the shield before it pops) to nearby enemies when effect ends."

    Obviously once you have popped the shield by exceeding the 30% of health damage it shielded you for, it doesn't keep counting damage done that is NOT being done to the shield. ALL shields work this way. Once you pop the shield, the effect ends.

    That means on a character with 3000 health, the shield will absorb a MAXIMUM of 900 damage before it pops, and then return 50% of that as AOE, which would be 500.

    The maximum damage you can do to the shield is capped at 30% of the player's health, plus 6% for each ally in range. There was just me. They had 3000 health. That means the total damage I had done to the shield when it popped should have been around 1080, which would have hit me for 540 non-crit.

    EDIT: Also, and I know you have only my word, all of this damage occurred at once. It was a 1-shot from near full health.

    Then I would say this is an isolated example of a bug issue that should be reported; but not necessarily an ongoing exploit that can be repeated every single time the skill is used.

    Again, I have used this skill for along time; recasting it before it expires has never caused that kind of high-one shot-dmg effect for me nor has it for other Templars that I know who are tanks and use this skills on a regular basis.

    If ZoS has acknowledged this, please quote the source.

    EDIT: thank you for the repeated LOLs - more points for me : P : P Not all of us are glued to every thread here, especially when we are NOT having problems with our skills.
    Edited by Soulshine on September 15, 2014 12:20AM
  • JLB
    JLB
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    Mmmm, where have you guys been? This has been a well-known bug for a long time. It's very easy to do on purpose, but equally easy to do it accidentally.
    ZOS already said it's getting fixed, probably by U4.

    http://forums.elderscrollsonline.com/discussion/112459/3k-blazing-shield-crits/p1
    Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.
  • Soulshine
    Soulshine
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    JLB wrote: »
    Mmmm, where have you guys been? This has been a well-known bug for a long time. It's very easy to do on purpose, but equally easy to do it accidentally.
    ZOS already said it's getting fixed, probably by U4.

    http://forums.elderscrollsonline.com/discussion/112459/3k-blazing-shield-crits/p1
    Hey, all. We wanted to let you know that we are currently working on a fix for blazing shield damage now. When it has been successfully tested and verified, we'll push it live with a future patch.

    Where have I been? playing the game and not experiencing this issue... rather than reading everything on these forums.

    Thank you for posting the link.
  • Lionxoft
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    That person is obviously using this bug to their advantage. They need to be removed from the game. The fact it is all they used up until toppling charge means that they have it reproducible and they know what they are doing.

    Report them and hope that ZOS fixes their broken game.
  • sagitter
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    Has this bug been fixed?
  • Gorthax
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    Has anyone ever thought MAYBE it is because of the pvp bug that is still around somewhat. The one where YOUR damage increases based on timed played. So maybe you had the bug on your guy, met this guy, 1v1, and your damage was skewed by the bug so when his shield broke it hit for that much. Just a possibility.
  • LegendaryMage
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    I can't believe this isn't being looked into ASAP. This is right there on par with all the previous exploits such as silver shards 100% proc, vampire ulty stacking etc. Well, maybe not as the vamp bug, but you get the point. It's unacceptable.
  • Baphomet
    Baphomet
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    No reason to guestimate here. There is a glitch with blazing and a lot of people know how it works. Actually pulling off the glitch is extremely hard but when the circumstances are just right, it can be done - but often inadvertedly.

    If my templar have some enemy caltrops in the vicnity, I can pretty realiably "overcharge" if I want to.

    I've experienced instances where I believe the same can be done with fragmented shield. I've had my fragmented crit for over 700 dmg sometimes which should not be possible.
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  • Braidas
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    I'd hardly call it an exploit, just a bug. I insta-gib people all the time just using it as a normal damage shield - they hit me from range as I cast a few times, then I get up close, and... boom. Nothing really the user can do about it. I could certainly try to do it, but I can't make sure no one is in range when it goes off. The vast majority of the time people die from this is certainly not intentional, tho hilarious.
    Edited by Braidas on September 29, 2014 2:22PM
  • Spangla
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    This has been happening for AGES! reported countless times - However soul tether was vaguely useful after 1.3 patch and was nerfed inastantly. Its cool guys this is NOT a NB skill - nn to balance it carry on
  • onlinegamer1
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  • Thechemicals
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    It 2 procced twice really fast and it taped it as one attack. The skill can be clipped with block. Likely a 1100 damage shield that critted at 1.5 for 1700dmg plus procced buring fire for another 250-350....twice.

    The real question is, why were you delivering that insane damage on a templar with a Blazing shield up in a solo pvp situation? Seems kinda noob to me. Not doing any damage while shield is up kills templar dps by like 50% and they lose the cost of the spell. If anything they should be stunned when shield is up.
    Edited by Thechemicals on September 29, 2014 2:54PM
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

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    Goddick
    Daggerfall Covenant

  • sean.plackerb14_ESO
    sean.plackerb14_ESO
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    It's fixed for real this time with 1.4.5. Or so they say ;)
    @sean8102 - Carlore - Daggerfall Covenant
  • ferzalrwb17_ESO
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    Just tested recasting shield. It resets the shield. If no damage has been taken the shield goes off and on. If damage has been taken it pops the AoE. If that's the only method of exploiting blazing shield stacking damage then it has been fixed.
  • s7732425ub17_ESO
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    I've played 300 hours of PVP, and I've only been killed by blazing shield bug twice. I guess that's why ranged characters reign supreme!
  • Tankqull
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    EDIT: Also, and I know you have only my word, all of this damage occurred at once. It was a 1-shot from near full health.

    so you needed over 1minute (your own words) against someone not even fighting back? as your opponent used exactly 2 skills...
    Edited by Tankqull on September 29, 2014 3:56PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • dodgehopper_ESO
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    Soulshine wrote: »
    JLB wrote: »
    Each nearby target increases shield strength by 4%.

    This part of the tooltip never worked.
    lol u didnt get the memo zos is buffing blazing shield and lethal arrow.

    How is Blazing Shield getting buffed? I missed that part.

    The most significant change to Blazing Shield had to do with the removal of the magicka block. Previously, you would not regen magicka when using this skill. That is no longer the case.

    Its also was a very good thing they did that, considering the alternative, Conjured / Hardened ward lasts 20 seconds, is just as strong and causes no deleterious effects to magicka regeneration.
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  • Thechemicals
    Thechemicals
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    I've played 300 hours of PVP, and I've only been killed by blazing shield bug twice. I guess that's why ranged characters reign supreme!

    no fear in the rear.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
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