ZOS_BrianWheeler wrote: »Scoring underdog bonuses have a re-evaluation period of several days to allow underdog alliances to catch up/overtake positions in scoring. That said, the evaluation period can be reduced much like Haderus will be in the coming patch to a much shorter evaluation period.
Can we address this please?
So currently on Thornblade, DC is getting 288 points per evaluation due to the low pop bonus. This is a full 101 points more than AD. However DC has three less keeps, one less outpost, and eight less resources than AD, who also has their scroll (and thus has three scrolls). Which means that the low pop bonus is more than 100 points per assessment.
Before anyone criticises me for AD being 'at the bottom', EP has the same amount of keeps as DC, one less outpost, one more scroll, and one less resource, and they are getting 116 points per assessment. Meaning that DC has the potential to overtake them in terms of point assessment by doing nothing other than not being there.
DC is winning in point assessment purely by being absent.
This system of scoring only encourages people to not log on to their server at all. They are being rewarded for not pvping. This is hardly a solution to anything. In fact, it only causes more problems.
I don't care about winning. I, and my guild, want good fights in PVP. But we also want a game that works. And a balanced PVP system that doesn't make it detrimental to our faction to even log on.
This solution means that a faction has to dominate the map in order to win against an enemy that isn't even present, thus punishing the other two factions who are fighting, because the third, absent faction can still win by virtue of being absent.
The system is ridiculous.
The only way that a faction can out pace a low pop bonus score assessment is to dominate the map, turn it their colour, potentially kill all the PVP fighting that might be going on, and then hold it. That means all the keeps, all the scrolls, everything theirs.
And even then, could a low pop vs a locked pop still mean that the absent faction wins? Why even bother playing?
Make keeps harder to take with lower pops. Increase the individual faction soft caps with lower pops. Something. Anything except rewarding factions for not playing at all.
(2) Exploits of the "travel to player" feature. This was a known bug that it doesn't seem has been fixed. DC appears to have significantly more players than show on the population bars.
dbetterton_ESO wrote: »There are three issues IMO.
(1) The delay in updating the bonus. Last night DC was getting the bonus even though they were pop locked. It should be updated immediately.
(2) Exploits of the "travel to player" feature. This was a known bug that it doesn't seem has been fixed. DC appears to have significantly more players than show on the population bars.
(3) The size of the bonus is too great. Even if a bonus is appropriate in some situations, it should not be as large as it is.
Can we address this please?
So known that I can't find any mention of it anywhere except for people coming up with excuses for getting their teeth kicked in by a smaller force.
So it's a known exploit cause 1 guy with no real evidence says so? In a 2 month old post?
Also every faction uses the travel to player bug so ieven if DC had more then it showed so did every other faction.
Thechemicals wrote: »I think Ep is winning. Dc is just getting a bonus so that they arent completely shut out during off hours. Anyone else with a brain see this?
Can we address this please?
So currently on Thornblade, DC is getting 288 points per evaluation due to the low pop bonus. This is a full 101 points more than AD. However DC has three less keeps, one less outpost, and eight less resources than AD, who also has their scroll (and thus has three scrolls). Which means that the low pop bonus is more than 100 points per assessment.
Before anyone criticises me for AD being 'at the bottom', EP has the same amount of keeps as DC, one less outpost, one more scroll, and one less resource, and they are getting 116 points per assessment. Meaning that DC has the potential to overtake them in terms of point assessment by doing nothing other than not being there.
DC is winning in point assessment purely by being absent.
This system of scoring only encourages people to not log on to their server at all. They are being rewarded for not pvping. This is hardly a solution to anything. In fact, it only causes more problems.
I don't care about winning. I, and my guild, want good fights in PVP. But we also want a game that works. And a balanced PVP system that doesn't make it detrimental to our faction to even log on.
This solution means that a faction has to dominate the map in order to win against an enemy that isn't even present, thus punishing the other two factions who are fighting, because the third, absent faction can still win by virtue of being absent.
The system is ridiculous.
The only way that a faction can out pace a low pop bonus score assessment is to dominate the map, turn it their colour, potentially kill all the PVP fighting that might be going on, and then hold it. That means all the keeps, all the scrolls, everything theirs.
And even then, could a low pop vs a locked pop still mean that the absent faction wins? Why even bother playing?
Make keeps harder to take with lower pops. Increase the individual faction soft caps with lower pops. Something. Anything except rewarding factions for not playing at all.
Thechemicals wrote: »Thechemicals wrote: »I think Ep is winning. Dc is just getting a bonus so that they arent completely shut out during off hours. Anyone else with a brain see this?
nice wall of text but this is it in a nutshell
Can we address this please?
So currently on Thornblade, DC is getting 288 points per evaluation due to the low pop bonus. This is a full 101 points more than AD. However DC has three less keeps, one less outpost, and eight less resources than AD, who also has their scroll (and thus has three scrolls). Which means that the low pop bonus is more than 100 points per assessment.
Before anyone criticises me for AD being 'at the bottom', EP has the same amount of keeps as DC, one less outpost, one more scroll, and one less resource, and they are getting 116 points per assessment. Meaning that DC has the potential to overtake them in terms of point assessment by doing nothing other than not being there.
DC is winning in point assessment purely by being absent.
This system of scoring only encourages people to not log on to their server at all. They are being rewarded for not pvping. This is hardly a solution to anything. In fact, it only causes more problems.
I don't care about winning. I, and my guild, want good fights in PVP. But we also want a game that works. And a balanced PVP system that doesn't make it detrimental to our faction to even log on.
This solution means that a faction has to dominate the map in order to win against an enemy that isn't even present, thus punishing the other two factions who are fighting, because the third, absent faction can still win by virtue of being absent.
The system is ridiculous.
The only way that a faction can out pace a low pop bonus score assessment is to dominate the map, turn it their colour, potentially kill all the PVP fighting that might be going on, and then hold it. That means all the keeps, all the scrolls, everything theirs.
And even then, could a low pop vs a locked pop still mean that the absent faction wins? Why even bother playing?
Make keeps harder to take with lower pops. Increase the individual faction soft caps with lower pops. Something. Anything except rewarding factions for not playing at all.
Luvsfuzzybunnies wrote: »The issue is we just don't have the numbers you guys do. We do log in and pvp quite often were sorry you picked the fullest faction but we can't make you play dc. If you do not like it help spread the population but please no bads.
Thechemicals wrote: »Thechemicals wrote: »I think Ep is winning. Dc is just getting a bonus so that they arent completely shut out during off hours. Anyone else with a brain see this?
nice wall of text but this is it in a nutshell
When zone talk is about "Hey lets go back to Chill to keep the low pop bonus" There is a problem. Kinda like the healing springs disconnects.. But it's just happening and we don't know why right?? Right??
KellanKell wrote: »
Can we address this please?
I feel there is some hypocrisy here considering you are using the "local campaign" scoreboard instead of your home campaign. Please tell us which "buff" server you are using? I mean you could always retake it showing home campaign on the top corner but that would cost you three days of buffs!
Luvsfuzzybunnies wrote: »The issue is we just don't have the numbers you guys do. We do log in and pvp quite often were sorry you picked the fullest faction but we can't make you play dc. If you do not like it help spread the population but please no bads.
Thechemicals wrote: »I think Ep is winning. Dc is just getting a bonus so that they arent completely shut out during off hours. Anyone else with a brain see this?