Processor Question

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Jaxsun
Jaxsun
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I read in a post today that ESO is not designed for multiple core processors and that's why we have trouble with lag/fps? Any idea if that's true? If so, WTF...
  • ers101284b14_ESO
    ers101284b14_ESO
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    Jaxsun wrote: »
    I read in a post today that ESO is not designed for multiple core processors and that's why we have trouble with lag/fps? Any idea if that's true? If so, WTF...

    Yeah its true. It was not optimized for them.

    Edit: It could lower your FPS but has nothing to do with lag
    Edited by ers101284b14_ESO on September 11, 2014 1:04AM
  • Natjur
    Natjur
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    Maybe when they released the 64 bit version of ESO it will be optimized for multiple core processors. If they can't fix the memory leak, change the code to be be 64bit so a least it has more memory to 'leak' into :)
    Edited by Natjur on September 11, 2014 1:06AM
  • Greatfellow
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    Yep, not optimized, and all the video card in the world doesn't mean doo doo when your processor gets bottlenecked with all the non-graphics info of this game.

    Note, the lag from large groups of people fighting is not a processor issue. That said, in all play you'll get better framerates from modern high performance single-core processors (e.g. Intel i5 and i7) than from regular performance multi-core processors (e.g., the best that AMD has to offer, which I hate to say because I was an AMD fanboy until late 2012).
    Edited by Greatfellow on September 14, 2014 10:12PM
  • Kos
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    Maybe the version of .Net used to create TESO did not support multithreading?
  • KhajitFurTrader
    KhajitFurTrader
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  • dharbert
    dharbert
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    That's only half of the truth. While the WIndows client tends to saturate one CPU thread, the OS X client actually utilizes all threads more evenly.

    For the 17 people who play ESO on a Mac....
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    Good to hear that the Mac version is better balanced. Let's hope that Update 4 comes with some improvements to multithreading. Some of the skills of the Mac developers might possibly rub off on the Windows developers. Right now, the CPU load graph for ESO is a joke. One core sits near 100%, with the rest more or less idle.
  • Jelark
    Jelark
    Soul Shriven
    When we're in a three faction fight in cyrodiil, my gpu usage drop to 40% while my cpu usage is near 100%, i've got an I7, not a pentium !
    Edited by Jelark on September 11, 2014 11:41AM
  • Natjur
    Natjur
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    Jelark wrote: »
    When we're in a three faction fight in cyrodiil, my gpu usage drop to 40% while my cpu usage is near 100%, i've got an I7, not a pentium !
    And its only one core that goes to 100%, the others doing nothing. One day it maybe tuned to make use of multi cores

  • Taself
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    I find it totally mind blowing that in these days of multicore processors (not like it's a new thing) that anyone would write a game especially the size of ESO that doesn't support it!! Crazy.
  • raglau
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    Jaxsun wrote: »
    I read in a post today that ESO is not designed for multiple core processors and that's why we have trouble with lag/fps? Any idea if that's true? If so, WTF...

    It's not exactly true. Eso runs about 34 threads so is designed for multithreading/multicore. however, there is one main thread that all others depend upon and this will saturate a single core. So you will end up CPU bound at some point.
    Edited by raglau on September 14, 2014 10:23PM
  • h0ser81
    h0ser81
    Soul Shriven
    It seems core unparking does help with FPS though. I have used it for this game and for Guild Wars 2 which is also heavily CPU dependent. Google CPU core unparking and follow the steps. Fairly simple and results in some pretty good gains. I have an AMD FX-4100 at stock settings and an overclocked Radeon 7850 and I can run a combination of High/Ultra Settings at 1080p with AA at 50+ FPS in PvE. I've only been in PvP a few times but I didn't experience the slideshows everyone is talking about when in large groups.
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