Great idea, we could call it the Fighter's Guild.
Interesting, because the entire skill line is based around hunting and killing undead (like vampires), daedra, and (if you take the passive) werewolves. Virtually every skill point that you spend on anything in the Fighters Guild skill line will make you more deadly to vampires.OrangeTheCat wrote: »
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
tankqullb16_ESO wrote: »get camouflaged hunter and be impressed when facing vamps/werewolfes^...
I prefer evil hunter. More amusing when I can immediately follow up with a paralyzing crossbow shot. And followed by more evil hunting.tankqullb16_ESO wrote: »get camouflaged hunter and be impressed when facing vamps/werewolfes^...
Shhh, don't tell anyone that blocking with sword and shield makes you invincible .. And you can cast instant cast abilities while doing that.WraithAzraiel wrote: »Fighter's Guild skill line actually has MORE active abilities than Vampire or Werewolf, so in a way you should already be dominating the undead and bitten mongrels in Cyrodiil.
UNLESS IT HAS NOTHING TO DO WITH VAMPIRE ITSELF??!?!?!?!?
LE GASP
Let me correct your title for you
*clears throat*
"SInce PvP is Basically Sorcerer/DragonKnight Vampires (and probably never will be Werewolves until it's brought up to par and stops suffering from the inferiority of Stamina builds)...."
Fighter's Guild skills hurt in Cyrodiil, as a nonOP class Vampire, they hurt a lot.
But when you can generate ultimate as easily as you can walk (or Streak through crowds of enemies) and you're wearing light armor and carrying a sword and shield, to block while you rain death from every angle and Streak away once you feel you're in danger then proceed to teleport yourself into the middle of the crowd and pop Devouring Swarm to replenish your health - Why bother doing anything else?
It's clearly the fault of the Vampire skill line, isn't it?
What should happen is that if you are vampire/wolf you are booted from the fighters guild.
I realize there might be some problems because of the big PvE story arc the guild has but still.
No vamps/wolves in the guild (and no access to the guild's skill line for them)!
What should happen is that if you are vampire/wolf you are booted from the fighters guild.
I realize there might be some problems because of the big PvE story arc the guild has but still.
No vamps/wolves in the guild (and no access to the guild's skill line for them)!
OrangeTheCat wrote: »What should happen is that if you are vampire/wolf you are booted from the fighters guild.
I realize there might be some problems because of the big PvE story arc the guild has but still.
No vamps/wolves in the guild (and no access to the guild's skill line for them)!
Ah, thank you. You are the only one (so far) who bothered to think about the gist of the post before making a defensive, knee-jerk reaction. New ideas are always first met with derision.
WraithAzraiel wrote: »I would support that idea 110%. And I applaud you for trying to think of a solution outside of "NERF VAMPYRE NAO!!!!"
I like you, you're alright in my book.
If you're driving the "Give us a Dawnguard quest/skill line" train, I'm hopping on board.
WraithAzraiel wrote: »...
However, I wouldn't mind being barred from using Fighter's Guild abilities upon embracing Vampirism or Lycanthropy. With the exception of the Intimidate passive of course.
...
OrangeTheCat wrote: »WraithAzraiel wrote: »I would support that idea 110%. And I applaud you for trying to think of a solution outside of "NERF VAMPYRE NAO!!!!"
I like you, you're alright in my book.
If you're driving the "Give us a Dawnguard quest/skill line" train, I'm hopping on board.
>.>
WraithAzraiel wrote: »snip
What? I was supporting you and saying it'd be a great idea. No sarcasm or snarkiness whatsoever.
If you push for it, I'll be behind you.
jpatek0501ub17_ESO wrote: »Garlic potions 5min Duration w/ 500% resist to vamp skills. Silver Bolt can be morphed to Wooden Bolt w/ 500% damage increase to Vamp w/ 500% heal reduction/regen for 3min.
While I would not be opposed to a Dawnguard skill line, that would take a long time to implement. The easy solution would be to nerf Vampires down to WW level, and there would not be so many Vamps. I would imagine there would be a miraculous cure across the land.
Making Vamps god-mode was an extremely poor design decision.
Honestly? Vamps are too powerful. The fact that they are so pervasive makes that obvious. There should be more downsides than upsides for all but a few very niche builds. It's absurd that you see so many people running around asking to be bit, they should be running around asking to be cured.
So, yeah. I'd say make silver bolts 100% vs PC vamps. Prevent PC vamps from using fighters guild skills (and advancing in the FG questline.) Oh, and come on, please do something to severely handicap them when outside in daylight. whether it's 10% damage/minute with 0 natural regen, or -10% max health every minute up to -80%, or something.
WraithAzraiel wrote: »See my above statement. There is absolutely NO reason to give Vampires this much of a penalty. None whatsoever. Vampire and Werewolf are at best, flavors to be added to your character at your discretion, to allow for a different style of play.
It in NO WAY SHAPE OR FORM is the driving factor for players being considered OP.