onlinegamer1 wrote: »The whiners will literally be posting "Please let Nights Silence stack again" after they start getting 1-shotted by the 10 Nightblades who don't cancel their subs, and go back to using actual good armor sets.
ryanmjmcevoy_ESO wrote: »If they didn't refund mats for all the set changes in 1.3 which numerous people demanded, they are not going to refund mats on something they are stating as unintended (at the very least, they are saying this NOW) and fixed.
onlinegamer1 wrote: »The whiners will literally be posting "Please let Nights Silence stack again" after they start getting 1-shotted by the 10 Nightblades who don't cancel their subs, and go back to using actual good armor sets.
indeed wearing nights silence was in effect gimping yourself in terms of damage output for the sake of utility, to my mind a fair trade off.
and id rather my enemy hits me less hard but moves around out of combat faster. that the other way round
regardless if you personally feel its ok or not isn't the issue here.
its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
Lets be clear, nothing has surprised them about this, they were informed of how fast DS-passive and NS set would allow folk to go BEFORE it went live.
they were ok with it then.
They were asked for clarification by lots of folk directly if this was indeed working as intended by folk to ensure they would not be wasting heaps of gold making these sets. they again never intimated anything was amiss, this was in full knowledge of the facts about exactly how it would work.
So the set and passives were working exactly as they intended when they let them go live in 1.3
Now 3 weeks later even with very little complaints , and NO UNEXPECTED issues they suddenly decide to completely drop passives stacking with sets for this one set alone.
This isn't a re-think on how passives stack with sets across the board, this isnt due to any unforseen balance issues (it is working exactly as intended and exactly as they were informed it was before it left the PTS)
What it is , is a kneejerk response to the complaints of a very small amount of people which will cost alot of customers a large amount of money.
If they intend to stick with this nerf I would expect a full apology for this complete reversal of positions along with a full refund of money/mats invested in this set.
Aong with a full review of its position in terms of stacking set bonus's with passives across hte board. in the name of balance. if passives from one line are being removed from stacking with a particular set then remove passives and set stacking from ALL sets..
To me this is an utter disgrace and as shody a way to conduct a business as ive ever encountered.
Problem of the Nightblade class is, that outside of a Resto-Life Leech Build it has to kill anyone in ~3-4 seconds. Because NB have NO survival Skills like Absorb shields, direct Heals, Teleport, Refelctive Skills and so on.Princess_Asgari wrote: »I do not think many are truly aware how broken the NB class is. They all see the snipes from bow attack or ambush and say they are OP from the damage seen. However, unless you go for a siphon set up you cant really last at all in 1vX fight because NB are unable to get into stealth %50+ of the time.
I know they say a fix is coming for the DOTs that where causing this but the class is still gimped compared to Sorcs and the others. I play a Sorc and feel horrible for anyone who spent personal hours they can not get back investing it into the NB class to only be screwed over once again.
congrats to the QQ community for making this game a 3 classed game and not 4.
Attorneyatlawl wrote: »@hamon , I pointed out the inconsistency on ZOS' part regarding this here: http://forums.elderscrollsonline.com/discussion/130476/why-is-night-s-silence-being-called-a-bug-in-the-patch-notes-werewolves-being-unable-to-cc-break as well. Needless to say, I agree. I would bet just about anything it is another kneejerk reaction just like the API nerfs prelaunch, gutting of stock UI features, and some balance changes that have been made in general, to forum whining.
I sincerely doubt they suddenly decided that the way they were going about calculating movement speed mechanics in the game was broken and needed to be "fixed" therefore as the patch note and CM posts imply. What actually happened, I'd personally assume, is that they saw forum complaints making a big ruckus over what most regard in-game as a non-issue or a beneficial feature, and nerfed it to try to quell the negative forum activity.
its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
rophez_ESO wrote: »its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
I've seen several of the pro-superspeed stealth crowd mention this. I've yet to actually see a quote from a dev saying that the vamp stealth penalty negation was supposed to stack with stealth penalty bonuses.
ZOS_GinaBruno wrote: »Roger that - passing this one along. Thanks, and good find!
rophez_ESO wrote: »Wait, a community rep saying she'll pass something along to the devs to look at is comfirming that they should stack?
rophez_ESO wrote: »its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
I've seen several of the pro-superspeed stealth crowd mention this. I've yet to actually see a quote from a dev saying that the vamp stealth penalty negation was supposed to stack with stealth penalty bonuses.
rophez_ESO wrote: »its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
I've seen several of the pro-superspeed stealth crowd mention this. I've yet to actually see a quote from a dev saying that the vamp stealth penalty negation was supposed to stack with stealth penalty bonuses.
The set provides a bonus to Sneak speed, not a reduction to Sneak penalty.
Since the set provides a bonus to Sneak speed, it stacks on top of Dark Stalker bonus, which negates the Sneak penalty.
If the set were programmed to reduce Sneak penalty, it would not have stacked with Dark Stalker to begin with. That isn't the case though.
The set bonus combined with Dark Stalker is currently working exactly as it is programmed to work on Live.
ZOS is changing that because some players do not like the way that it works.
rophez_ESO wrote: »its about a complete U turn on a set that went live 3 weeks ago after full scrutiny by ZOS and is WORKING AS INTENDED by them at that time.
I've seen several of the pro-superspeed stealth crowd mention this. I've yet to actually see a quote from a dev saying that the vamp stealth penalty negation was supposed to stack with stealth penalty bonuses.
The set provides a bonus to Sneak speed, not a reduction to Sneak penalty.
Since the set provides a bonus to Sneak speed, it stacks on top of Dark Stalker bonus, which negates the Sneak penalty.
If the set were programmed to reduce Sneak penalty, it would not have stacked with Dark Stalker to begin with. That isn't the case though.
The set bonus combined with Dark Stalker is currently working exactly as it is programmed to work on Live.
ZOS is changing that because some players do not like the way that it works.
yes and what stinks about this is they were asked specifically if this was supposed to be the case and they said it was. or at least never expressed any concern when pressented with the data while it was still on PTS.
so folk asked directly before wasting money making the sets then they cave to a minor amount of moronic complaints 3 weeks later.
but BE (the fastest way to travel in the game) remains untouched.
utter crap from zos
rophez_ESO wrote: »Actually, the complaints were about being able to SNEAK as fast as most horses can run. It's just kinda absurd. I have no problem with them putting in some awesome set bonus for stealthers, like being able to enter sneak while in combat if you roll or something. They just need to be more creative.