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Nightblade DoT skills breaking Invisibility status from Shadow Cloak and Morphs

Samadhi
Samadhi
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When a Nightblade casts certain DoT skills on a target, then uses Shadow Cloak from the Class Shadow line, the ticks from the DoTs will break invisibility status.

This impacts certain DoT skills but not others. I have taken the liberty of documenting the current issues on Live server as follows:

DoT effects that do not currently break invisibility and are working as intended:
The AoE Bleeding effect caused by Lotus Fan (Nightblade Assassination line)
The Poison effect caused by Poison Arrow and morphs (Bow weapon line)
The Poison effect caused by Lethal Arrow (morph of Snipe) (Bow weapon line)
The AoE Bleeding effect caused by Cleave and morphs (Two Handed weapon line)
The Bleeding effect caused by Two Handed passive Heavy Weapons when an Axe is equipped
The Bleeding effect caused by Twin Slashes and morphs (Dual Wield line)
The Bleeding effect caused by Twin Blade and Blunt (Dual Wield line) with axe equipped
The Burning effect caused by Fiery Impulse (Destruction Staff line)
Soul Trap (Soul Magic line)
Veil of Blades (Nightblade Shadow ultimate)


I am glad that some progress seems to have been made in terms of bleeding effects working with invisibility, even if it has not been put into patch notes.



DoT effects that break invisibility when they tick and are not working as intended:
Agony (Nightblade Siphoning line) and morph Prolonged Suffering
Cripple (Nighblade Siphoning line) and morphs Crippling Grasp and Debilitate
Path of Darkness (Nightblade Shadow line) and morphs Twisting Path and Refreshing Path
Caltrops (Alliance War Line)
Wall of Elements (Destruction Staff line) I didn't test the morphs

I find it unfortunate that the Nightblade Siphoning skills are still broken, as they were the skills that I first wrote my original /bug report over back in April.

I'm also not clear on why the listed AoE DoT effects do not work with Invisibility, even though the AoE DoT Veil of Blades does work.

The inconsistencies are troubling.


Special cases with notes:
Vampire Ultimate Bat Swarm
This breaks Nightblade invisibility.
I find this ironic, because the morph Clouding Swarm provides an invisibility effect that does not break for the entire duration and freely allows the casting of other skills without breaking invisibility (unlike Nightblade invisibility, which removes the Nightblade from invisibility with every skill cast).

Soul Tether (Nightblade Siphoning Ultimate)
The DoT lifesteal ticks break invisibility; I think this may be intended due to it applying as direct damage and tethering to the Nightblade

Entropy (Mages Guild line)
This one is interesting because the DoT appears to work fine with invisibility, however when the 6 second HoT timer ticks it seems to break invisibility.

I probably missed a few effects, so if anyone would like to chime in please feel free.
I'm actually really pleased that this test revealed some behind-the-scenes progress being made in terms of the Bleeding effects at very least.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
Wisdom is doing Now that which benefits you later.
  • Mujuro
    Mujuro
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    Alas, I wish ZOS would fix bugs rather than push out (continually) buggy "new" content that also fails regression testing. That said, the NB bugs you've mentioned have been around for quite some time so I'm surmising that ZOS considers these bugs to be low priority.

    To add to your list, (i) Dark Cloak (still) doesn't appear to be getting rid of the specified number of DoTs when triggered, and (ii) strife/morphs do not appear to be healing the stated amount over time.
  • Grim13
    Grim13
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    Truth is: just about everything breaks Cloak. Especially in PvP.

    In PvP a deer breaking wind 5 miles upwind will break a NB's Cloak.


    All I know is this issue, that has persisted since beta, is making me incredibly angry.


    Whatever happened to your fixed by Patch 1.2.x, ZOS!?

    Where are our reassurances?

    I keep paying to play my broken class with nary a word from you ****s on when, if ever, it will be fixed!


    Here's another truth: ZOS doesn't deserve our money, my fellow non-light armour wearing NBs.
    Edited by Grim13 on September 4, 2014 10:23PM
  • Samadhi
    Samadhi
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    Mujuro wrote: »
    ...That said, the NB bugs you've mentioned have been around for quite some time so I'm surmising that ZOS considers these bugs to be low priority.
    ...

    I think it's rather unfortunate that this issue appears to be such low priority, since it was first acknowledged by ZOS as unintended and due for a fix back in May.

    But I am glad there appears to have been some behind the scenes progress on it. A number of the Bleeding effects were breaking Cloak the first time I tested it, so seeing them working now is a good sign.

    I can only hope that having some information as to which skills are still breaking Cloak will open the path to a fix for the remaining effects.

    I've been putting in /bug reports about this issue since April or early May, so it is rather concerning.
    Grim13 wrote: »
    Truth is: just about everything breaks Cloak. Especially in PvP.

    In PvP a deer breaking wind 5 miles upwind will break a NB's Cloak.

    ...

    While I do not disagree, I created this thread to specifically address the DoT effects that break Cloak, because ZOS has posted (back in May...) that they know about the issue, that it is unintended, and it is supposed to receive a fix.

    I'm hoping the information on which ones are breaking it will be sufficient to aiding a fix.
    Edited by Samadhi on September 5, 2014 8:58PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Grim13
    Grim13
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    Samadhi wrote: »
    Mujuro wrote: »
    ...That said, the NB bugs you've mentioned have been around for quite some time so I'm surmising that ZOS considers these bugs to be low priority.
    ...

    I think it's rather unfortunate that this issue appears to be such low priority, since it was first acknowledged by ZOS as unintended and due for a fix back in May.

    But I am glad there appears to have been some behind the scenes progress on it. A number of the Bleeding effects were breaking Cloak the first time I tested it, so seeing them working now is a good sign.

    I can only hope that having some information as to which skills are still breaking Cloak will open the path to a fix for the remaining effects.

    I've been putting in /bug reports about this issue since April or early May, so it is rather concerning.
    Grim13 wrote: »
    Truth is: just about everything breaks Cloak. Especially in PvP.

    In PvP a deer breaking wind 5 miles upwind will break a NB's Cloak.

    ...

    While I do not disagree, I created this thread to specifically address the DoT effects that break Cloak, because ZOS has posted (back in May...) that they know about the issue, that it is unintended, and it is supposed to receive a fix.

    I'm hoping the information on which ones are breaking it will be sufficient to aiding a fix.

    I hear you loud and clear.

    The reason I said what I said is because I'm very worried that ZOS will find a solution for the dots breaking cloak in pvp... and miss the larger issue at hand: the fact that there is something seriously wrong with invis/stealth in pvp. period.

    ..but you're probably aware of that... :)
  • Samadhi
    Samadhi
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    Grim13 wrote: »
    Samadhi wrote: »
    Mujuro wrote: »
    ...That said, the NB bugs you've mentioned have been around for quite some time so I'm surmising that ZOS considers these bugs to be low priority.
    ...

    I think it's rather unfortunate that this issue appears to be such low priority, since it was first acknowledged by ZOS as unintended and due for a fix back in May.

    But I am glad there appears to have been some behind the scenes progress on it. A number of the Bleeding effects were breaking Cloak the first time I tested it, so seeing them working now is a good sign.

    I can only hope that having some information as to which skills are still breaking Cloak will open the path to a fix for the remaining effects.

    I've been putting in /bug reports about this issue since April or early May, so it is rather concerning.
    Grim13 wrote: »
    Truth is: just about everything breaks Cloak. Especially in PvP.

    In PvP a deer breaking wind 5 miles upwind will break a NB's Cloak.

    ...

    While I do not disagree, I created this thread to specifically address the DoT effects that break Cloak, because ZOS has posted (back in May...) that they know about the issue, that it is unintended, and it is supposed to receive a fix.

    I'm hoping the information on which ones are breaking it will be sufficient to aiding a fix.

    I hear you loud and clear.

    The reason I said what I said is because I'm very worried that ZOS will find a solution for the dots breaking cloak in pvp... and miss the larger issue at hand: the fact that there is something seriously wrong with invis/stealth in pvp. period.

    ..but you're probably aware of that... :)

    I totally get and respect where you're coming from.

    However, with the general lack of progress on the various Cloak issues I've decided to see if another approach might work.
    At least this way, by narrowing down and helping them see exactly where issues are, it is possible to hopefully get problems out of the way one by one.
    The more variables that are fixed and out of the way, the more manageable it will be to figure out exactly where other problems are arising.

    I appreciate you taking the time to respond with you concerns though. :)
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
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