AlienDiplomat wrote: »
Trust me, I have run dungeons with people that refuse to bash heavy attack windups, refuse not to stand in obvious ground effects, refuse to even attempt to follow basic, friendly instructions, and just mash their super hero rotation while the group wipes time after time due to their selfish stupidity.
.
People usually talk about their single target dps because AOE depends on number of targets(and you'll want single target dps against most bosses, anyway).p_tsakirisb16_ESO wrote: »Are you talking AoE dps or Single Target dps?
Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Wifeaggro13 wrote: »Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Its not the player it's the stupid development of ESO that designed a game around DPS . Its just as bad as TOR relying on enrage timers for every single encounter. ZOS . there is a serious lack of mechanics other then exploting animations,avoiding circles and healing combined with damage reduction abilites to stand on bosses and grind them into dust for fast runs.
ZOS created this dynamic and the end game meta min maxer is only playing by the rules or lack there of that ZOS made possible or impossible unless you do it in said fashion.
nerevarine1138 wrote: »Wifeaggro13 wrote: »Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Its not the player it's the stupid development of ESO that designed a game around DPS . Its just as bad as TOR relying on enrage timers for every single encounter. ZOS . there is a serious lack of mechanics other then exploting animations,avoiding circles and healing combined with damage reduction abilites to stand on bosses and grind them into dust for fast runs.
ZOS created this dynamic and the end game meta min maxer is only playing by the rules or lack there of that ZOS made possible or impossible unless you do it in said fashion.
What game are you playing?
The only place that straight DPS matters is in a timed trial run, and even then, it only matters when all the players are good enough with the basic mechanics of the trial that they can focus on pure damage.
Bring your "designed around DPS" philosophy to Crypt of Hearts, and you've just screwed your group over.
Wifeaggro13 wrote: »nerevarine1138 wrote: »Wifeaggro13 wrote: »Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Its not the player it's the stupid development of ESO that designed a game around DPS . Its just as bad as TOR relying on enrage timers for every single encounter. ZOS . there is a serious lack of mechanics other then exploting animations,avoiding circles and healing combined with damage reduction abilites to stand on bosses and grind them into dust for fast runs.
ZOS created this dynamic and the end game meta min maxer is only playing by the rules or lack there of that ZOS made possible or impossible unless you do it in said fashion.
What game are you playing?
The only place that straight DPS matters is in a timed trial run, and even then, it only matters when all the players are good enough with the basic mechanics of the trial that they can focus on pure damage.
Bring your "designed around DPS" philosophy to Crypt of Hearts, and you've just screwed your group over.
I tank crypt of hearts all the time , matter of fact the second to last boss you sendin 3 DPS with a off heal and kill the boss with out a healer or a tank. what about crypt of hearts is not about DPS. its primarily a AOE DPS check the whole damn run. Just an exercise in burning adds.
Trials are about avoiding or healing through mechanics with damage reduction in AA, Hel Ra is a tad different.
Even the Golem where its a heavy movement fight is about dps. Killing adds before next round repsawns, the 15 % enrage on him its all about DPS. The spider again AOE DPS and avoid big red chasing circle.
ZOS is about DPS and puddle jumping. there are no interupting bosses no silencing a mechanic no slow burns . every boss is about kill it faster then it can kill you
Wifeaggro13 wrote: »nerevarine1138 wrote: »Wifeaggro13 wrote: »Okay, so first of all, by no means do I want to offend all those 1k+ dps out there or start a flamewar, it's just something I wanted to discuss for a while. A lot of people(I'm talking dps now, though I've seen tanks and healers using these too) list their dps as one, only and final measure of their...creditability as a good player. Now I understand that dps is the easiest one to measure but way too often it seems to be mentioned as the most important thing. But...is it?
I'm not talking about Trials here since I haven't ran them myself(yet, at least), however, this attitude seems particularly common among people who do run Trials. I'm not saying ALL of these people do that, but I've had a chance to run some vet dungeon with quite a few lately and they act remarkably similar. They pull crazy high dps but tend to die during doing so. They focus on dps rather than staying alive, making my life as a healer that much more stressful and sometimes plain impossible - I CANNOT outheal ALL the damage, no matter how good I am, if they don't avoid it. I've got a few friends with whom I usually run - lately when I run with them I barely have to heal at all, I just spend most time dps'ing because they can take care of themselves(CoH aside, that one does hurt) AND put in pretty damn good dps. But whenever I run with one of these Trial-running people I have to focus on healing only(and mainly on healing this person) because their health drops crazy fast and they don't seem to worry about it - it's like they're used to just stacking on tank and being healed by healer while dps'ing in one place in Trials. I'm not saying they're so bad - they do put in really good dps, but IMO this alone isn't enough to make them good. Well, maybe in Trials, I'm not too familiar with those. But in vet dungeons, especially the Crypt, everyone has to look out for himself, and frankly, I like it that way. Makes it a bit more interesting than just mashing same buttons again and again for highest dps rotation.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
Its not the player it's the stupid development of ESO that designed a game around DPS . Its just as bad as TOR relying on enrage timers for every single encounter. ZOS . there is a serious lack of mechanics other then exploting animations,avoiding circles and healing combined with damage reduction abilites to stand on bosses and grind them into dust for fast runs.
ZOS created this dynamic and the end game meta min maxer is only playing by the rules or lack there of that ZOS made possible or impossible unless you do it in said fashion.
What game are you playing?
The only place that straight DPS matters is in a timed trial run, and even then, it only matters when all the players are good enough with the basic mechanics of the trial that they can focus on pure damage.
Bring your "designed around DPS" philosophy to Crypt of Hearts, and you've just screwed your group over.
I tank crypt of hearts all the time , matter of fact the second to last boss you sendin 3 DPS with a off heal and kill the boss with out a healer or a tank. what about crypt of hearts is not about DPS. its primarily a AOE DPS check the whole damn run. Just an exercise in burning adds.
Trials are about avoiding or healing through mechanics with damage reduction in AA, Hel Ra is a tad different.
Even the Golem where its a heavy movement fight is about dps. Killing adds before next round repsawns, the 15 % enrage on him its all about DPS. The spider again AOE DPS and avoid big red chasing circle.
ZOS is about DPS and puddle jumping. there are no interupting bosses no silencing a mechanic no slow burns . every boss is about kill it faster then it can kill you
No. Leaving the house, eating right, brushing your teeth and improving self-confidence with the sexes of your choice will be more effective in the long run.
Our small guild hasn't done any trials yet and, quite frankly, I'm not looking forward to finding a pug to fill in around us. We are the latter type of players described here that strategize, take it slow, and search the whole place. We'll never be on the leader boards nor do we want to be. We do want to have fun though and yelling for 'moar dps' doesn't appeal to me at all.
As to the survivability thing I can't tell you how many times I, the tanky/dps person of the group, and the healer were the last two standing to take down a boss while our dps were laying in puddles with a big ol' white cross over their heads. DPS is not the be all and end all.
I'm not saying high dps is bad, I just think surviveability is always more important because you can do exactly 0 dps when you're dead. I'd rather run with someone with not so high dps but good surviveability and able to look out for him/herself than marvel at crazy high dps while having to spam heals nonstop on this one person. In my eyes it's more like good players usually do good dps rather than good dps makes a good player.
So, who else thinks pure dps is overrated?
AlienDiplomat wrote: »ZOS set themselves up for this, and to this day I have no idea what in Oblivion they were thinking. I mean a big leaderboard that rewards time of completion over quality of the run, and then spamming it incessantly in your chat AND mail? Seriously what the fudge?[/b][/i]
AlienDiplomat wrote: »Trust me, I have run dungeons with people that refuse to bash heavy attack windups, refuse not to stand in obvious ground effects, refuse to even attempt to follow basic, friendly instructions, and just mash their super hero rotation while the group wipes time after time due to their selfish stupidity.
I would rather take someone with a few hundred less DPS then one of these morons ANY day.
Survivability is more important, but surviving is maybe not as difficult as you make it sound to be.
If you want something that combines both survivability and dps outside of trials, the Crypt of Hears no-deaths achievement is a good test. You must survive, of course, but you have to have enough dps to break the bubble in the second phase of the last boss. In this regards, it is preferable that the tank and healer have relatively high dps in case one of the dps gets hit by the grasp move.
Bleakraven wrote: »I think it's overrated, yes. Too bad every time I want to do a dungeon, people just rush-rush-rush to the end as fast as possible. I like taking my time, establishing tactics, trying different things. But nobody seems to have time for anything anymore and so I stopped doing dungeons. And agreed on having to babysit some people who are just so self-centered and blame the healer for not healing them when they stand in the freaking danger zones time and time again.
poodlemasterb16_ESO wrote: »Our small guild hasn't done any trials yet and, quite frankly, I'm not looking forward to finding a pug to fill in around us. We are the latter type of players described here that strategize, take it slow, and search the whole place. We'll never be on the leader boards nor do we want to be. We do want to have fun though and yelling for 'moar dps' doesn't appeal to me at all.
As to the survivability thing I can't tell you how many times I, the tanky/dps person of the group, and the healer were the last two standing to take down a boss while our dps were laying in puddles with a big ol' white cross over their heads. DPS is not the be all and end all.
The entire point of both tanks and healers is to survive and heal. A poor sorc has to wear cloth, and deal damage. The point of tanks is to draw agro, from where? The damage dealer. The point of the healer is to heal the tank and the sorc.
I guess sorcs might die in your group a lot with that attitude.
Survivability is more important, but surviving is maybe not as difficult as you make it sound to be.
If you want something that combines both survivability and dps outside of trials, the Crypt of Hears no-deaths achievement is a good test. You must survive, of course, but you have to have enough dps to break the bubble in the second phase of the last boss. In this regards, it is preferable that the tank and healer have relatively high dps in case one of the dps gets hit by the grasp move.