tordr86b16_ESO wrote: »Getting to 50 is easy (20 hours if you know what you're doing), maxing vr is another story.
tordr86b16_ESO wrote: »and remove the entire quest line for cadwell! My proposal? Expand the main quest line further after killing Molag Bal. Perhaps the new quest could be another threat or something as simple as resurrecting *SPOILER* whichever heroe you chose to sacrifice.
I really want to see major improvements to the leveling experience because grinding exp in the veteran zones was incredibly boring. The removal of veteran zones and veteran levels would further the idea of people rolling new alts on other factions (achievements etc).
There only negative with the removal of both veteran ranks and zones is the loss of skill points gained from skyshards and delve challenges. Obviously you would have to find a way to compensate us with extra skill points, perhaps increase the amount of skill points gained each level would suffice.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
nerevarine1138 wrote: »emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
This. Honestly, do people read anymore?
And OP: they aren't going to get rid of Cadwell's quests when that happens, nor are they going to close off other alliances. That would be a monumentally stupid decision, given the amount of achievements and titles associated with clearing all that content.
emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
No they are just calling it a champion system. The methodology is the same the name has just changed, you will still have to troll thro endless quests in other factions to achieve championship points.
tordr86b16_ESO wrote: »emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
No they are just calling it a champion system. The methodology is the same the name has just changed, you will still have to troll thro endless quests in other factions to achieve championship points.
Did you just smash your head on the keyboard when you wrote that? It's been clearly stated that the champion system is going to replace the old one entirely. They are ripping out the old heart and placing in a new one, and not switching it up a few places here and there.
tordr86b16_ESO wrote: »emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
No they are just calling it a champion system. The methodology is the same the name has just changed, you will still have to troll thro endless quests in other factions to achieve championship points.
Did you just smash your head on the keyboard when you wrote that? It's been clearly stated that the champion system is going to replace the old one entirely. They are ripping out the old heart and placing in a new one, and not switching it up a few places here and there.
tordr86b16_ESO wrote: »emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
No they are just calling it a champion system. The methodology is the same the name has just changed, you will still have to troll thro endless quests in other factions to achieve championship points.
Did you just smash your head on the keyboard when you wrote that? It's been clearly stated that the champion system is going to replace the old one entirely. They are ripping out the old heart and placing in a new one, and not switching it up a few places here and there.
So peeps arnt going to have to troll though other factions to pick up championship points then lol.
I remember when a snicker use to be called a marathon, they just changed the name and added another layer of peanuts.
For weeks we had to explain to all the dumb arses that it was the same thing just with a different name and abit more gloss
Rofl
+1 and honestly there is no loss of skill points. When removing it, just grant them in another manner.tordr86b16_ESO wrote: »and remove the entire quest line for cadwell! My proposal? Expand the main quest line further after killing Molag Bal. Perhaps the new quest could be another threat or something as simple as resurrecting *SPOILER* whichever heroe you chose to sacrifice.
I really want to see major improvements to the leveling experience because grinding exp in the veteran zones was incredibly boring. The removal of veteran zones and veteran levels would further the idea of people rolling new alts on other factions (achievements etc).
There only negative with the removal of both veteran ranks and zones is the loss of skill points gained from skyshards and delve challenges. Obviously you would have to find a way to compensate us with extra skill points, perhaps increase the amount of skill points gained each level would suffice.
emeraldbay wrote: »...They are. The new Champion System coming within the next few major updates will completely replace Veteran Ranks. It's coming, be patient.
No they are just calling it a champion system. The methodology is the same the name has just changed, you will still have to troll thro endless quests in other factions to achieve championship points.
WraithAzraiel wrote: »I'm still waiting for the area where we're able to group up with players from the other factions
WraithAzraiel wrote: »I'm still waiting for the area where we're able to group up with players from the other factions
Same here. Please make the new areas inter-faction areas. I don't think there is anyone in the community who could possibly be against that. @ZOS_GinaBruno, is this something in the plans? Is this something Zenimax would consider? Are there any insurmountable technical issues that would prevent that?
Speaking from a roleplay point of view, it would be great to be able to use those areas to RP with members of the other factions. Thanks!
ferdiverbeekeb17_ESO2 wrote: »What about keeping VR but somehow change things so that it is more attractive and addictive to play?
AlexDougherty wrote: »WraithAzraiel wrote: »I'm still waiting for the area where we're able to group up with players from the other factions
Same here. Please make the new areas inter-faction areas. I don't think there is anyone in the community who could possibly be against that. @ZOS_GinaBruno, is this something in the plans? Is this something Zenimax would consider? Are there any insurmountable technical issues that would prevent that?
Speaking from a roleplay point of view, it would be great to be able to use those areas to RP with members of the other factions. Thanks!
Craglorn and Coldharbour should allow this, as well as new area's like Orsinium and Clockwork City. I can understand if bits of it are faction locked, but majority should allow us to group like normal human beings.
But keep a Gamesmasters in the areas for idiots who like to insult others for no reason bar faction, being given a warning or teleported to the naughty step should work wonders there.
Richie Procopio - Massively wrote:While a three-alliance system works perfectly for ZeniMax's PvP plans, I was skeptical about its impact on other areas of the game. Part of the reason the megaserver technology was designed is to eliminate issues that always creep up during MMO launches with groups of friends ending up on different servers. Having three separate alliances (each with three different races) shifts the problem from needing to coordinate server choice to which faction are your friends going to be.
I was curious to hear Sage's take on the impact of three-way PvP, and he agreed that the studio had to make some concessions in order for players to feel a certain allegiance to their faction. We were told during an open Q&A session that communication across factions won't be permitted. At this point, I started to get nervous about a possible design misstep because splitting your playerbase into thirds can be detrimental when you're trying to get a group together for any cooperative activity, such as a dungeon run.
Sage assuaged most of my fears, however, when he mentioned that once you hit level 50 and decide to play in another alliance's areas, you'll be able to play with friends in that faction. So at the endgame, things begin to open up and you can group up, chat, and run dungeons with players of other factions. The one area where things remain separate is, of course, the Alliance War in Cyrodiil.