i would give it a go and see how it is. if the impulse blobs were to go down because of it, I would return to the... "normal" campaigns and see if it got any better. If not, I would go back to non-vet.something needs to be done about it. I play only on the non-vet campaign BECAUSE of those impulse spamming groups. its not fun dealing with it, I dont care if the "elite" guilds do it or not. its lame, and makes the game more frustrating than fun. I myself dont see a problem with impulse having a cast time. heck it would actually make sense. you are sending a powerful wave, or circle, whatever you want to call it, of magical energy all around you. It SHOULD take a second or 2 to build up that energy.
I am willing to bet that even if what you say were to happen and they add a cast time to impulse. You are still going to end up and stay in the non-vet campaign.
Whats the difference in spamming impulse vs venom arrow spam vs biting jab spam vs lava whip spam vs shield spam.
For one i know they all take extreme skill.
Tintinabula wrote: »Whats the difference in spamming impulse vs venom arrow spam vs biting jab spam vs lava whip spam vs shield spam.
For one i know they all take extreme skill.
cant compare an AOE that needs no targeting whatsoever to Lava whip and also a single target spell I might add while impulse hits six.. Impulse has been transformed into an ultimate that doesn't need to be built up and a lot of times ticks every burst for more than alot of ultimates tick for...and can be moved.
Tintinabula wrote: »I use lava whip and have to use it twice in a row in order to pull off lava whip exploit(while the target is incapacitated). Does that make me a spammer?
When I see that a DK has pulled off lava whip exploit it means to me they were paying attention..unless..my death recap says I died to nothing but lava whip.
i would give it a go and see how it is. if the impulse blobs were to go down because of it, I would return to the... "normal" campaigns and see if it got any better. If not, I would go back to non-vet.something needs to be done about it. I play only on the non-vet campaign BECAUSE of those impulse spamming groups. its not fun dealing with it, I dont care if the "elite" guilds do it or not. its lame, and makes the game more frustrating than fun. I myself dont see a problem with impulse having a cast time. heck it would actually make sense. you are sending a powerful wave, or circle, whatever you want to call it, of magical energy all around you. It SHOULD take a second or 2 to build up that energy.
I am willing to bet that even if what you say were to happen and they add a cast time to impulse. You are still going to end up and stay in the non-vet campaign.
Idk what your version of "fun" in this game is, but my verison of fun, is fighting players head on, not having to spend 15 minutes slowly withering down a huge impulse blob.
nikolaj.lemcheb16_ESO wrote: »This is not only a problem in PvP but also in PvE where AE spamming replace any kind of personal skill.
In general Area of Effect attacks should do about 50% of the damage of similar single target attacks.
That way AE attacks have a role but overall it is a better option to actually work for it and select targets to take out. A change like this would give good players an edge over bad players instead of all just being victims of massive AE spam.
Tintinabula wrote: »That's fine Krim but the problem is some skills are infinite in their pros with little to no downside...one of those skills is Impulse.
i would give it a go and see how it is. if the impulse blobs were to go down because of it, I would return to the... "normal" campaigns and see if it got any better. If not, I would go back to non-vet.something needs to be done about it. I play only on the non-vet campaign BECAUSE of those impulse spamming groups. its not fun dealing with it, I dont care if the "elite" guilds do it or not. its lame, and makes the game more frustrating than fun. I myself dont see a problem with impulse having a cast time. heck it would actually make sense. you are sending a powerful wave, or circle, whatever you want to call it, of magical energy all around you. It SHOULD take a second or 2 to build up that energy.
I am willing to bet that even if what you say were to happen and they add a cast time to impulse. You are still going to end up and stay in the non-vet campaign.
Idk what your version of "fun" in this game is, but my verison of fun, is fighting players head on, not having to spend 15 minutes slowly withering down a huge impulse blob.
I've seen you in the lowbie camp and all you guys were doing was blob fighting 30 vs 10. So what you are really complaining about is someone else is out playing you and you have to go another camp where you hold dominate numbers to "win". Gotcha.. Keep blobbing son.. BTW there is a HUGE EP blob on the 14day camp, you might have some fun there..
skwornub18_ESO wrote: »xsorusb14_ESO wrote: »
and biting jab is a very tight cone.