slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Except you are assuming that all of the QA, Dev, and other team members are actually on contract or are "freelancers" and are not actually in the employ of the company.
Sure, many companies do freelance people to do a specific job, or for a specific contract period, but that is no always the case when it comes to gaming and web companies.
Except they already applied a fix for the memory leak.slopezgamesub17_ESO1 wrote: »FYI we still have not gotten a fix to the nice P1.3 memory leak Zos gave us and still no word from them on when they plan to fix it but hey we are getting new content so that makes it ok.
Sure I dont mind my game client crashing every 1-2 hours as long as I get new content.
driosketch wrote: »Except they already applied a fix for the memory leak.slopezgamesub17_ESO1 wrote: »FYI we still have not gotten a fix to the nice P1.3 memory leak Zos gave us and still no word from them on when they plan to fix it but hey we are getting new content so that makes it ok.
Sure I dont mind my game client crashing every 1-2 hours as long as I get new content.
http://forums.elderscrollsonline.com/discussion/126384/hotfix-8-13-14-memory-leak-complete#latest
Now if it didn't work for you, it didn't work, but it reinforces my point. There will bugs even when they focus on fixing them. That's no reason to have the development staff sit on their hands and do nothing.
slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Except you are assuming that all of the QA, Dev, and other team members are actually on contract or are "freelancers" and are not actually in the employ of the company.
Sure, many companies do freelance people to do a specific job, or for a specific contract period, but that is no always the case when it comes to gaming and web companies.
It's not an assumption it's a fact especially for a company as large as Zos.
The point is this poll represents flawed thinking. Because bugs still exist, it's assumed no effort has been made to fix them. This is not true, and it's not either/or situation when it comes to adding new content.slopezgamesub17_ESO1 wrote: »driosketch wrote: »Except they already applied a fix for the memory leak.slopezgamesub17_ESO1 wrote: »FYI we still have not gotten a fix to the nice P1.3 memory leak Zos gave us and still no word from them on when they plan to fix it but hey we are getting new content so that makes it ok.
Sure I dont mind my game client crashing every 1-2 hours as long as I get new content.
http://forums.elderscrollsonline.com/discussion/126384/hotfix-8-13-14-memory-leak-complete#latest
Now if it didn't work for you, it didn't work, but it reinforces my point. There will bugs even when they focus on fixing them. That's no reason to have the development staff sit on their hands and do nothing.
The memory leak is not fixed. I watch my task manager as the eso client grows in memory usage until the client eventually crashes. In pve its not as bad but in pvp it happens a lot. Furthermore it's not just me all the live steamers I watch also crash due to this leak.
JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Except you are assuming that all of the QA, Dev, and other team members are actually on contract or are "freelancers" and are not actually in the employ of the company.
Sure, many companies do freelance people to do a specific job, or for a specific contract period, but that is no always the case when it comes to gaming and web companies.
It's not an assumption it's a fact especially for a company as large as Zos.
Really? So you have inside information and know for a fact that the majority of the people who are working for Zenimax on ESO are contract/freelancers and are not direct employees of the company?
So all of the listings and openings to work for the company itself, including "Art" and "Design" is just the company screwing with people and making them think that they have those jobs available in-house but in fact will only be contract workers?
http://jobs.zenimax.com/
World Artist
Division: Bethesda Game Studios | Department: Art | Location: Rockville , US-MD, US
Responsibilities:
Model and texture high and low resolution 3D environmental assets
Layout and light in-game environments using our proprietary toolset
Requirements:
Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design
Excellent fine art skills (sketch work and/or 3D concept work)
Excellent modeling and texturing skills
Excellent lighting skills
Proficiency with 3D Studio Max, Zbrush and Photoshop
Must work well under pressure
Passion for making GREAT games
Experience playing previous Bethesda Game Studios games
So this is one of the listings for an Artist on the Zenimax Jobs listing. Indicating that the person will be an in-house employee and not a "contract" employee or "freelancer"
Please try to educate yourself about the company you are talking about, instead of assuming that what you think you know about other stuff applies in this situation.
It doesn't.
slopezgamesub17_ESO1 wrote: »On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
slopezgamesub17_ESO1 wrote: »The memory leak is not fixed. I watch my task manager as the eso client grows in memory usage until the client eventually crashes. In pve its not as bad but in pvp it happens a lot. Furthermore it's not just me all the live steamers I watch also crash due to this leak.
lordrichter wrote: »slopezgamesub17_ESO1 wrote: »On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Moot points, both of you.
The fact is that they can employ modeling people, artists, animators, and all the things required to make a place like Craglorn look good and also people who can balance PVP and PVE, fix program defects, and make the servers run smoothly, and they are not the same people.
There is no reason to fire anyone. There is no reason to pull them off of an animation job because bugs need to be fixed in the Mac client
As long as ZOS is willing to pay for these lines of effort to be worked on, they can continue in parallel.slopezgamesub17_ESO1 wrote: »The memory leak is not fixed. I watch my task manager as the eso client grows in memory usage until the client eventually crashes. In pve its not as bad but in pvp it happens a lot. Furthermore it's not just me all the live steamers I watch also crash due to this leak.
The PC memory leak they fixed recently is fixed. I can assure you of that. I don't have a Mac but I recently saw a posting saying the memory leak over there has been fixed, too.
I am not saying that there is no memory leak, but I am saying that they have a track record of fixing memory leaks. If you are seeing a memory leak, and they can find the memory leak, then history demonstrates that they will fix it.
I assume you are on Steam. Can you run the Steam version of ESO without getting Steam involved? Maybe something in the Steam integration is causing a leak. If it is happening to a lot of people, they will be able to find the problem and fix it. In the mean time, run ESO without Steam, if possible, and see if that makes a difference? I am not even sure if you can run a Steam purchased ESO account from a non-Steam version of the game.
driosketch wrote: »The point is this poll represents flawed thinking. Because bugs still exist, it's assumed no effort has been made to fix them. This is not true, and it's not either/or situation when it comes to adding new content.slopezgamesub17_ESO1 wrote: »driosketch wrote: »Except they already applied a fix for the memory leak.slopezgamesub17_ESO1 wrote: »FYI we still have not gotten a fix to the nice P1.3 memory leak Zos gave us and still no word from them on when they plan to fix it but hey we are getting new content so that makes it ok.
Sure I dont mind my game client crashing every 1-2 hours as long as I get new content.
http://forums.elderscrollsonline.com/discussion/126384/hotfix-8-13-14-memory-leak-complete#latest
Now if it didn't work for you, it didn't work, but it reinforces my point. There will bugs even when they focus on fixing them. That's no reason to have the development staff sit on their hands and do nothing.
The memory leak is not fixed. I watch my task manager as the eso client grows in memory usage until the client eventually crashes. In pve its not as bad but in pvp it happens a lot. Furthermore it's not just me all the live steamers I watch also crash due to this leak.
lordrichter wrote: »slopezgamesub17_ESO1 wrote: »On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Moot points, both of you.
The fact is that they can employ modeling people, artists, animators, and all the things required to make a place like Craglorn look good and also people who can balance PVP and PVE, fix program defects, and make the servers run smoothly, and they are not the same people.
There is no reason to fire anyone. There is no reason to pull them off of an animation job because bugs need to be fixed in the Mac client
As long as ZOS is willing to pay for these lines of effort to be worked on, they can continue in parallel.slopezgamesub17_ESO1 wrote: »The memory leak is not fixed. I watch my task manager as the eso client grows in memory usage until the client eventually crashes. In pve its not as bad but in pvp it happens a lot. Furthermore it's not just me all the live steamers I watch also crash due to this leak.
The PC memory leak they fixed recently is fixed. I can assure you of that. I don't have a Mac but I recently saw a posting saying the memory leak over there has been fixed, too.
I am not saying that there is no memory leak, but I am saying that they have a track record of fixing memory leaks. If you are seeing a memory leak, and they can find the memory leak, then history demonstrates that they will fix it.
I assume you are on Steam. Can you run the Steam version of ESO without getting Steam involved? Maybe something in the Steam integration is causing a leak. If it is happening to a lot of people, they will be able to find the problem and fix it. In the mean time, run ESO without Steam, if possible, and see if that makes a difference? I am not even sure if you can run a Steam purchased ESO account from a non-Steam version of the game.
slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Except you are assuming that all of the QA, Dev, and other team members are actually on contract or are "freelancers" and are not actually in the employ of the company.
Sure, many companies do freelance people to do a specific job, or for a specific contract period, but that is no always the case when it comes to gaming and web companies.
It's not an assumption it's a fact especially for a company as large as Zos.
Really? So you have inside information and know for a fact that the majority of the people who are working for Zenimax on ESO are contract/freelancers and are not direct employees of the company?
So all of the listings and openings to work for the company itself, including "Art" and "Design" is just the company screwing with people and making them think that they have those jobs available in-house but in fact will only be contract workers?
http://jobs.zenimax.com/
World Artist
Division: Bethesda Game Studios | Department: Art | Location: Rockville , US-MD, US
Responsibilities:
Model and texture high and low resolution 3D environmental assets
Layout and light in-game environments using our proprietary toolset
Requirements:
Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design
Excellent fine art skills (sketch work and/or 3D concept work)
Excellent modeling and texturing skills
Excellent lighting skills
Proficiency with 3D Studio Max, Zbrush and Photoshop
Must work well under pressure
Passion for making GREAT games
Experience playing previous Bethesda Game Studios games
So this is one of the listings for an Artist on the Zenimax Jobs listing. Indicating that the person will be an in-house employee and not a "contract" employee or "freelancer"
Please try to educate yourself about the company you are talking about, instead of assuming that what you think you know about other stuff applies in this situation.
It doesn't.
Well if this info is true then Zos is taking an approach with their employees that most game and film companies don't. Yes I did not actually look at their job description and assumed that a company as large as Zos would follow this same pattern as most large companies do in the industry but if this info is true then it appears they do not. Personally I see this as a mistake on their part and makes it more difficult to balance out priorities for the games development.
JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »slopezgamesub17_ESO1 wrote: »JessieColt wrote: »OP, you seem not to understand how a game company works.
On the contrary it seems that you do not understand how the "Entertainment" industry works. I have a degree in 3D modeling/Animation for gaming/film production and while studying we were also educated on how the "Entertainment" industry works.
Sure they will want to keep their main dev directors but the guys actually doing all the grunt work are a dime a dozen in the industry and move from job to job all the time its called Freelance.
Except you are assuming that all of the QA, Dev, and other team members are actually on contract or are "freelancers" and are not actually in the employ of the company.
Sure, many companies do freelance people to do a specific job, or for a specific contract period, but that is no always the case when it comes to gaming and web companies.
It's not an assumption it's a fact especially for a company as large as Zos.
Really? So you have inside information and know for a fact that the majority of the people who are working for Zenimax on ESO are contract/freelancers and are not direct employees of the company?
So all of the listings and openings to work for the company itself, including "Art" and "Design" is just the company screwing with people and making them think that they have those jobs available in-house but in fact will only be contract workers?
http://jobs.zenimax.com/
World Artist
Division: Bethesda Game Studios | Department: Art | Location: Rockville , US-MD, US
Responsibilities:
Model and texture high and low resolution 3D environmental assets
Layout and light in-game environments using our proprietary toolset
Requirements:
Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design
Excellent fine art skills (sketch work and/or 3D concept work)
Excellent modeling and texturing skills
Excellent lighting skills
Proficiency with 3D Studio Max, Zbrush and Photoshop
Must work well under pressure
Passion for making GREAT games
Experience playing previous Bethesda Game Studios games
So this is one of the listings for an Artist on the Zenimax Jobs listing. Indicating that the person will be an in-house employee and not a "contract" employee or "freelancer"
Please try to educate yourself about the company you are talking about, instead of assuming that what you think you know about other stuff applies in this situation.
It doesn't.
Well if this info is true then Zos is taking an approach with their employees that most game and film companies don't. Yes I did not actually look at their job description and assumed that a company as large as Zos would follow this same pattern as most large companies do in the industry but if this info is true then it appears they do not. Personally I see this as a mistake on their part and makes it more difficult to balance out priorities for the games development.
Film companies have nothing to do with a Game Company.
Almost every single large scale gaming company or other web company uses in-house employees.
http://www.bioware.com/en/careers/#current-openings
http://us.blizzard.com/en-us/company/careers/index.html
https://www.ubisoftgroup.com/en-us/careers/
slopezgamesub17_ESO1 wrote: »I want my $15 sub going to fixing bugs/exploits/game stabilization instead of new content. .
slopezgamesub17_ESO1 wrote: »I'm not going to sit here and argue with u about the memory leak but I can assure u that it has not been fixed. I have no reason to say otherwise as I want it fixed so the game client will stop crashing. If it were just my client crashing on one pc then I would suspect my pc but it happens on 4 different pcs that i use and every live streamer I watch also crashes about every 1-2 hours due to this leak.
It's not fixed, sadly.
lordrichter wrote: »slopezgamesub17_ESO1 wrote: »I'm not going to sit here and argue with u about the memory leak but I can assure u that it has not been fixed. I have no reason to say otherwise as I want it fixed so the game client will stop crashing. If it were just my client crashing on one pc then I would suspect my pc but it happens on 4 different pcs that i use and every live streamer I watch also crashes about every 1-2 hours due to this leak.
It's not fixed, sadly.
Of course not, but to avoid confusion, you should refer to it as your memory leak instead. See, I misunderstood your original comment and what you are experiencing is definitely not what they fixed. If you continue to get your memory leak lumped in with stuff they have already fixed, rather than casting it as a different memory leak, people will get confused.
slopezgamesub17_ESO1 wrote: »I want my $15 sub going to fixing bugs/exploits/game stabilization instead of new content. .
That is actually the wrong way to look at it. Bugs, exploits, stabilisation should be fixed outside of the subscription. Otherwise we are paying the developer to do something that actually should have been included in the boxed price of the game: a bug-free (near as possible), stable and exploit-proof game.
The sub is for value-add: content.
I don't buy a brand new car then pay them to fix any issues arising that should not be present in a new and paid for product. They do that in their own time, for free, whilst giving me a like for like replacement car. i.e. no cost to me at all, not even consequential.
This is why ZOS are adding new content. If we were all paying a sub and they were just playing catch-up with bugs etc, we'd have told them to stick their sub because they should not have foisted an unfinished game upon us while expecting us to pay each month while they pick up the pieces. So they need to be appearing to deliver something warranting an on-going subscription, and we know that is not bug-fixing because suppliers have to sell working products from day one, as dictated by law in pretty much every country in the world. You don't pay extra to get something to work, that is something done within the supplier's own time.
They have teams on both. They cannot pile everyone onto one thing at once, that's just not how the industry works.
slopezgamesub17_ESO1 wrote: »You make a very good point. I think I mentioned in an earlier post that Zos should have waited about 6 more months before releasing because by then i think the game would have been much more stable but obviously not completely bug free and then adding new content would be much more refreshing.
slopezgamesub17_ESO1 wrote: »
At this point there is still an amazingly bad combat exploit, once this specific exploit is fixed, I would change my answer to content.
I have already reported and expressed my opinion on the severity of this issue to ZOS. It is up to them to fix it.
It really cripples ESO's ability to be a "legit" mmo.
slopezgamesub17_ESO1 wrote: »Only one game-stopping bug encountered in 5 months and I found a workaround very quickly on the CS forums. Naturally I would opt for more content please.
I do both PVE and PVP, while doing both I have found that the PVE content to be less buggy. However, while doing pvp I have found the game to be very buggy and full of class specific exploits that are very frustrating while playing.
If I were just a pve player I would probably vote for more content but I'm not I do both and until Zos can fix the foundation of the game adding more content just seems to add more bugs and exploits. Imo fix the game to about 90% functionality and then add more content.
slopezgamesub17_ESO1 wrote: »slopezgamesub17_ESO1 wrote: »I want my $15 sub going to fixing bugs/exploits/game stabilization instead of new content. .
That is actually the wrong way to look at it. Bugs, exploits, stabilisation should be fixed outside of the subscription. Otherwise we are paying the developer to do something that actually should have been included in the boxed price of the game: a bug-free (near as possible), stable and exploit-proof game.
The sub is for value-add: content.
I don't buy a brand new car then pay them to fix any issues arising that should not be present in a new and paid for product. They do that in their own time, for free, whilst giving me a like for like replacement car. i.e. no cost to me at all, not even consequential.
This is why ZOS are adding new content. If we were all paying a sub and they were just playing catch-up with bugs etc, we'd have told them to stick their sub because they should not have foisted an unfinished game upon us while expecting us to pay each month while they pick up the pieces. So they need to be appearing to deliver something warranting an on-going subscription, and we know that is not bug-fixing because suppliers have to sell working products from day one, as dictated by law in pretty much every country in the world. You don't pay extra to get something to work, that is something done within the supplier's own time.
You make a very good point. I think I mentioned in an earlier post that Zos should have waited about 6 more months before releasing because by then i think the game would have been much more stable but obviously not completely bug free and then adding new content would be much more refreshing.
vyndral13preub18_ESO wrote: »slopezgamesub17_ESO1 wrote: »Only one game-stopping bug encountered in 5 months and I found a workaround very quickly on the CS forums. Naturally I would opt for more content please.
I do both PVE and PVP, while doing both I have found that the PVE content to be less buggy. However, while doing pvp I have found the game to be very buggy and full of class specific exploits that are very frustrating while playing.
If I were just a pve player I would probably vote for more content but I'm not I do both and until Zos can fix the foundation of the game adding more content just seems to add more bugs and exploits. Imo fix the game to about 90% functionality and then add more content.slopezgamesub17_ESO1 wrote: »slopezgamesub17_ESO1 wrote: »I want my $15 sub going to fixing bugs/exploits/game stabilization instead of new content. .
That is actually the wrong way to look at it. Bugs, exploits, stabilisation should be fixed outside of the subscription. Otherwise we are paying the developer to do something that actually should have been included in the boxed price of the game: a bug-free (near as possible), stable and exploit-proof game.
The sub is for value-add: content.
I don't buy a brand new car then pay them to fix any issues arising that should not be present in a new and paid for product. They do that in their own time, for free, whilst giving me a like for like replacement car. i.e. no cost to me at all, not even consequential.
This is why ZOS are adding new content. If we were all paying a sub and they were just playing catch-up with bugs etc, we'd have told them to stick their sub because they should not have foisted an unfinished game upon us while expecting us to pay each month while they pick up the pieces. So they need to be appearing to deliver something warranting an on-going subscription, and we know that is not bug-fixing because suppliers have to sell working products from day one, as dictated by law in pretty much every country in the world. You don't pay extra to get something to work, that is something done within the supplier's own time.
You make a very good point. I think I mentioned in an earlier post that Zos should have waited about 6 more months before releasing because by then i think the game would have been much more stable but obviously not completely bug free and then adding new content would be much more refreshing.
So PvE was fine. And you even say if you were just a pve'er you would have probably voted more content, and yet you feel they should have waited 6 months before they released new PVE content. I guess that doesn't make much sense to me.
Editz cause i cant speel.