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Little thoughts and maybe suggestions

TheDuke89
TheDuke89
Soul Shriven
Hello everyone.
It's the first time i write in this forum so the lenght of my text means that it contains all my thoughts that i've never expressed before.
During my playing experience i noticed few things that made me think about the game.
I'll write down here some suggestions and thoughts that may improve the game experience:
-1 Repairs
Why do not improve the repairing system and make possible to self-repair items if your character is able to craft that item type.
I think that would be more interesting if an heavy armor crafter could repair his own armor with the expense of crafting material if he has the skills to craft it. The fact that you must go to someone else (that could also be a brewer or an alchemist) to repair your armor sounds not so good.
-2 Improve fire damage
Dragonknight, from what i've seen, suffers a lot for this because fire damage is not resolutive at all. It does the same damage of few normal weapon attacks...
This make feel players like me that their class actually is good for nothing and the only spells to use are green dragon blood and the defense boosters.
-3 Cost of items and gold earning
From what i've seen the drop of mobs is not worth the killing.
The only way to do gold is questing and putting things in the action house.
I found that thing a little disturbing, obviously because of the hyper-expensive costs of items and services from vendors.
I think that giving the possibility or earn gold more easily should be fine for most people.
-4 Pvp respawns
When i got in pvp first time i just got bored. Not because of the overwhelming powers of casters and ranged characters, but because of the re-spawning.
It gets too much time to reach again the fighting zone. I know that you can use the stones but they are really expensive and referring to point 3, it was really difficult for me the amount needed.
The cyrodiil area is too vaste, too much big even for a 50% speed horse and to get back to the fighting zone for me was literally painful. I never considered pvp because of that so i wished to explain how so you can avoid other people to follow my same path and dislike interesting parts of the game.
-5 Zones and Landscapes
This point is not so important for the "new elder scrolls gamers" but for the old ones i think that you will find many people thinking alike.
Why have you re-made all the zones without making them like the old elder scrolls series? Even the cities are totally different. When i came to skyrim (and also in cyrodiil) i thought that they were not just cyrodiil and skyrim. There is nothing that links this game's landscapes to the other Elder scrolls series ones.
It's all so different that i thought to be in an other world.
The ambience is admirable and well done but i really felt bad about that.
At least you could have done the cities similar to the other games...
I've felt that i was playing into another world, not the same from the other games. And this was REALLY disturbing.
-6 Balance
At least but not at last, please balance the classes a bit more, because i see that sorcerer is over-used because of it's overpower. I've tested both DK and Sorcerer and from what i've seen the difference is... overwhelming.
The unbalance between classes can be an important motivation to stop people playing this game, expecially if your character's class gets nerfed 2 times and passes from a really good one to a literally "unuseful idiot".
The fact that after having laboriously raised up a character in the end it gets nerfed made me feel a waste of time the entire leveling process.
If it was not for the questline and the curiosity about the history i would have left this game at all.

I hope you, from bethesda and zenimax read this as suggestion and consider the problems i've exposed. I would like to play to a real badass TESO and one day i wish to say that proudly.
Thanks
Edited by TheDuke89 on August 27, 2014 10:30AM
  • R1ckyDaMan
    R1ckyDaMan
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    I agree on number 5, mainly Marrowind, the architecture just seems years ahead of Marrowinds.
  • Yuls
    Yuls
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    ESO takes place in 2E 252, means it's the earliest game in the series. Skyrim was like...4E 202 or 201. So some of the cities in the "old" games aren't even founded, or are more like camps or...whatever. Guess the people who founded LA in 1781 would be pretty surprised too how it looks now ;)
  • TheDuke89
    TheDuke89
    Soul Shriven
    ESO takes place in 2E 252, means it's the earliest game in the series. Skyrim was like...4E 202 or 201. So some of the cities in the "old" games aren't even founded, or are more like camps or...whatever. Guess the people who founded LA in 1781 would be pretty surprised too how it looks now ;)

    But at least they could have made the ones that actually exist a little bit more similar and familiar.
  • R1ckyDaMan
    R1ckyDaMan
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    No, I mean it is backwards, the architecture in eso seems years ahead of Marrowind's, did something happen in all that time that meant they had to rebuild every single building from scratch?
  • shadowz081
    shadowz081
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    On point 4, there are usually forward camps up during battles or sieges, and if they do go down, another will usually be set up with 1-10min depending on who you are running with and if there is an organized guild in the zerg or if it is all PUGs.
  • KhajitFurTrader
    KhajitFurTrader
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    TheDuke89 wrote: »
    -5 Zones and Landscapes
    This point is not so important for the "new elder scrolls gamers" but for the old ones i think that you will find many people thinking alike.
    Why have you re-made all the zones without making them like the old elder scrolls series? Even the cities are totally different. When i came to skyrim (and also in cyrodiil) i thought that they were not just cyrodiil and skyrim. There is nothing that links this game's landscapes to the other Elder scrolls series ones.
    It's all so different that i thought to be in an other world.
    The ambience is admirable and well done but i really felt bad about that.
    At least you could have done the cities similar to the other games...
    I've felt that i was playing into another world, not the same from the other games. And this was REALLY disturbing.

    The lore-friendly answer would be: the story of ESO takes place thousands of years before the single player series. Things are bound to look different after all this time.

    The technical answer is: ESO is build with completely different tools, i.e. everything you see is newly made. The artists took inspirations from the older games, for sure, but they couldn't have possibly used old map data, meshes, shaders, or textures from Bethesda Game Studios (a different company).

    ZOS built and uses their own rendering engine, due to ESO being a multiplayer online game, which isn't the same one as Bethesda uses for TES. It needs to cater to completely different requirements.


  • TheDuke89
    TheDuke89
    Soul Shriven
    Yes, probably you are right but i still believe that it was possible to make things at least similar. Doing landscapes so much different is not a strongpoint but a weakness. I did not say to use the same 3d models but at least build similar ones so that you can recognize it.
    About the lore-friendly answer, i'm sorry to say that this does not give any point to me, because if this game is called Elder Scrolls, i imagined to see at least some similarity in towns and cities. Nevermind the different ages, i would have preferred to recognize the world where i am playing and not feel totally lost.

    Anyway, the other points are the real matter, i wrote this last one at the end because it's more personal than the others.
    Edited by TheDuke89 on August 27, 2014 11:54AM
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