ers101284b14_ESO wrote: »ASRock Xtreme 4
I5 3570k (Not Overclocked)
16gb ram
Radeon hD 7870
10 fans......(Because I can. That is literally the only reason)
cgipervert wrote: »Since my PC is in the shop and I don’t have much to do until it returns (except browsed the forums), I thought I’d start a thread about our rigs. I hear a lot of gamers complaining about lag time and FPS issues with ESO (oh, and yes, I PVP). So, if you are having such issues, what is your rig? Mine is four year’s old (and nothing special compared to newer systems) and has never crashed (even in beta), and only experienced a slight degradation to FPS in the latest patch (which vanished after 24 hrs.).
Really? It's hard to imagine to me that ESO runs only on one core. I tried to run game only on physical cores, and that was terrible.MULTICORE SUPPORT ZOS!!!
AshySamurai wrote: »Really? It's hard to imagine to me that ESO runs only on one core. I tried to run game only on physical cores, and that was terrible.MULTICORE SUPPORT ZOS!!!
I run game on Xeon X3450, GeFrorce 550Ti, 4Gb Ram (yep, I know). Seems pretty lame if you compare to what others have, but my system is old and still works fine on medium-custom (little freezes on ultra).
cgipervert wrote: »Since my PC is in the shop and I don’t have much to do until it returns (except browsed the forums), I thought I’d start a thread about our rigs. I hear a lot of gamers complaining about lag time and FPS issues with ESO (oh, and yes, I PVP). So, if you are having such issues, what is your rig? Mine is four year’s old (and nothing special compared to newer systems) and has never crashed (even in beta), and only experienced a slight degradation to FPS in the latest patch (which vanished after 24 hrs.).
My rig:
Chip: Intel Core i7 980X 3.33GHz (Six Core – overclocked 4.2 GHz )
Board: ASUS Rampage III Extreme (Intel X58 Chipset)
Memory: 6GB DDR3 1600MHz
Original video: 2x SLI Dual NVIDIA GeForce GTX 480 1.5GB
Upgraded Video: 1x NVIDIA GeForce GTX 780 Ti 3GB
Cooling: Liquid - Sub-Zero LCS Dual Loop: CPU & Dual SLI
I'm sure this thread can be constructive, or you can bash me (or flame, or whatever you kids call it these days).
[Moderator Note: Edited per our rules on Cursing & Profanity]
Yours:
AshySamurai wrote: »Really? It's hard to imagine to me that ESO runs only on one core. I tried to run game only on physical cores, and that was terrible.MULTICORE SUPPORT ZOS!!!
I run game on Xeon X3450, GeFrorce 550Ti, 4Gb Ram (yep, I know). Seems pretty lame if you compare to what others have, but my system is old and still works fine on medium-custom (little freezes on ultra).
You and I both. I cannot imagine what was going through their, or any other developer releasing games past 2010, minds when they thought it was a good idea. Honestly most people have a dual core at the very least by now.
AshySamurai wrote: »Really? It's hard to imagine to me that ESO runs only on one core. I tried to run game only on physical cores, and that was terrible.MULTICORE SUPPORT ZOS!!!
I run game on Xeon X3450, GeFrorce 550Ti, 4Gb Ram (yep, I know). Seems pretty lame if you compare to what others have, but my system is old and still works fine on medium-custom (little freezes on ultra).
You and I both. I cannot imagine what was going through their, or any other developer releasing games past 2010, minds when they thought it was a good idea. Honestly most people have a dual core at the very least by now.
It does run on all cores - ESO spawns about 34 or more threads - but only one main thread does any meaningful work. I analysed the game quite deeply when it was released as I was surprised by the weak performance. Basically these other threads end up waiting for this main thread, so it may as well be single-threaded, in a sense!
It is very surprising and it seems possible to me that the game started being developed on dual core machines. In that scenario what would happen is this main thread would run on say Core 0 and then the other 35 ESO threads, plus lots of other key OS activity, would be scheduled on Core 1. This would most likely result in two busy, load-balanced cores. But of course the world has moved on and ESO was out of date in this way as soon as it was released.
It's a lot of work to change it, so I am not sure we'll see it ever happen.
Attorneyatlawl wrote: »Speaking as a programmer, games can't be multithreaded in many cases, too well... the work is often very non-parallelizable particularly for MMO titles unfortunately across the board due to the workloads involved..
So it supposed to work on dual core or more.Processor: Dual Core 2.0GHz or equivalent processor
AshySamurai wrote: »I have 4 cores, so with virtual cores I have 8 totally. Few times I tried to run only on physical, and I feel a very big difference. So I'd say that ESO more or less effectivly use all cores.