Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Fix Cost of Upgrade from Epic to Legendary
Currently the cost to improve an item from white, to green, to blue, to purple increases linearly (add one stone to the prior upgrade cost) while the benefit has diminishing returns -- 4% relative gain for green and blue; drops to 3% relative gain for purple. The relative gain for legendary drops to 2% so is in line with diminishing returns for linearly increasing cost, but the cost upgrade instead of being 5 consumables linear (red line in graph), has a jump to 8 consumables (blue line in graph). There's already a non-linear diminishing benefit vs cost and this added non-linearity in the cost seems like a mistake or a developer's idea of a punitive slap on people trying to upgrade to legendary grade items. Drop the cost from 8 to 5 or if you're going to keep the cost the same, then at least make the benefit match the out-sized cost (i.e., a truly "legendary" item for such a big step in investment)...