Hostel_Striker wrote: »There's a mundus stone effect for magic and health regeneration but not one for stamina regeneration?
Also why heavy armor rating is so easily overcharged when wearing full heavy armor? I wear blue/purple quality and my armor is already overcharged.
As a melee heavy armor wearer I feel like I'm at a huge disadvantage.
Hostel_Striker wrote: »Something needs done about this I'm tired of getting my butt kicked with such a low cap for heavy armor.
Chuggernaut wrote: »The raising of the caps post 1.3.3 was a huge help, but I've been complaining about heavy armor and the cap since beta (back when I was still sword and board).
j.murro2ub17_ESO wrote: »
<list of mundus stone effects>
Yep no stamina regen. Hmm...probly a reason for that.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
j.murro2ub17_ESO wrote: »
<list of mundus stone effects>
Yep no stamina regen. Hmm...probly a reason for that.
For the record, the health regen only works out of combat, so has very limited usefulness. That said, if there's one for magicka, there should indeed be one for stamina.
monsterblitz wrote: »j.murro2ub17_ESO wrote: »
<list of mundus stone effects>
Yep no stamina regen. Hmm...probly a reason for that.
For the record, the health regen only works out of combat, so has very limited usefulness. That said, if there's one for magicka, there should indeed be one for stamina.
Can't you spec for more stamina from the horse? Not everything is or needs to be in perfect sync.
Hostel_Striker wrote: »There's a mundus stone effect for magic and health regeneration but not one for stamina regeneration?
Also why heavy armor rating is so easily overcharged when wearing full heavy armor? I wear blue/purple quality and my armor is already overcharged.
As a melee heavy armor wearer I feel like I'm at a huge disadvantage.
Not sure about the mundus stone, but I believe heavy armor reaches the soft cap faster because they don't want it to be too strong. Not sure how this gives you a disadvantage since you won't have any less armor than other players.
Can someone explain to me what the trade would be for giving heavy armor more protection? I know in Skyrim it made you incredibly slow. What is the trade in this game?
KhajitFurTrader wrote: »AlexDougherty wrote: »
Horse Mundus Stones??
It's the Steed, isn't it? :P
Siliconhobbit_ESO wrote: »The stamina you get from feeding your horse is not character stat related. That stamina helps prevent you from being thrown from your horse while riding when you take damage.
AlexDougherty wrote: »monsterblitz wrote: »j.murro2ub17_ESO wrote: »
<list of mundus stone effects>
Yep no stamina regen. Hmm...probly a reason for that.
For the record, the health regen only works out of combat, so has very limited usefulness. That said, if there's one for magicka, there should indeed be one for stamina.
Can't you spec for more stamina from the horse? Not everything is or needs to be in perfect sync.
Horse Mundus Stones??
monsterblitz wrote: »
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
monsterblitz wrote: »
Thanks. I always assumed it did have an effect on my stamina pool... stupid mage here :P
Anyone know if The Lord bonus is the same as the The Mage? In other words, regardless of your level do you get the same amount (X Health or Magica), or does the Lord give more??
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.