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I don't understand the Necropotence set...

Wodwo
Wodwo
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So I just hit VR12 and was deciding which armour sets I should be going for when I came across the Necropotence set. It bonuses are: 84 Max Magicka, 84 Max Magicka, 84 Max Magicka and then 12 % Max Magicka buff when pets are out. So I bought all of the armour via the new guild traders (great system btw Zenimax) and then equipped them, all the time under the assumption that this final buff would occur when I had my vanity pet out. To my horror I discovered that this was not the case. I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug. If it is the former I have to say that I am absolutely appalled by Zenimax- why the hell would you make an armour set only one class can use? Is this really living up to your mantra "Play the way you want to play"?! I was absolutely thrilled to get to VR12, but this has really burst my bubble. My problem is not that it doesn't count for vanity pets it is that only one class can use this armour set. Zenimax could you please either completely change this final buff or at least look into making it so that it counts for other classes too?
Edited by Wodwo on August 22, 2014 3:29PM
  • Soulshine
    Soulshine
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    o.O
  • Mud_Puppy
    Mud_Puppy
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    Intentional.
    Vanity Pets counting as summons would be ridiculous.
    The best you can hope for it that spell crafting will allow summons for other classes, but from what I udnerstand that wont be the case.
    /kill
  • andre.roques.3b14_ESO
    "vanity pet" is not a pet. I'm having trouble accepting this seriously. Did you really think this was in reference to a vanity pet as opposed to a sorcerer's summoned pet?

    Vanity Pets, by definition, can not have an impact on your performance in combat, your stats, or anything other than looks/appearance.

    I would, given a chance to vote on your concern, vote against vanity pets affecting this set bonus. Now, if the set can be worn by non-sorcerers, there should be alternative required slotted skills to fill that requirement...but certainly not a vanity pet.
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  • Rodario
    Rodario
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    I don't understand how someone could misunderstand that bonus.
    Victoria Lux - Templar Tank
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  • radiostar
    radiostar
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    Obviously a sorc-friendly set. But maybe there's a Temp-friendly set out there too.
    "Billions upon Billions of Stars"
  • Wodwo
    Wodwo
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    radiostar wrote: »
    Obviously a sorc-friendly set. But maybe there's a Temp-friendly set out there too.

    It's not just sorc friendly, it's sorc exclusive.
    Edited by Wodwo on August 22, 2014 3:31PM
  • Targolak
    Targolak
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    http:// youtu.be/ 1gNVxn80j4g?t=1h3m31s
    -Edit: Stupid video player, it won't work as the official videos are meant for mature audience!

    Come Spellcrafting - when it's ready, that is - you'll be able to summon pets as a non-Sorcerer, too, so the set won't be completely wasted!

    On the downside, that you purchased it already spells bad (unintended pun) for your future use for the set in question.
    Edited by Targolak on August 22, 2014 3:32PM
    "These boots are meant for walking, and that's just what they'll do."
  • radiostar
    radiostar
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    radiostar wrote: »
    Obviously a sorc-friendly set. But maybe there's a Temp-friendly set out there too.

    It's not just sorc friendly, it's sorc exclusive.

    No, they said they could wear it. The final buff, yes, is only for sorc. The first 3 buffs, they worked. Z just need to fix the final buff or state it's just for sorc.

    Personally if I saw "when pets are out" I would think of my summoned nonvanity pets for fighting. But some players might get confused.
    "Billions upon Billions of Stars"
  • AlexDougherty
    AlexDougherty
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    So I just hit VR12 and was deciding which armour sets I should be going for when I came across the Necropotence set. It bonuses are: 84 Max Magicka, 84 Max Magicka, 84 Max Magicka and then 12 % Max Magicka buff when pets are out. So I bought all of the armour via the new guild traders (great system btw Zenimax) and then equipped them, all the time under the assumption that this final buff would occur when I had my vanity pet out.

    This is why some of us don't refer to summoned creatures/familiars as pets, someone will make an assuption like this.

    There is no resemblence between pets and summons, and people should stop refering to the summons/familiars in that manner.
    People believe what they either want to be true or what they are afraid is true!
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  • The_Sadist
    The_Sadist
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    radiostar wrote: »
    Obviously a sorc-friendly set. But maybe there's a Temp-friendly set out there too.

    It's not just sorc friendly, it's sorc exclusive.
    And no Sorcerer will ever use it! It's really nothing special. If the set bonus was cumulative (two pets = 24% Magicka) it may be useful but as it stands summons aren't exactly useful come endgame.
    Rodario wrote: »
    I don't understand how someone could misunderstand that bonus.
    What Rodario said.

    Edited by The_Sadist on August 22, 2014 3:38PM
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  • AlnilamE
    AlnilamE
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    You can still use the set, you just don't get the last bonus. There are other sets that have bonuses that are more geared to other classes. It all evens out in the end.

    Has anyone tested whether this applies to the NB shades?
    The Moot Councillor
  • ThisOnePosts
    ThisOnePosts
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    So I just hit VR12 and was deciding which armour sets I should be going for when I came across the Necropotence set. It bonuses are: 84 Max Magicka, 84 Max Magicka, 84 Max Magicka and then 12 % Max Magicka buff when pets are out. So I bought all of the armour via the new guild traders (great system btw Zenimax) and then equipped them, all the time under the assumption that this final buff would occur when I had my vanity pet out. To my horror I discovered that this was not the case. I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug. If it is the former I have to say that I am absolutely appalled by Zenimax- why the hell would you make an armour set only one class can use? Is this really living up to your mantra "Play the way you want to play"?! I was absolutely thrilled to get to VR12, but this has really burst my bubble. My problem is not that it doesn't count for vanity pets it is that only one class can use this armour set. Zenimax could you please either completely change this final buff or at least look into making it so that it counts for other classes too?

    I'm sorry but this is the funniest thing I've read on here all week! There are sets that are more geared towards specific classes, playstyles, and heck even Werewolf, etc... this is one of those cases --- it's geared more towards Sorcs just like Nightblades can potentially benefit most from the Night Silence set.
  • themizario
    themizario
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    ...pulled out my mudcrab. I read this and died laughing. This has to be the biggest troll thread ever.
  • Slurg
    Slurg
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    I predict a tooltip adjustment for this set coming soon to a patch near you.
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  • jupiter126
    Still no tooltip - would be nice to fix...
    btw... If only for sorc, why does the bonus work with the pet wasp we get from infection by a red/yellow wasp??? would there be any way to keep that pet alive longer ?
  • Samadhi
    Samadhi
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    Since this thread was potently necro'd...

    Out of curiosity, does this bonus work with Nightblade's Shades?
    They are combat summons but not necessarily "pets."
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  • Gorthax
    Gorthax
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    Mud_Puppy wrote: »
    Intentional.
    Vanity Pets counting as summons would be ridiculous.
    The best you can hope for it that spell crafting will allow summons for other classes, but from what I udnerstand that wont be the case.

    ROFL! You are so wrong its....its something!! I just don't know lol that's how wrong you are
  • Robocles
    Robocles
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    Gorthax wrote: »
    Mud_Puppy wrote: »
    Intentional.
    Vanity Pets counting as summons would be ridiculous.
    The best you can hope for it that spell crafting will allow summons for other classes, but from what I udnerstand that wont be the case.

    ROFL! You are so wrong its....its something!! I just don't know lol that's how wrong you are

    What?
  • SteveCampsOut
    SteveCampsOut
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    radiostar wrote: »
    Obviously a sorc-friendly set. But maybe there's a Temp-friendly set out there too.

    It's not just sorc friendly, it's sorc exclusive.

    No it's not! Sorcerers aren't the only ones who use Magicka. Just because the final Bonus is Sorcerer Specific, that doesn't make the Armour unusable by other classes, it just make it less effective for other classes. The same goes for armor that buffs stealth's, healing, and weapon criticals.

    Silks of the Sun: Flame Damage dealt increased by 5%. Very DK specific unless you equip a flame destro staff...

    Healer's Habit: Increases Healing done by 8%. Only good for Templars unless you use a Resto staff.

    Shadow Dancer's Raiment: Ignore movement penalty while sneaking. Good for anyone who sneaks but particularly NB's.

    Maybe there should be a summoner staff so you can call your own pets. Skyrim had summoning items, maybe those will be added down the road in ESO? Who knows? The reason Necropotence is so Sorcerer Specific is because the Summoning line is the only skill set that actually lowers your resource pool on a constant basis while pets are summoned. This set was put there to offset that resource drain to some extent. If you have Bound Armour and two pets running at all times that's a 30% decrease to your available Magicka pool for actually doing your DPS!

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  • Robocles
    Robocles
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    The final bonus is what I think they are talking about... and it is pretty much sorc exclusive atm (barring the odd summon you get for a quest).
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    I have not laughed this hard in a while. Thanks, OP. This really made my day.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    So I just hit VR12 and was deciding which armour sets I should be going for when I came across the Necropotence set. It bonuses are: 84 Max Magicka, 84 Max Magicka, 84 Max Magicka and then 12 % Max Magicka buff when pets are out. So I bought all of the armour via the new guild traders (great system btw Zenimax) and then equipped them, all the time under the assumption that this final buff would occur when I had my vanity pet out. To my horror I discovered that this was not the case. I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug. If it is the former I have to say that I am absolutely appalled by Zenimax- why the hell would you make an armour set only one class can use? Is this really living up to your mantra "Play the way you want to play"?! I was absolutely thrilled to get to VR12, but this has really burst my bubble. My problem is not that it doesn't count for vanity pets it is that only one class can use this armour set. Zenimax could you please either completely change this final buff or at least look into making it so that it counts for other classes too?
    First of all, LMFAO!!! Second, right now sorcerers are the only class with pets. I haven't tried the set out on my nightblade to see if the shade counts, but maybe someone else has insight into this. When they implement spell crafting everyone will be able to summon pets. In the meantime you have a pretty useless 5 piece set. Why on Tamriel you ever thought a vanity pet would count is beyond me and what's more is your outrage that it doesn't. I thought this thread was joke at first but it's way more funny that you are actually serious.
    Edited by eventide03b14a_ESO on December 1, 2014 8:38PM
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Gorthax wrote: »
    Mud_Puppy wrote: »
    Intentional.
    Vanity Pets counting as summons would be ridiculous.
    The best you can hope for it that spell crafting will allow summons for other classes, but from what I udnerstand that wont be the case.

    ROFL! You are so wrong its....its something!! I just don't know lol that's how wrong you are
    It most certainly will. At Quakecon they showed footage of people summoning atronachs.
    Edited by eventide03b14a_ESO on December 1, 2014 8:39PM
    :trollin:
  • Nestor
    Nestor
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    AlnilamE wrote: »
    You can still use the set, you just don't get the last bonus. There are other sets that have bonuses that are more geared to other classes. It all evens out in the end.

    Considering the Sorcerer Summons reduce the amount of Magic a Sorcerer has, the last bonus makes a lot of sense. Isn't like a 10% reduction for each summoned creature?

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  • SteveCampsOut
    SteveCampsOut
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    Robocles wrote: »
    The final bonus is what I think they are talking about... and it is pretty much sorc exclusive atm (barring the odd summon you get for a quest).

    Savior's Hide: Reduces cost of Werewolf transformation by 33%. Final Bonus is only for Werewolves. Should that be taken out as well? There are going to be sets that lean heavily towards different classes, races, and skills. The fact that you can't differentiate between a vanity pet and a summoned fighting beast is your problem.
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  • Merlin13KAGL
    Merlin13KAGL
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    So I just hit VR12...
    Gratz.
    To my horror I discovered that this was not the case.
    *watches from a distance, shocked and amused at the look of horror on the Templar's face* (Something really bad must be coming...)
    I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug.
    *Is now uncertain whether to be relieved or even more afraid...*

    Anyone can summon pets at their leisure. Why, I saw a DK the other day with a pet pig. (Why does that sound like the beginning of a bad joke..."A DK walks into a bar...")

    This is why some of us don't refer to summoned creatures/familiars as pets, someone will make an assuption like this.

    There is no resemblence between pets and summons, and people should stop refering to the summons/familiars in that manner.

    @AlexDougherty‌ , glad to see I'm not the only one that doesn't summon 'pets.'

    Real Sorc's summon familiars...
    Robocles wrote: »
    The final bonus is what I think they are talking about... and it is pretty much sorc exclusive atm (barring the odd summon you get for a quest).

    Savior's Hide: Reduces cost of Werewolf transformation by 33%. Final Bonus is only for Werewolves. Should that be taken out as well? There are going to be sets that lean heavily towards different classes, races, and skills. The fact that you can't differentiate between a vanity pet and a summoned fighting beast is your problem.

    @SteveCampsOut‌ , gotta call you on this one.

    As a non-werewolf, I can vouch for the fact that this set does reduce my cost to become a werewolf by 33%. However, since 67% of impossible is still impossible, I tend to not wear this set.

    @jpredwards10b16_ESO‌, I scarcely know where to begin...

    It's messed up, not that they would put a set that only one class could use, but rather that they would make a set that one class could not...

    It's almost like...Robe of Syrabane...

    You know, the one that probably was directed towards Sorcs...

    The one that gives back a resource on successful block of a spell...

    ...which...Sorcs...can't...do?

    62 levels in, huh? :s

    (I'm sorry...but I can't not do this...)

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  • Robocles
    Robocles
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    So I just hit VR12...
    Gratz.
    To my horror I discovered that this was not the case.
    *watches from a distance, shocked and amused at the look of horror on the Templar's face* (Something really bad must be coming...)
    I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug.
    *Is now uncertain whether to be relieved or even more afraid...*

    Anyone can summon pets at their leisure. Why, I saw a DK the other day with a pet pig. (Why does that sound like the beginning of a bad joke..."A DK walks into a bar...")

    This is why some of us don't refer to summoned creatures/familiars as pets, someone will make an assuption like this.

    There is no resemblence between pets and summons, and people should stop refering to the summons/familiars in that manner.

    @AlexDougherty‌ , glad to see I'm not the only one that doesn't summon 'pets.'

    Real Sorc's summon familiars...
    Robocles wrote: »
    The final bonus is what I think they are talking about... and it is pretty much sorc exclusive atm (barring the odd summon you get for a quest).

    Savior's Hide: Reduces cost of Werewolf transformation by 33%. Final Bonus is only for Werewolves. Should that be taken out as well? There are going to be sets that lean heavily towards different classes, races, and skills. The fact that you can't differentiate between a vanity pet and a summoned fighting beast is your problem.

    @SteveCampsOut‌ , gotta call you on this one.

    As a non-werewolf, I can vouch for the fact that this set does reduce my cost to become a werewolf by 33%. However, since 67% of impossible is still impossible, I tend to not wear this set.

    @jpredwards10b16_ESO‌, I scarcely know where to begin...

    It's messed up, not that they would put a set that only one class could use, but rather that they would make a set that one class could not...

    It's almost like...Robe of Syrabane...

    You know, the one that probably was directed towards Sorcs...

    The one that gives back a resource on successful block of a spell...

    ...which...Sorcs...can't...do?

    62 levels in, huh? :s

    (I'm sorry...but I can't not do this...)

    Summoning: You're doing it wrong.
    https://www.youtube.com/watch?v=vdX_OBUeHb4

    I had to laugh. Had to.
  • AlexDougherty
    AlexDougherty
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    This is why some of us don't refer to summoned creatures/familiars as pets, someone will make an assuption like this.

    There is no resemblence between pets and summons, and people should stop refering to the summons/familiars in that manner.

    @AlexDougherty‌ , glad to see I'm not the only one that doesn't summon 'pets.'

    Real Sorc's summon familiars...

    Exactly, Clanfears and Winged Twilights are completely different to the pets, I don't expect my Mudcrab or Ice wraith to do anything, but my Familiars are still eseful little blighters.
    People believe what they either want to be true or what they are afraid is true!
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  • SteveCampsOut
    SteveCampsOut
    ✭✭✭✭✭
    ✭✭
    So I just hit VR12...
    Gratz.
    To my horror I discovered that this was not the case.
    *watches from a distance, shocked and amused at the look of horror on the Templar's face* (Something really bad must be coming...)
    I pulled out my mudcrab and then put it away and my stats did not change. Now being a Templar I cannot summon pets at my leisure (only the Sorceror can), which lead me to question whether this was an intentional gameplay feature or just a bug.
    *Is now uncertain whether to be relieved or even more afraid...*

    Anyone can summon pets at their leisure. Why, I saw a DK the other day with a pet pig. (Why does that sound like the beginning of a bad joke..."A DK walks into a bar...")

    This is why some of us don't refer to summoned creatures/familiars as pets, someone will make an assuption like this.

    There is no resemblence between pets and summons, and people should stop refering to the summons/familiars in that manner.

    @AlexDougherty‌ , glad to see I'm not the only one that doesn't summon 'pets.'

    Real Sorc's summon familiars...
    Robocles wrote: »
    The final bonus is what I think they are talking about... and it is pretty much sorc exclusive atm (barring the odd summon you get for a quest).

    Savior's Hide: Reduces cost of Werewolf transformation by 33%. Final Bonus is only for Werewolves. Should that be taken out as well? There are going to be sets that lean heavily towards different classes, races, and skills. The fact that you can't differentiate between a vanity pet and a summoned fighting beast is your problem.

    @SteveCampsOut‌ , gotta call you on this one.

    As a non-werewolf, I can vouch for the fact that this set does reduce my cost to become a werewolf by 33%. However, since 67% of impossible is still impossible, I tend to not wear this set.

    @jpredwards10b16_ESO‌, I scarcely know where to begin...

    It's messed up, not that they would put a set that only one class could use, but rather that they would make a set that one class could not...

    It's almost like...Robe of Syrabane...

    You know, the one that probably was directed towards Sorcs...

    The one that gives back a resource on successful block of a spell...

    ...which...Sorcs...can't...do?

    62 levels in, huh? :s

    (I'm sorry...but I can't not do this...)

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    Slithisi Ksissi CH701 Nightblade EP
    Pokes-With-Fire CH701 Dragonknight AD
    Josie-The-Pussi-Cat CH701 Templar AD
    Stug-Grog M'God CH701 Templar DC
    One With Many Faces CH701 Nightblade DC
    Trixie Truskan CH701 Sorcerer EP
    Grumpetasaurus Rex CH701 Warden EP
  • Mikeyd0577
    Unlike most sorcs; I also cannot summons pets.. all I have are vanity pets

    I believe that vanity pets should be able to do damage.. precisely, the Monkey.

    The Monkey should be able to throw his own *** matter causing the opponent to be stunned for at least 4 secs (long enough for him/her to realize the seriousness of what just occurred). Furthermore, depending on where your monkey came from, he may also be able to cause disease in addition to the stun.

    I'm sure that we can all agree that a disease infested, *** pelting monkey with a bad attitude would be a welcome addition in our land of Tameriel and then everyone would be happy, especially me !

    B)
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