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(Suggestions/Feedback) PTS Templates

Anjelicus
Anjelicus
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It would be a great help to test current/new content if we had the following:
  • Max ranked abilities/skills for Fighters and Mages Guild
  • Max ranked abilities/skills for Alliance War; Assault and Support
  • All Traits/Styles unlocked and researched for Clothing, Woodworking, Blacksmithing

This would allow us to craft ALL current/future set pieces to test not only their set bonuses but also how "effective" these sets are in PvE/PvP content; allowing us to suggest nerfs or buffs to these set bonuses should they feel over/under powered.

With the Alliance War / Mages/Fighters guilds skills at max ranks, we could spend far more time testing how these abilities work on PvE/PvP content rather than spending hours grinding the xp out to max these abilities.
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  • ShiftControl
    ShiftControl
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    The imperial VR14 template is missing the racial skills its only up to 5 can't max it out.
    We have only 132 skill points the Vr12 templates had more if I remember correctly over 200

    The mages guild fighters guild and the Undaunted is also only lvl 5-7 not maxed out
    farther more Undaunted is not even listed

    Also we should have more bag space way to many items once u open even a few boxes.
  • LonePirate
    LonePirate
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    I wish the templates had about 50-75 more skill points than they currently do as I have been focusing on crafting and some combat in this PTS. I would also like to see a box with every motif book so we can craft all styles of gear.

    We also need every Alliance War skill maximized with at least a few million AP so we can purchase and test the PVP gear sold by vendors (in addition to being able to purchase items like oil pots and other siege weapons for the impromptu test sessions with the devs).
    Edited by LonePirate on August 23, 2014 1:17PM
  • Yusuf
    Yusuf
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    The templates have improved i must say (especially in regards to the idea with the boxes) but after trying it out yesterday i realized i couldn't even get close to my build on the live-client.
    The guildskills should also be maxed out and the undaunted shouldn't be forgotten and there should also be boxes containing, as said above, knowledge of craftingtraits and not just level it to 50, maybe one for half the traits to test the research of the the new trait and one other box for all traits and mats to immediately craft the set-gear people are realistically wearing.

    And there is also dire need of a fast access to the vampire & werewolf skilllines as well as a lot of AP to be able to buy faction-set-items (am i the only one who uses blessing of the potentates?)

    On the other hand it is a great improvement compared to what's been there before craglorn became live :)
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