I think the hireling should bring you water. I can't find any damn water that's not level 5. If I can't make potions, I can't GET that far.
Thank you for the insight.
I wonder if this is because Invisibility is considered a special instance, or if Snake Blood passive simply hasn't been fixed since Beta. I remember seeing reports of it having no effect.
Out of a possible 306 two-reagent combinations, 162 don't do anything at all, 54 are harmful, and 16 have harmful side effects. Only 74 combination of out 306 are beneficial. Those numbers need to be adjusted. The number of harmful potions and invalid combinations far outnumber the useful combinations.
Alchemy is the only crafting skill line without a Hireling. Why is that? Get rid of the useless Snake Blood passive and replace it with Hireling.
Make ALL potion effects scale according to the level of solvent used. A VR5 potion shouldn't have the same potency as a level 3 potion.
Do you at least plan on letting us use the negative effect potions as poisons later? That's the only reason why I can see there are so many of them....
My concern has always been that putting points in the Snake Blood passive would cause these potions to only give me the Move Speed increase; Speed is represented as a white/positive effect, while Invisibility is represented as a black/negative effect.
Alchemically Invisibility is represented as a negative effect that can be applied to beneficial potions.
I don't know about that. I've never invested points in Snake Blood as I don't see any point in crafting a potion that has negative side effects in the first place.
That is unfortunate, I was hoping someone had tested it.
I think it was designed with the idea that some beneficial effects are available only in a mix that contains negative effects, unless a third reagent is added. Kind of an alchemical cost-reduction passive that doesn't actually hold appeal.
The Increase Armour Potion is only available with a Reduce Weapon Damage effect attached to it. (Mountain Flower + Imp Stool)
Adding Blessed Thistle to the mix gets rid of the Weapon Damage reduction.
Similarily, Increase Spell Resistance is only available when combined with Reduce Spell Damage (Bugloss + White Cap)
Adding Corn Flower to the mix gets rid of the Spell Damage reduction.
Armour and Spell Resistance aren't really all that beneficial though; by contrast, the Invisibility mixture is. I wouldn't want to put points into a passive that cancels Invisibility just for these buffs when I can throw an extra reagent in the mix.
Not sure if this is helpful, but I have made many 100 stacks of invis pots (among others) with the snakeblood passive active. There were no issues past having difficulty selling them, lol.
Thank you for the insight.
I wonder if this is because Invisibility is considered a special instance, or if Snake Blood passive simply hasn't been fixed since Beta. I remember seeing reports of it having no effect.
...
(What is the MAX number of effects you can get from 1 potion?)
frwinters_ESO wrote: »someone needs to go outside.
I'm not sure about that. I've played around with a lot of different combos trying to get 4 effects, and it seems like every time I manage to find 3 ingredients that combine to have doubles of 4 traits, one of them always has a negative version of one of those 4 traits, which seems to cancel it out and prevent the potion from having that effect.I am sure there's alchemists out there that could make more than 3 effects. Not necessarily positive ones!
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