Guild Store Request - disallow buying from guild store based on rank

Maintenance for the week of March 31:
• PC/Mac: NA and EU megaservers for maintenance – March 31, 4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• Playstation®: NA and EU megaservers for patch maintenance – April 2, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
Giraffon
Giraffon
✭✭✭✭✭
As a guild master, I can limit who can sell items in the guild store. I would also like the ability to limit who can buy items.

What would be really cool is if you could put this in the next patch! Initially the "Buy from Guild Store" would be checked for everyone as that is the current state that we are already in. Just give us the option to uncheck it based on rank.

For my own purposes, this will help me deter members from buying things at our guild store just so they can go sell them somewhere else at a higher price. I will have a guild policy in place that restricts this kind of behavior and if it is observed, then the guild member will have their buy rights removed.

That's the idea anyway. What do you say Zenimax? Hook me up?

Thanks!
Edited by Giraffon on August 19, 2014 9:38PM
Giraffon - Beta Lizard - For the Pact!
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    No feedback?

    I was hoping someone would say, "That's a good idea!"

    So far I have one LOL. Hmm.

    I was trying not to go to this place, but....

    The reason I'm asking for this is because the Guild Bank is totally unmanageable! I have aspired to get a guild store so that I might have better control over the guild's assets. The ability to restrict in store buying is essential to this plan. If we can't do that, then we absolutely need the ability to put limitations on guild bank withdrawals based on guild rank!

    At the very least, I should have the ability to restrict withdrawals based on the type and level of item. Examples:

    allow/disallow:
    Blacksmithing Materials
    Clothing Materials
    Weapons
    Armor
    Recipes
    Weapon Traits
    Armor Traits
    Soul Gems
    Alchemy Ingredients
    Enchanting Gear
    Glyphs
    Provisioning Ingredients
    etc.etc.etc..

    See how complicated this will get? Why not just give me the checkbox for the store?
    Edited by Giraffon on August 22, 2014 5:28PM
    Giraffon - Beta Lizard - For the Pact!
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Re: Guild store access:
    How would you handle non-guild members who access the store via a vendor or a resource in Cyrodiil? Unless your guild never PvPs at all.

    I'm not sure why you think restricting guild store purchases is a good idea. From your first post, it seemed that you were trying to punish specific people, whereas from your second one, it seems that you are trying to have to guild store modified to solve problems with the guild bank.

    Unless nobody in your guild actually wants to sell stuff, which is odd. If I put something up for sale, I don't care who buys it or if they are just buying it to sell it to someone else. They are paying what I'm asking for and I'm happy.

    It would probably be easier to implement the changes to the guild bank (at least on a broad category scale of weapons/armour/consumables/mats/other rather than the granularity you are seeking.

    It also helps if your guild has clear policies on this sort of stuff and people who contravene them can be demoted or removed from the guild.
    The Moot Councillor
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
    ✭✭✭✭✭
    Fundamentally disagree with this. In a game where you're forced to suffer having to join guilds in order to trade the less the GM can control the way members buy and sell the better.

    It's not YOUR guild, it belongs to all the members, you just happened to create it. I always despise GMs who consider it 'theirs' to do with as they wish.
  • WyndStryke
    WyndStryke
    ✭✭✭
    Seems to miss the entire point of having a guild store... ?

    If what you want is to have a better guild bank, then ask for that, rather messing up the store.
    Edited by WyndStryke on August 22, 2014 8:24PM
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Let me make a quick comment here before I do anything else:

    I believe a rich and diverse offering of guilds in this game is important. How they are run, the size, purpose of guild's existence, their leaders and their culture all form to make a guild what it is. I embrace this diversity and encourage everyone else to do the same. Guilds are in a unique position to greatly enhance the game's emersion.

    So you don't like my vision? That's okay!! B)

    What exactly is my vision? Well, it might be comparable to a convenience store I suppose. I don't care if I achieve it through the bank or through the store, but I want members to be able to access an inventory of guild owned supplies at little to no cost. The tricky part is that there is no control mechanism in place. Consider this:

    Let's say I want to keep an inventory of weapons and armor for each trait so that researchers can always come in and grab one from the stock for that special trait that they need. If you do any crafting, you know that putting an inventory together like this would be a bit of a chore. What is to stop someone from taking everything out at once and doing it every day? Nothing. I can only boot them from the guild. My options are very limited.

    If we include an option that allows us to restrict buying from the store, then we can at least control the abuse issue without booting that individual from the guild. Booting from guild is a last resort for me. It would take another three paragraphs to explain why, so I won't go into it here.

    It is my opinion that the guild banking system would require a complete makeover to achieve anything close to this. The guild store however is viable with the addition of one simple feature as originally requested.

    Giraffon - Beta Lizard - For the Pact!
  • Vortimere
    Vortimere
    Original post is a bad idea because of what fromtesonlineb16_ESO said... Now if they did away with guild stores and had a server-wide auction house, I'd be fine with what you asked for in the guild BANK. Too bad the devs believe the economy would be wrecked if there were server-wide auctions and are only progressing there one update at a time.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Well let's concentrate the newer comments I've made. I'm not trying to control everyone, but I do need more options to deliver the end product that I want my guild to offer its members.
    Giraffon - Beta Lizard - For the Pact!
  • Natjur
    Natjur
    ✭✭✭✭✭
    The way we do this is with a guild website. Normal items are on the store for sale for all, but items which we are selling at 'mates rates' or free are not in the store, but instead in the bank and have to be asked for.

    This allows control and stops one player from taking all and reselling them.
    The guild website lists the price of crafted items (at cost) so all members know what is available.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Yes. I think that's about the best you can do in our current environment. This can be the backup plan. Thanks for suggestion!
    Giraffon - Beta Lizard - For the Pact!
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    We use guild chat to find out most stuff like this.
    Also if you are looking at trait research, there are addons for showing all research across a guild that you may find useful.
    I think most people use the guild store as a store to buy and sell stuff, not so sure that your idea of restricting access will go down well with most people!
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Yes, based on reactions here, it seems we have some "this is the way we do it around here" going on. The real issue is game limitations. Specifically with the bank.

    Still, I'm surprised by how unwelcome my idea is. It would be an option, not a requirement. It goes back to guild diversity.
    Giraffon - Beta Lizard - For the Pact!
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the simplest solution to your problem would be for the developers to implement an option to set withdrawal limits from the guild bank based on rank and leave the guild stores as they are.

    If you disallow buying from the guild store, then that person would also not be able to make more legitimate purchases and you'd therefore be depriving other guildies of income.

    The Moot Councillor
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think the simplest solution to your problem would be for the developers to implement an option to set withdrawal limits from the guild bank based on rank and leave the guild stores as they are.

    If you disallow buying from the guild store, then that person would also not be able to make more legitimate purchases and you'd therefore be depriving other guildies of income.

    The Moot Councillor
  • Giraffon
    Giraffon
    ✭✭✭✭✭
    Agreed. The simple solution for us would be better banking controls, but I think it may not be so simple for the developers to implement.

    Think about the complexities of it. Consider materials - 1 copper or 100 copper? It's only one transaction if the copper is stacked. I suppose a limited number of transactions per day would be better than nothing though.

    Even with better banking, I think I would still like the option of restricting guild store buying for reasons already mentioned. I think it should be there. You don't have to use it if you don't want to.




    Edited by Giraffon on August 25, 2014 2:58PM
    Giraffon - Beta Lizard - For the Pact!
  • WyndStryke
    WyndStryke
    ✭✭✭
    Giraffon wrote: »
    ... Still, I'm surprised by how unwelcome my idea is. It would be an option, not a requirement. It goes back to guild diversity.

    If you'd have said 'we need to radically improve the guild banks', then I'm sure you'd have had a lot of support (and I suspect that ZoS themselves would agree, and are planning to improve the bank side of things).

    But what you effectively said was 'lets bodge the guild store so that we can use it as a fancy guild bank', and that's an entirely different kettle of fish. People don't like that approach because it's fixing the wrong thing.
  • SirAndy
    SirAndy
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's not YOUR guild, it belongs to all the members, you just happened to create it. I always despise GMs who consider it 'theirs' to do with as they wish.
    agree.gif
    I started a guild way back when the PTS was still closed beta (see my sig) and we now have 110+ members on live.
    I really don't consider it "my" guild, without its members, the guild would be nothing.


    Now back to the OP. I'm all for more guild options, but restricting certain ranks from buying from the store is not on my list of things i'd like to see.

    The one thing i really want to see implemented is daily limits on withdraws from the guild bank based on rank.
    ;-)
    Edited by SirAndy on August 25, 2014 7:29PM
Sign In or Register to comment.