Blooddancer wrote: »I am currently running through VR zones which are empty - the same will happen to Craglorn as new content is added so ultimately there will be no-one other than a few die-hards and the occasional organised group.
Artemiisia wrote: »its not forced, if you dont like to do groups, heres the kicker, get ready for it, the secret is out
DONT TRAVEL TO CRAGLORN. its amazing cool concept, some maps are groups, some are pvp, others are pve.
Im totally blown away, now I can sleep at night
well if people actually wanted to do the quests it would not be a problem:/SBR_QuorTek wrote: »The area was designed for group content, it would be like screaming loudly in cyrodiil *PLEASE DON*T KILL ME' kind of idealogy.
Basically I think people are just not willing to put in any kind of effort for doing stuff anymore as it is.
Yes some specs can solo some of it (all classes).
The game is already to *** easy that even a blind man randomly moving into directions pressing 3 buttons can accomplish pretty much everything.
We need some challenge, and taking away grouping in Craglorn would somewhat make the game even more barren than what it already is, also renderign the area pointless to get to.
Also it would ruin the content for the people that want something more out of it.
Artemiisia wrote: »its not forced, if you dont like to do groups, heres the kicker, get ready for it, the secret is out
DONT TRAVEL TO CRAGLORN. its amazing cool concept, some maps are groups, some are pvp, others are pve.
Im totally blown away, now I can sleep at night
Artemiisia wrote: »its not forced, if you dont like to do groups, heres the kicker, get ready for it, the secret is out
DONT TRAVEL TO CRAGLORN. its amazing cool concept, some maps are groups, some are pvp, others are pve.
Im totally blown away, now I can sleep at night
lets hope its not just a grind zone.smeeprocketnub19_ESO wrote: »I would be fine with this group content if it weren't for heavy phasing and requiring people to be on the same step for some of the things that require 4 people. Because of that I haven't really attempted the quests there.
And of course, we've got another forced group content zone coming out, which makes me sad because I do want to experience the story.
Nox_Aeterna wrote: »Artemiisia wrote: »its not forced, if you dont like to do groups, heres the kicker, get ready for it, the secret is out
DONT TRAVEL TO CRAGLORN. its amazing cool concept, some maps are groups, some are pvp, others are pve.
Im totally blown away, now I can sleep at night
This is probably one of the silliest answers possible.
In the end , the more content that is closed to players , the less players have to do in the game.
People eventually used get bored of games and stop playing , on a game like ESo that wants subs , the trick is making people want to play it for the longest time possible.
If they never even enter craglorn , which is a very big zone with multiple dungeons/quests... that is a LOT of content that to some players doesnt matter and it is so irrelevant that being there or not changes nothing to them.
NookyZooky wrote: »well if people actually wanted to do the quests it would not be a problem:/SBR_QuorTek wrote: »The area was designed for group content, it would be like screaming loudly in cyrodiil *PLEASE DON*T KILL ME' kind of idealogy.
Basically I think people are just not willing to put in any kind of effort for doing stuff anymore as it is.
Yes some specs can solo some of it (all classes).
The game is already to *** easy that even a blind man randomly moving into directions pressing 3 buttons can accomplish pretty much everything.
We need some challenge, and taking away grouping in Craglorn would somewhat make the game even more barren than what it already is, also renderign the area pointless to get to.
Also it would ruin the content for the people that want something more out of it.
Rune_Relic wrote: »At the end of the day "cos this is an mmo" is a moot point. What you mean is every other MMO behaves this way so ESO must.
I dont subscribe to this view and think its lame and is just a recipe for the same failings as every other MMO.
This game has a huge fanbase. Many of which are genuine MMO players and many of which are TES players. Those TES players love this game and still want he option to play it like a TES game (solo dungeons). Those MMO players want the option to play it as a group game.
I have no objection to either of these as they both provide a sizeable chunk of revenue and keep the game going. But there are some provisos that need addressing that are currently causing issues.
1. All dungeon delve areas should have a group and public versions.
2. The public version should be public access quest areas.
3. The group versions should be for 1-12 player groups.
4. The group versions should not only scale to suit the number of players in the group but also scale with difficulty for the total players too.
This way solo players will run it at 100% difficulty for 1 player, where 12 players will run it suitable for 12 players at 300% difficulty as an example. By scaling to suit players and increasing the difficulty too, everyones needs are met.
The TES players and couples can wander any dungeon at their leisure in their own time with outside interference.
The public content still exists for quests.
The MMO players not only get to play as a team, the difficulty of the area also increases depending on how many are in that team. So this caters for all levels of MMO player from the novice to the most hardcore guilds.