Templars get the only easily accessible healing ultimate in the game. I heal as a Templar, but I find this to be annoying. So why not have one everyone can use?
What exactly it does is up for debate, but I have a suggestion.
Cost: 150 Ultimate
Create a 15-meter circle of protection for 10 seconds. When cast, allies in range receive healing (about what Healing Ritual does). Players within the area receive 10% less damage while the effect is active.
Morph 1: Restores 14/16/18/20 magicka and stamina per second to players in the area of effect (ignores regen caps).
Morph 2: Increased damage reduction to 14/16/18/20%.
This provides an actual burst option for everyone to use if they are a healer, so Templars aren't alone in that regard. It also has a morph Templars might prefer for the magicka management. The stamina regeneration might go a long way to stamina build viability as well.
Just a thought. Numbers / effects are off the top of my head.
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