TheSojourner wrote: »Vashankha1 wrote: »No. Capes = lag.
Source for this information?
I can surely imagine realistic needs, you walk by a food source, and your "resource compartment" has a 20% chance of being lowered for absolutely no reason other than the displayed food sources looks tasty. Or if playing a female character, all "sales" signs would have a 20% chance to make the character stop and become immovable for X minutes, and if playing a male character, all weapons shop would have a similar effect.letohatcheeub17_ESO wrote: »Only if they add something like Frostfall and Realistic Needs and Diseases.. NOW that would be awesome
TheSojourner wrote: »
I beg to differ. A cape is short, typically only reaches down to the buttocks, and usually only cover the back and shoulders. A cloak is longer (reaches to the ankles), covers most of the front as well, and usually has a hood.
wafffllesss wrote: »YES, but with some variety, such as:
- Fully or partially furry cloaks.
- Long and short cloaks.
- Different materials.
- "closed" cloaks, that when you stop combat they close around your body.
- Hooded cloaks.
Nocturnalfox wrote: »What I Want is a sashimono. Something they cant get wrong unless they are completely off the rocker lol
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Add a little bit of a wind effect, the ability to put your guild logo on it and you are good to go.
DaniAngione wrote: »Nocturnalfox wrote: »What I Want is a sashimono. Something they cant get wrong unless they are completely off the rocker lol
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Add a little bit of a wind effect, the ability to put your guild logo on it and you are good to go.
I'm no necromancer, but I'm about to bring this thread back to life to give this one their due praise!
Damn right! @Nocturnalfox , the Divines are listening to you, my friend!
You better ask some good stuff in the future
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